Index: cc/output/gl_renderer_unittest.cc |
diff --git a/cc/output/gl_renderer_unittest.cc b/cc/output/gl_renderer_unittest.cc |
index 4b133c930a5d5a3269d54dfd18a680174ce14417..c3866d7d38f816a6696f36edf6c35f0ad3b3d11c 100644 |
--- a/cc/output/gl_renderer_unittest.cc |
+++ b/cc/output/gl_renderer_unittest.cc |
@@ -117,7 +117,6 @@ class GLRendererShaderPixelTest : public GLRendererPixelTest { |
} |
void TestBasicShaders() { |
- EXPECT_PROGRAM_VALID(renderer()->GetTileCheckerboardProgram()); |
EXPECT_PROGRAM_VALID(renderer()->GetDebugBorderProgram()); |
EXPECT_PROGRAM_VALID(renderer()->GetSolidColorProgram()); |
EXPECT_PROGRAM_VALID(renderer()->GetSolidColorProgramAA()); |
@@ -1015,7 +1014,7 @@ TEST_F(GLRendererTest, ActiveTextureState) { |
// The remaining quads also use GL_LINEAR because nearest neighbor |
// filtering is currently only used with tile quads. |
- EXPECT_CALL(*context, drawElements(_, _, _, _)).Times(7); |
+ EXPECT_CALL(*context, drawElements(_, _, _, _)).Times(6); |
} |
gfx::Rect viewport_rect(100, 100); |