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1 // Copyright 2012 The Chromium Authors. All rights reserved. | 1 // Copyright 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "cc/output/software_renderer.h" | 5 #include "cc/output/software_renderer.h" |
6 | 6 |
7 #include "base/trace_event/trace_event.h" | 7 #include "base/trace_event/trace_event.h" |
8 #include "cc/base/math_util.h" | 8 #include "cc/base/math_util.h" |
9 #include "cc/output/compositor_frame.h" | 9 #include "cc/output/compositor_frame.h" |
10 #include "cc/output/compositor_frame_ack.h" | 10 #include "cc/output/compositor_frame_ack.h" |
11 #include "cc/output/compositor_frame_metadata.h" | 11 #include "cc/output/compositor_frame_metadata.h" |
12 #include "cc/output/copy_output_request.h" | 12 #include "cc/output/copy_output_request.h" |
13 #include "cc/output/output_surface.h" | 13 #include "cc/output/output_surface.h" |
14 #include "cc/output/render_surface_filters.h" | 14 #include "cc/output/render_surface_filters.h" |
15 #include "cc/output/software_output_device.h" | 15 #include "cc/output/software_output_device.h" |
16 #include "cc/quads/checkerboard_draw_quad.h" | |
17 #include "cc/quads/debug_border_draw_quad.h" | 16 #include "cc/quads/debug_border_draw_quad.h" |
18 #include "cc/quads/picture_draw_quad.h" | 17 #include "cc/quads/picture_draw_quad.h" |
19 #include "cc/quads/render_pass_draw_quad.h" | 18 #include "cc/quads/render_pass_draw_quad.h" |
20 #include "cc/quads/solid_color_draw_quad.h" | 19 #include "cc/quads/solid_color_draw_quad.h" |
21 #include "cc/quads/texture_draw_quad.h" | 20 #include "cc/quads/texture_draw_quad.h" |
22 #include "cc/quads/tile_draw_quad.h" | 21 #include "cc/quads/tile_draw_quad.h" |
23 #include "skia/ext/opacity_filter_canvas.h" | 22 #include "skia/ext/opacity_filter_canvas.h" |
24 #include "third_party/skia/include/core/SkCanvas.h" | 23 #include "third_party/skia/include/core/SkCanvas.h" |
25 #include "third_party/skia/include/core/SkColor.h" | 24 #include "third_party/skia/include/core/SkColor.h" |
26 #include "third_party/skia/include/core/SkImageFilter.h" | 25 #include "third_party/skia/include/core/SkImageFilter.h" |
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296 | 295 |
297 SkPoint clip_points[4]; | 296 SkPoint clip_points[4]; |
298 QuadFToSkPoints(local_draw_region, clip_points); | 297 QuadFToSkPoints(local_draw_region, clip_points); |
299 draw_region_clip_path.addPoly(clip_points, 4, true); | 298 draw_region_clip_path.addPoly(clip_points, 4, true); |
300 | 299 |
301 current_canvas_->clipPath(draw_region_clip_path, SkRegion::kIntersect_Op, | 300 current_canvas_->clipPath(draw_region_clip_path, SkRegion::kIntersect_Op, |
302 false); | 301 false); |
303 } | 302 } |
304 | 303 |
305 switch (quad->material) { | 304 switch (quad->material) { |
306 case DrawQuad::CHECKERBOARD: | |
307 // TODO(enne) For now since checkerboards shouldn't be part of a 3D | |
308 // context, clipping regions aren't supported so we skip drawing them | |
309 // if this becomes the case. | |
310 if (!draw_region) { | |
311 DrawCheckerboardQuad(frame, CheckerboardDrawQuad::MaterialCast(quad)); | |
312 } | |
313 break; | |
314 case DrawQuad::DEBUG_BORDER: | 305 case DrawQuad::DEBUG_BORDER: |
315 DrawDebugBorderQuad(frame, DebugBorderDrawQuad::MaterialCast(quad)); | 306 DrawDebugBorderQuad(frame, DebugBorderDrawQuad::MaterialCast(quad)); |
316 break; | 307 break; |
317 case DrawQuad::PICTURE_CONTENT: | 308 case DrawQuad::PICTURE_CONTENT: |
318 DrawPictureQuad(frame, PictureDrawQuad::MaterialCast(quad)); | 309 DrawPictureQuad(frame, PictureDrawQuad::MaterialCast(quad)); |
319 break; | 310 break; |
320 case DrawQuad::RENDER_PASS: | 311 case DrawQuad::RENDER_PASS: |
321 DrawRenderPassQuad(frame, RenderPassDrawQuad::MaterialCast(quad)); | 312 DrawRenderPassQuad(frame, RenderPassDrawQuad::MaterialCast(quad)); |
322 break; | 313 break; |
323 case DrawQuad::SOLID_COLOR: | 314 case DrawQuad::SOLID_COLOR: |
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342 NOTREACHED(); | 333 NOTREACHED(); |
343 break; | 334 break; |
344 } | 335 } |
345 | 336 |
346 current_canvas_->resetMatrix(); | 337 current_canvas_->resetMatrix(); |
347 if (draw_region) { | 338 if (draw_region) { |
348 current_canvas_->restore(); | 339 current_canvas_->restore(); |
349 } | 340 } |
350 } | 341 } |
351 | 342 |
352 void SoftwareRenderer::DrawCheckerboardQuad(const DrawingFrame* frame, | |
353 const CheckerboardDrawQuad* quad) { | |
354 gfx::RectF visible_quad_vertex_rect = MathUtil::ScaleRectProportional( | |
355 QuadVertexRect(), quad->rect, quad->visible_rect); | |
356 current_paint_.setColor(quad->color); | |
357 current_paint_.setAlpha(quad->shared_quad_state->opacity); | |
358 current_canvas_->drawRect(gfx::RectFToSkRect(visible_quad_vertex_rect), | |
359 current_paint_); | |
360 } | |
361 | |
362 void SoftwareRenderer::DrawDebugBorderQuad(const DrawingFrame* frame, | 343 void SoftwareRenderer::DrawDebugBorderQuad(const DrawingFrame* frame, |
363 const DebugBorderDrawQuad* quad) { | 344 const DebugBorderDrawQuad* quad) { |
364 // We need to apply the matrix manually to have pixel-sized stroke width. | 345 // We need to apply the matrix manually to have pixel-sized stroke width. |
365 SkPoint vertices[4]; | 346 SkPoint vertices[4]; |
366 gfx::RectFToSkRect(QuadVertexRect()).toQuad(vertices); | 347 gfx::RectFToSkRect(QuadVertexRect()).toQuad(vertices); |
367 SkPoint transformed_vertices[4]; | 348 SkPoint transformed_vertices[4]; |
368 current_canvas_->getTotalMatrix().mapPoints(transformed_vertices, | 349 current_canvas_->getTotalMatrix().mapPoints(transformed_vertices, |
369 vertices, | 350 vertices, |
370 4); | 351 4); |
371 current_canvas_->resetMatrix(); | 352 current_canvas_->resetMatrix(); |
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654 } | 635 } |
655 | 636 |
656 void SoftwareRenderer::DidChangeVisibility() { | 637 void SoftwareRenderer::DidChangeVisibility() { |
657 if (visible()) | 638 if (visible()) |
658 EnsureBackbuffer(); | 639 EnsureBackbuffer(); |
659 else | 640 else |
660 DiscardBackbuffer(); | 641 DiscardBackbuffer(); |
661 } | 642 } |
662 | 643 |
663 } // namespace cc | 644 } // namespace cc |
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