Chromium Code Reviews| Index: src/gpu/effects/GrDistanceFieldGeoProc.cpp |
| diff --git a/src/gpu/effects/GrDistanceFieldGeoProc.cpp b/src/gpu/effects/GrDistanceFieldGeoProc.cpp |
| index 8af5631cc50a5c237bf08acdcabe0ea25de21a4d..59ada4b5b83f7df1f38f86d1486dfc04f1248701 100755 |
| --- a/src/gpu/effects/GrDistanceFieldGeoProc.cpp |
| +++ b/src/gpu/effects/GrDistanceFieldGeoProc.cpp |
| @@ -77,11 +77,18 @@ public: |
| args.fPB->addVarying("IntTextureCoords", &st, kHigh_GrSLPrecision); |
| vsBuilder->codeAppendf("%s = %s;", st.vsOut(), dfTexEffect.inTextureCoords()->fName); |
| + // compute numbers to be hardcoded to convert texture coordinates from int to float |
| + SkASSERT(dfTexEffect.numTextures() == 1); |
| + GrTexture* atlas = dfTexEffect.textureAccess(0).getTexture(); |
| + SkASSERT(atlas); |
| + SkScalar recipeWidth = 1.0f / atlas->width(); |
|
bsalomon
2015/08/03 21:02:34
recipe width! sounds yummy!
otherwise, lgtm.
|
| + SkScalar recipeHeight = 1.0f / atlas->height(); |
| + |
| GrGLVertToFrag uv(kVec2f_GrSLType); |
| args.fPB->addVarying("TextureCoords", &uv, kHigh_GrSLPrecision); |
| - // this is only used with text, so our texture bounds always match the glyph atlas |
| - vsBuilder->codeAppendf("%s = vec2(" GR_FONT_ATLAS_A8_RECIP_WIDTH ", " |
| - GR_FONT_ATLAS_RECIP_HEIGHT ")*%s;", uv.vsOut(), |
| + vsBuilder->codeAppendf("%s = vec2(%.*f, %.*f) * %s;", uv.vsOut(), |
| + SK_FLT_DECIMAL_DIG, recipeWidth, |
| + SK_FLT_DECIMAL_DIG, recipeHeight, |
| dfTexEffect.inTextureCoords()->fName); |
| // Use highp to work around aliasing issues |
| @@ -176,6 +183,13 @@ public: |
| key |= dfTexEffect.colorIgnored() << 17; |
| key |= ComputePosKey(dfTexEffect.viewMatrix()) << 25; |
| b->add32(key); |
| + |
| + // Currently we hardcode numbers to convert atlas coordinates to normalized floating point |
| + SkASSERT(gp.numTextures() == 1); |
| + GrTexture* atlas = gp.textureAccess(0).getTexture(); |
| + SkASSERT(atlas); |
| + b->add32(atlas->width()); |
| + b->add32(atlas->height()); |
| } |
| private: |
| @@ -525,11 +539,18 @@ public: |
| args.fPB->addVarying("IntTextureCoords", &st, kHigh_GrSLPrecision); |
| vsBuilder->codeAppendf("%s = %s;", st.vsOut(), dfTexEffect.inTextureCoords()->fName); |
| + // compute numbers to be hardcoded to convert texture coordinates from int to float |
| + SkASSERT(dfTexEffect.numTextures() == 1); |
| + GrTexture* atlas = dfTexEffect.textureAccess(0).getTexture(); |
| + SkASSERT(atlas); |
| + SkScalar recipeWidth = 1.0f / atlas->width(); |
| + SkScalar recipeHeight = 1.0f / atlas->height(); |
| + |
| GrGLVertToFrag uv(kVec2f_GrSLType); |
| args.fPB->addVarying("TextureCoords", &uv, kHigh_GrSLPrecision); |
| - // this is only used with text, so our texture bounds always match the glyph atlas |
| - vsBuilder->codeAppendf("%s = vec2(" GR_FONT_ATLAS_A8_RECIP_WIDTH ", " |
| - GR_FONT_ATLAS_RECIP_HEIGHT ")*%s;", uv.vsOut(), |
| + vsBuilder->codeAppendf("%s = vec2(%.*f, %.*f) * %s;", uv.vsOut(), |
| + SK_FLT_DECIMAL_DIG, recipeWidth, |
| + SK_FLT_DECIMAL_DIG, recipeHeight, |
| dfTexEffect.inTextureCoords()->fName); |
| // add frag shader code |
| @@ -545,10 +566,12 @@ public: |
| fsBuilder->codeAppendf("vec2 uv = %s;\n", uv.fsIn()); |
| fsBuilder->codeAppend(GrGLShaderVar::PrecisionString(kHigh_GrSLPrecision, |
| pb->ctxInfo().standard())); |
| + |
| + SkScalar lcdDelta = 1.0f / (3.0f * atlas->width()); |
| if (dfTexEffect.getFlags() & kBGR_DistanceFieldEffectFlag) { |
| - fsBuilder->codeAppend("float delta = -" GR_FONT_ATLAS_LCD_DELTA ";\n"); |
| + fsBuilder->codeAppendf("float delta = -%.*f;\n", SK_FLT_DECIMAL_DIG, lcdDelta); |
| } else { |
| - fsBuilder->codeAppend("float delta = " GR_FONT_ATLAS_LCD_DELTA ";\n"); |
| + fsBuilder->codeAppendf("float delta = %.*f;\n", SK_FLT_DECIMAL_DIG, lcdDelta); |
| } |
| if (isUniformScale) { |
| fsBuilder->codeAppendf("float dy = abs(dFdy(%s.y));", st.fsIn()); |
| @@ -668,6 +691,13 @@ public: |
| key |= dfTexEffect.colorIgnored() << 16; |
| key |= ComputePosKey(dfTexEffect.viewMatrix()) << 25; |
| b->add32(key); |
| + |
| + // Currently we hardcode numbers to convert atlas coordinates to normalized floating point |
| + SkASSERT(gp.numTextures() == 1); |
| + GrTexture* atlas = gp.textureAccess(0).getTexture(); |
| + SkASSERT(atlas); |
| + b->add32(atlas->width()); |
| + b->add32(atlas->height()); |
| } |
| private: |