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Unified Diff: cc/output/shader.cc

Issue 1271843005: cc: Remove code for drawing checkerboard quads, it's not used. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: rm-checkers: sizes Created 5 years, 4 months ago
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Index: cc/output/shader.cc
diff --git a/cc/output/shader.cc b/cc/output/shader.cc
index 15ad7e05fa71224363e5176b35d5973434aef155..4a877ae859f6e6da9bcd4d759881fdfe78e45f00 100644
--- a/cc/output/shader.cc
+++ b/cc/output/shader.cc
@@ -2253,64 +2253,4 @@ std::string FragmentShaderColorAA::GetShaderBody() {
});
}
-FragmentShaderCheckerboard::FragmentShaderCheckerboard()
- : alpha_location_(-1),
- tex_transform_location_(-1),
- frequency_location_(-1) {
-}
-
-void FragmentShaderCheckerboard::Init(GLES2Interface* context,
- unsigned program,
- int* base_uniform_index) {
- static const char* uniforms[] = {
- "alpha", "texTransform", "frequency", "color",
- };
- int locations[arraysize(uniforms)];
-
- GetProgramUniformLocations(context,
- program,
- arraysize(uniforms),
- uniforms,
- locations,
- base_uniform_index);
- alpha_location_ = locations[0];
- tex_transform_location_ = locations[1];
- frequency_location_ = locations[2];
- color_location_ = locations[3];
-}
-
-std::string FragmentShaderCheckerboard::GetShaderString(
- TexCoordPrecision precision,
- SamplerType sampler) const {
- return FRAGMENT_SHADER(GetShaderHead(), GetShaderBody());
-}
-
-std::string FragmentShaderCheckerboard::GetShaderHead() {
- return SHADER0([]() {
- precision mediump float;
- precision mediump int;
- varying vec2 v_texCoord;
- uniform float alpha;
- uniform float frequency;
- uniform vec4 texTransform;
- uniform vec4 color;
- });
-}
-
-std::string FragmentShaderCheckerboard::GetShaderBody() {
- // Shader based on Example 13-17 of "OpenGL ES 2.0 Programming Guide"
- // by Munshi, Ginsburg, Shreiner.
- return SHADER0([]() {
- void main() {
- vec4 color1 = vec4(1.0, 1.0, 1.0, 1.0);
- vec4 color2 = color;
- vec2 texCoord =
- clamp(v_texCoord, 0.0, 1.0) * texTransform.zw + texTransform.xy;
- vec2 coord = mod(floor(texCoord * frequency * 2.0), 2.0);
- float picker = abs(coord.x - coord.y); // NOLINT
- gl_FragColor = mix(color1, color2, picker) * alpha;
- }
- });
-}
-
} // namespace cc
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