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Side by Side Diff: cc/output/gl_renderer.h

Issue 1271843005: cc: Remove code for drawing checkerboard quads, it's not used. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: rm-checkers: sizes Created 5 years, 4 months ago
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1 // Copyright 2010 The Chromium Authors. All rights reserved. 1 // Copyright 2010 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef CC_OUTPUT_GL_RENDERER_H_ 5 #ifndef CC_OUTPUT_GL_RENDERER_H_
6 #define CC_OUTPUT_GL_RENDERER_H_ 6 #define CC_OUTPUT_GL_RENDERER_H_
7 7
8 #include "base/cancelable_callback.h" 8 #include "base/cancelable_callback.h"
9 #include "cc/base/cc_export.h" 9 #include "cc/base/cc_export.h"
10 #include "cc/base/scoped_ptr_deque.h" 10 #include "cc/base/scoped_ptr_deque.h"
11 #include "cc/base/scoped_ptr_vector.h" 11 #include "cc/base/scoped_ptr_vector.h"
12 #include "cc/output/direct_renderer.h" 12 #include "cc/output/direct_renderer.h"
13 #include "cc/output/gl_renderer_draw_cache.h" 13 #include "cc/output/gl_renderer_draw_cache.h"
14 #include "cc/output/program_binding.h" 14 #include "cc/output/program_binding.h"
15 #include "cc/output/renderer.h" 15 #include "cc/output/renderer.h"
16 #include "cc/quads/checkerboard_draw_quad.h"
17 #include "cc/quads/debug_border_draw_quad.h" 16 #include "cc/quads/debug_border_draw_quad.h"
18 #include "cc/quads/io_surface_draw_quad.h" 17 #include "cc/quads/io_surface_draw_quad.h"
19 #include "cc/quads/render_pass_draw_quad.h" 18 #include "cc/quads/render_pass_draw_quad.h"
20 #include "cc/quads/solid_color_draw_quad.h" 19 #include "cc/quads/solid_color_draw_quad.h"
21 #include "cc/quads/tile_draw_quad.h" 20 #include "cc/quads/tile_draw_quad.h"
22 #include "cc/quads/yuv_video_draw_quad.h" 21 #include "cc/quads/yuv_video_draw_quad.h"
23 #include "ui/gfx/geometry/quad_f.h" 22 #include "ui/gfx/geometry/quad_f.h"
24 23
25 class SkBitmap; 24 class SkBitmap;
26 25
(...skipping 120 matching lines...) Expand 10 before | Expand all | Expand 10 after
147 private: 146 private:
148 friend class GLRendererShaderPixelTest; 147 friend class GLRendererShaderPixelTest;
149 friend class GLRendererShaderTest; 148 friend class GLRendererShaderTest;
150 149
151 static void ToGLMatrix(float* gl_matrix, const gfx::Transform& transform); 150 static void ToGLMatrix(float* gl_matrix, const gfx::Transform& transform);
152 151
153 void DiscardPixels(); 152 void DiscardPixels();
154 void ClearFramebuffer(DrawingFrame* frame); 153 void ClearFramebuffer(DrawingFrame* frame);
155 void SetViewport(); 154 void SetViewport();
156 155
157 void DrawCheckerboardQuad(const DrawingFrame* frame,
158 const CheckerboardDrawQuad* quad,
159 const gfx::QuadF* clip_region);
160 void DrawDebugBorderQuad(const DrawingFrame* frame, 156 void DrawDebugBorderQuad(const DrawingFrame* frame,
161 const DebugBorderDrawQuad* quad); 157 const DebugBorderDrawQuad* quad);
162 static bool IsDefaultBlendMode(SkXfermode::Mode blend_mode) { 158 static bool IsDefaultBlendMode(SkXfermode::Mode blend_mode) {
163 return blend_mode == SkXfermode::kSrcOver_Mode; 159 return blend_mode == SkXfermode::kSrcOver_Mode;
164 } 160 }
165 bool CanApplyBlendModeUsingBlendFunc(SkXfermode::Mode blend_mode); 161 bool CanApplyBlendModeUsingBlendFunc(SkXfermode::Mode blend_mode);
166 void ApplyBlendModeUsingBlendFunc(SkXfermode::Mode blend_mode); 162 void ApplyBlendModeUsingBlendFunc(SkXfermode::Mode blend_mode);
