| Index: cc/output/gl_renderer_unittest.cc
|
| diff --git a/cc/output/gl_renderer_unittest.cc b/cc/output/gl_renderer_unittest.cc
|
| index 4b133c930a5d5a3269d54dfd18a680174ce14417..c3866d7d38f816a6696f36edf6c35f0ad3b3d11c 100644
|
| --- a/cc/output/gl_renderer_unittest.cc
|
| +++ b/cc/output/gl_renderer_unittest.cc
|
| @@ -117,7 +117,6 @@ class GLRendererShaderPixelTest : public GLRendererPixelTest {
|
| }
|
|
|
| void TestBasicShaders() {
|
| - EXPECT_PROGRAM_VALID(renderer()->GetTileCheckerboardProgram());
|
| EXPECT_PROGRAM_VALID(renderer()->GetDebugBorderProgram());
|
| EXPECT_PROGRAM_VALID(renderer()->GetSolidColorProgram());
|
| EXPECT_PROGRAM_VALID(renderer()->GetSolidColorProgramAA());
|
| @@ -1015,7 +1014,7 @@ TEST_F(GLRendererTest, ActiveTextureState) {
|
|
|
| // The remaining quads also use GL_LINEAR because nearest neighbor
|
| // filtering is currently only used with tile quads.
|
| - EXPECT_CALL(*context, drawElements(_, _, _, _)).Times(7);
|
| + EXPECT_CALL(*context, drawElements(_, _, _, _)).Times(6);
|
| }
|
|
|
| gfx::Rect viewport_rect(100, 100);
|
|
|