| Index: src/gpu/effects/GrDistanceFieldGeoProc.cpp
|
| diff --git a/src/gpu/effects/GrDistanceFieldGeoProc.cpp b/src/gpu/effects/GrDistanceFieldGeoProc.cpp
|
| index 8af5631cc50a5c237bf08acdcabe0ea25de21a4d..0b97bb2b94980b225dd2ed7186b6cd70d4f1a4e1 100755
|
| --- a/src/gpu/effects/GrDistanceFieldGeoProc.cpp
|
| +++ b/src/gpu/effects/GrDistanceFieldGeoProc.cpp
|
| @@ -77,11 +77,18 @@ public:
|
| args.fPB->addVarying("IntTextureCoords", &st, kHigh_GrSLPrecision);
|
| vsBuilder->codeAppendf("%s = %s;", st.vsOut(), dfTexEffect.inTextureCoords()->fName);
|
|
|
| + // compute numbers to be hardcoded to convert texture coordinates from int to float
|
| + SkASSERT(dfTexEffect.numTextures() == 1);
|
| + GrTexture* atlas = dfTexEffect.textureAccess(0).getTexture();
|
| + SkASSERT(atlas);
|
| + SkScalar recipWidth = 1.0f / atlas->width();
|
| + SkScalar recipHeight = 1.0f / atlas->height();
|
| +
|
| GrGLVertToFrag uv(kVec2f_GrSLType);
|
| args.fPB->addVarying("TextureCoords", &uv, kHigh_GrSLPrecision);
|
| - // this is only used with text, so our texture bounds always match the glyph atlas
|
| - vsBuilder->codeAppendf("%s = vec2(" GR_FONT_ATLAS_A8_RECIP_WIDTH ", "
|
| - GR_FONT_ATLAS_RECIP_HEIGHT ")*%s;", uv.vsOut(),
|
| + vsBuilder->codeAppendf("%s = vec2(%.*f, %.*f) * %s;", uv.vsOut(),
|
| + SK_FLT_DECIMAL_DIG, recipWidth,
|
| + SK_FLT_DECIMAL_DIG, recipHeight,
|
| dfTexEffect.inTextureCoords()->fName);
|
|
|
| // Use highp to work around aliasing issues
|
| @@ -176,6 +183,13 @@ public:
|
| key |= dfTexEffect.colorIgnored() << 17;
|
| key |= ComputePosKey(dfTexEffect.viewMatrix()) << 25;
|
| b->add32(key);
|
| +
|
| + // Currently we hardcode numbers to convert atlas coordinates to normalized floating point
|
| + SkASSERT(gp.numTextures() == 1);
|
| + GrTexture* atlas = gp.textureAccess(0).getTexture();
|
| + SkASSERT(atlas);
|
| + b->add32(atlas->width());
|
| + b->add32(atlas->height());
|
| }
|
|
|
| private:
|
| @@ -525,11 +539,18 @@ public:
|
| args.fPB->addVarying("IntTextureCoords", &st, kHigh_GrSLPrecision);
|
| vsBuilder->codeAppendf("%s = %s;", st.vsOut(), dfTexEffect.inTextureCoords()->fName);
|
|
|
| + // compute numbers to be hardcoded to convert texture coordinates from int to float
|
| + SkASSERT(dfTexEffect.numTextures() == 1);
|
| + GrTexture* atlas = dfTexEffect.textureAccess(0).getTexture();
|
| + SkASSERT(atlas);
|
| + SkScalar recipWidth = 1.0f / atlas->width();
|
| + SkScalar recipHeight = 1.0f / atlas->height();
|
| +
|
| GrGLVertToFrag uv(kVec2f_GrSLType);
|
| args.fPB->addVarying("TextureCoords", &uv, kHigh_GrSLPrecision);
|
| - // this is only used with text, so our texture bounds always match the glyph atlas
|
| - vsBuilder->codeAppendf("%s = vec2(" GR_FONT_ATLAS_A8_RECIP_WIDTH ", "
|
| - GR_FONT_ATLAS_RECIP_HEIGHT ")*%s;", uv.vsOut(),
|
| + vsBuilder->codeAppendf("%s = vec2(%.*f, %.*f) * %s;", uv.vsOut(),
|
| + SK_FLT_DECIMAL_DIG, recipWidth,
|
| + SK_FLT_DECIMAL_DIG, recipHeight,
|
| dfTexEffect.inTextureCoords()->fName);
|
|
|
| // add frag shader code
|
| @@ -545,10 +566,12 @@ public:
|
| fsBuilder->codeAppendf("vec2 uv = %s;\n", uv.fsIn());
|
| fsBuilder->codeAppend(GrGLShaderVar::PrecisionString(kHigh_GrSLPrecision,
|
| pb->ctxInfo().standard()));
|
| +
|
| + SkScalar lcdDelta = 1.0f / (3.0f * atlas->width());
|
| if (dfTexEffect.getFlags() & kBGR_DistanceFieldEffectFlag) {
|
| - fsBuilder->codeAppend("float delta = -" GR_FONT_ATLAS_LCD_DELTA ";\n");
|
| + fsBuilder->codeAppendf("float delta = -%.*f;\n", SK_FLT_DECIMAL_DIG, lcdDelta);
|
| } else {
|
| - fsBuilder->codeAppend("float delta = " GR_FONT_ATLAS_LCD_DELTA ";\n");
|
| + fsBuilder->codeAppendf("float delta = %.*f;\n", SK_FLT_DECIMAL_DIG, lcdDelta);
|
| }
|
| if (isUniformScale) {
|
| fsBuilder->codeAppendf("float dy = abs(dFdy(%s.y));", st.fsIn());
|
| @@ -668,6 +691,13 @@ public:
|
| key |= dfTexEffect.colorIgnored() << 16;
|
| key |= ComputePosKey(dfTexEffect.viewMatrix()) << 25;
|
| b->add32(key);
|
| +
|
| + // Currently we hardcode numbers to convert atlas coordinates to normalized floating point
|
| + SkASSERT(gp.numTextures() == 1);
|
| + GrTexture* atlas = gp.textureAccess(0).getTexture();
|
| + SkASSERT(atlas);
|
| + b->add32(atlas->width());
|
| + b->add32(atlas->height());
|
| }
|
|
|
| private:
|
|
|