167 void RestoreBlendFuncToDefault(SkXfermode::Mode blend_mode); 163 void RestoreBlendFuncToDefault(SkXfermode::Mode blend_mode);
168 164
169 gfx::Rect GetBackdropBoundingBoxForRenderPassQuad( 165 gfx::Rect GetBackdropBoundingBoxForRenderPassQuad(
(...skipping 117 matching lines...) Expand 10 before | Expand all | Expand 10 after
287 TileProgramAA; 283 TileProgramAA;
288 typedef ProgramBinding<VertexShaderTileAA, 284 typedef ProgramBinding<VertexShaderTileAA,
289 FragmentShaderRGBATexClampSwizzleAlphaAA> 285 FragmentShaderRGBATexClampSwizzleAlphaAA>
290 TileProgramSwizzleAA; 286 TileProgramSwizzleAA;
291 typedef ProgramBinding<VertexShaderTile, FragmentShaderRGBATexOpaque> 287 typedef ProgramBinding<VertexShaderTile, FragmentShaderRGBATexOpaque>
292 TileProgramOpaque; 288 TileProgramOpaque;
293 typedef ProgramBinding<VertexShaderTile, FragmentShaderRGBATexSwizzleAlpha> 289 typedef ProgramBinding<VertexShaderTile, FragmentShaderRGBATexSwizzleAlpha>
294 TileProgramSwizzle; 290 TileProgramSwizzle;
295 typedef ProgramBinding<VertexShaderTile, FragmentShaderRGBATexSwizzleOpaque> 291 typedef ProgramBinding<VertexShaderTile, FragmentShaderRGBATexSwizzleOpaque>
296 TileProgramSwizzleOpaque; 292 TileProgramSwizzleOpaque;
297 typedef ProgramBinding<VertexShaderPosTex, FragmentShaderCheckerboard>
298 TileCheckerboardProgram;
299 293
300 // Texture shaders. 294 // Texture shaders.
301 typedef ProgramBinding<VertexShaderPosTexTransform, 295 typedef ProgramBinding<VertexShaderPosTexTransform,
302 FragmentShaderRGBATexVaryingAlpha> TextureProgram; 296 FragmentShaderRGBATexVaryingAlpha> TextureProgram;
303 typedef ProgramBinding<VertexShaderPosTexTransform, 297 typedef ProgramBinding<VertexShaderPosTexTransform,
304 FragmentShaderRGBATexPremultiplyAlpha> 298 FragmentShaderRGBATexPremultiplyAlpha>
305 NonPremultipliedTextureProgram; 299 NonPremultipliedTextureProgram;
306 typedef ProgramBinding<VertexShaderPosTexTransform, 300 typedef ProgramBinding<VertexShaderPosTexTransform,
307 FragmentShaderTexBackgroundVaryingAlpha> 301 FragmentShaderTexBackgroundVaryingAlpha>
308 TextureBackgroundProgram; 302 TextureBackgroundProgram;
(...skipping 46 matching lines...) Expand 10 before | Expand all | Expand 10 after
355 TexCoordPrecision precision, SamplerType sampler); 349 TexCoordPrecision precision, SamplerType sampler);
356 const TileProgramAA* GetTileProgramAA( 350 const TileProgramAA* GetTileProgramAA(
357 TexCoordPrecision precision, SamplerType sampler); 351 TexCoordPrecision precision, SamplerType sampler);
358 const TileProgramSwizzle* GetTileProgramSwizzle( 352 const TileProgramSwizzle* GetTileProgramSwizzle(
359 TexCoordPrecision precision, SamplerType sampler); 353 TexCoordPrecision precision, SamplerType sampler);
360 const TileProgramSwizzleOpaque* GetTileProgramSwizzleOpaque( 354 const TileProgramSwizzleOpaque* GetTileProgramSwizzleOpaque(
361 TexCoordPrecision precision, SamplerType sampler); 355 TexCoordPrecision precision, SamplerType sampler);
362 const TileProgramSwizzleAA* GetTileProgramSwizzleAA( 356 const TileProgramSwizzleAA* GetTileProgramSwizzleAA(
363 TexCoordPrecision precision, SamplerType sampler); 357 TexCoordPrecision precision, SamplerType sampler);
364 358
365 const TileCheckerboardProgram* GetTileCheckerboardProgram();
366
367 const RenderPassProgram* GetRenderPassProgram(TexCoordPrecision precision, 359 const RenderPassProgram* GetRenderPassProgram(TexCoordPrecision precision,
368 BlendMode blend_mode); 360 BlendMode blend_mode);
369 const RenderPassProgramAA* GetRenderPassProgramAA(TexCoordPrecision precision, 361 const RenderPassProgramAA* GetRenderPassProgramAA(TexCoordPrecision precision,
370 BlendMode blend_mode); 362 BlendMode blend_mode);
371 const RenderPassMaskProgram* GetRenderPassMaskProgram( 363 const RenderPassMaskProgram* GetRenderPassMaskProgram(
372 TexCoordPrecision precision, 364 TexCoordPrecision precision,
373 SamplerType sampler, 365 SamplerType sampler,
374 BlendMode blend_mode, 366 BlendMode blend_mode,
375 bool mask_for_background); 367 bool mask_for_background);
376 const RenderPassMaskProgramAA* GetRenderPassMaskProgramAA( 368 const RenderPassMaskProgramAA* GetRenderPassMaskProgramAA(
(...skipping 50 matching lines...) Expand 10 before | Expand all | Expand 10 after
427 TileProgramAA 419 TileProgramAA
428 tile_program_aa_[LAST_TEX_COORD_PRECISION + 1][LAST_SAMPLER_TYPE + 1]; 420 tile_program_aa_[LAST_TEX_COORD_PRECISION + 1][LAST_SAMPLER_TYPE + 1];
429 TileProgramSwizzle tile_program_swizzle_[LAST_TEX_COORD_PRECISION + 421 TileProgramSwizzle tile_program_swizzle_[LAST_TEX_COORD_PRECISION +
430 1][LAST_SAMPLER_TYPE + 1]; 422 1][LAST_SAMPLER_TYPE + 1];
431 TileProgramSwizzleOpaque 423 TileProgramSwizzleOpaque
432 tile_program_swizzle_opaque_[LAST_TEX_COORD_PRECISION + 424 tile_program_swizzle_opaque_[LAST_TEX_COORD_PRECISION +
433 1][LAST_SAMPLER_TYPE + 1]; 425 1][LAST_SAMPLER_TYPE + 1];
434 TileProgramSwizzleAA tile_program_swizzle_aa_[LAST_TEX_COORD_PRECISION + 426 TileProgramSwizzleAA tile_program_swizzle_aa_[LAST_TEX_COORD_PRECISION +
435 1][LAST_SAMPLER_TYPE + 1]; 427 1][LAST_SAMPLER_TYPE + 1];
436 428
437 TileCheckerboardProgram tile_checkerboard_program_;
438
439 TextureProgram 429 TextureProgram
440 texture_program_[LAST_TEX_COORD_PRECISION + 1][LAST_SAMPLER_TYPE + 1]; 430 texture_program_[LAST_TEX_COORD_PRECISION + 1][LAST_SAMPLER_TYPE + 1];
441 NonPremultipliedTextureProgram 431 NonPremultipliedTextureProgram
442 nonpremultiplied_texture_program_[LAST_TEX_COORD_PRECISION + 432 nonpremultiplied_texture_program_[LAST_TEX_COORD_PRECISION +
443 1][LAST_SAMPLER_TYPE + 1]; 433 1][LAST_SAMPLER_TYPE + 1];
444 TextureBackgroundProgram 434 TextureBackgroundProgram
445 texture_background_program_[LAST_TEX_COORD_PRECISION + 435 texture_background_program_[LAST_TEX_COORD_PRECISION +
446 1][LAST_SAMPLER_TYPE + 1]; 436 1][LAST_SAMPLER_TYPE + 1];
447 NonPremultipliedTextureBackgroundProgram 437 NonPremultipliedTextureBackgroundProgram
448 nonpremultiplied_texture_background_program_[LAST_TEX_COORD_PRECISION + 438 nonpremultiplied_texture_background_program_[LAST_TEX_COORD_PRECISION +
(...skipping 75 matching lines...) Expand 10 before | Expand all | Expand 10 after
524 514
525 SkBitmap on_demand_tile_raster_bitmap_; 515 SkBitmap on_demand_tile_raster_bitmap_;
526 ResourceId on_demand_tile_raster_resource_id_; 516 ResourceId on_demand_tile_raster_resource_id_;
527 BoundGeometry bound_geometry_; 517 BoundGeometry bound_geometry_;
528 DISALLOW_COPY_AND_ASSIGN(GLRenderer); 518 DISALLOW_COPY_AND_ASSIGN(GLRenderer);
529 }; 519 };
530 520
531 } // namespace cc 521 } // namespace cc
532 522
533 #endif // CC_OUTPUT_GL_RENDERER_H_ 523 #endif // CC_OUTPUT_GL_RENDERER_H_
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