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1 // Copyright 2012 The Chromium Authors. All rights reserved. | 1 // Copyright 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "cc/output/software_renderer.h" | 5 #include "cc/output/software_renderer.h" |
6 | 6 |
7 #include "base/trace_event/trace_event.h" | 7 #include "base/trace_event/trace_event.h" |
8 #include "cc/base/math_util.h" | 8 #include "cc/base/math_util.h" |
9 #include "cc/output/compositor_frame.h" | 9 #include "cc/output/compositor_frame.h" |
10 #include "cc/output/compositor_frame_ack.h" | 10 #include "cc/output/compositor_frame_ack.h" |
11 #include "cc/output/compositor_frame_metadata.h" | 11 #include "cc/output/compositor_frame_metadata.h" |
12 #include "cc/output/copy_output_request.h" | 12 #include "cc/output/copy_output_request.h" |
13 #include "cc/output/output_surface.h" | 13 #include "cc/output/output_surface.h" |
14 #include "cc/output/render_surface_filters.h" | 14 #include "cc/output/render_surface_filters.h" |
15 #include "cc/output/software_output_device.h" | 15 #include "cc/output/software_output_device.h" |
16 #include "cc/quads/checkerboard_draw_quad.h" | |
17 #include "cc/quads/debug_border_draw_quad.h" | 16 #include "cc/quads/debug_border_draw_quad.h" |
18 #include "cc/quads/picture_draw_quad.h" | 17 #include "cc/quads/picture_draw_quad.h" |
19 #include "cc/quads/render_pass_draw_quad.h" | 18 #include "cc/quads/render_pass_draw_quad.h" |
20 #include "cc/quads/solid_color_draw_quad.h" | 19 #include "cc/quads/solid_color_draw_quad.h" |
21 #include "cc/quads/texture_draw_quad.h" | 20 #include "cc/quads/texture_draw_quad.h" |
22 #include "cc/quads/tile_draw_quad.h" | 21 #include "cc/quads/tile_draw_quad.h" |
23 #include "skia/ext/opacity_filter_canvas.h" | 22 #include "skia/ext/opacity_filter_canvas.h" |
24 #include "third_party/skia/include/core/SkCanvas.h" | 23 #include "third_party/skia/include/core/SkCanvas.h" |
25 #include "third_party/skia/include/core/SkColor.h" | 24 #include "third_party/skia/include/core/SkColor.h" |
26 #include "third_party/skia/include/core/SkImageFilter.h" | 25 #include "third_party/skia/include/core/SkImageFilter.h" |
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295 | 294 |
296 SkPoint clip_points[4]; | 295 SkPoint clip_points[4]; |
297 QuadFToSkPoints(local_draw_region, clip_points); | 296 QuadFToSkPoints(local_draw_region, clip_points); |
298 draw_region_clip_path.addPoly(clip_points, 4, true); | 297 draw_region_clip_path.addPoly(clip_points, 4, true); |
299 | 298 |
300 current_canvas_->clipPath(draw_region_clip_path, SkRegion::kIntersect_Op, | 299 current_canvas_->clipPath(draw_region_clip_path, SkRegion::kIntersect_Op, |
301 false); | 300 false); |
302 } | 301 } |
303 | 302 |
304 switch (quad->material) { | 303 switch (quad->material) { |
305 case DrawQuad::CHECKERBOARD: | |
306 // TODO(enne) For now since checkerboards shouldn't be part of a 3D | |
307 // context, clipping regions aren't supported so we skip drawing them | |
308 // if this becomes the case. | |
309 if (!draw_region) { | |
310 DrawCheckerboardQuad(frame, CheckerboardDrawQuad::MaterialCast(quad)); | |
311 } | |
312 break; | |
313 case DrawQuad::DEBUG_BORDER: | 304 case DrawQuad::DEBUG_BORDER: |
314 DrawDebugBorderQuad(frame, DebugBorderDrawQuad::MaterialCast(quad)); | 305 DrawDebugBorderQuad(frame, DebugBorderDrawQuad::MaterialCast(quad)); |
315 break; | 306 break; |
316 case DrawQuad::PICTURE_CONTENT: | 307 case DrawQuad::PICTURE_CONTENT: |
317 DrawPictureQuad(frame, PictureDrawQuad::MaterialCast(quad)); | 308 DrawPictureQuad(frame, PictureDrawQuad::MaterialCast(quad)); |
318 break; | 309 break; |
319 case DrawQuad::RENDER_PASS: | 310 case DrawQuad::RENDER_PASS: |
320 DrawRenderPassQuad(frame, RenderPassDrawQuad::MaterialCast(quad)); | 311 DrawRenderPassQuad(frame, RenderPassDrawQuad::MaterialCast(quad)); |
321 break; | 312 break; |
322 case DrawQuad::SOLID_COLOR: | 313 case DrawQuad::SOLID_COLOR: |
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341 NOTREACHED(); | 332 NOTREACHED(); |
342 break; | 333 break; |
343 } | 334 } |
344 | 335 |
345 current_canvas_->resetMatrix(); | 336 current_canvas_->resetMatrix(); |
346 if (draw_region) { | 337 if (draw_region) { |
347 current_canvas_->restore(); | 338 current_canvas_->restore(); |
348 } | 339 } |
349 } | 340 } |
350 | 341 |
351 void SoftwareRenderer::DrawCheckerboardQuad(const DrawingFrame* frame, | |
352 const CheckerboardDrawQuad* quad) { | |
353 gfx::RectF visible_quad_vertex_rect = MathUtil::ScaleRectProportional( | |
354 QuadVertexRect(), quad->rect, quad->visible_rect); | |
355 current_paint_.setColor(quad->color); | |
356 current_paint_.setAlpha(quad->shared_quad_state->opacity); | |
357 current_canvas_->drawRect(gfx::RectFToSkRect(visible_quad_vertex_rect), | |
358 current_paint_); | |
359 } | |
360 | |
361 void SoftwareRenderer::DrawDebugBorderQuad(const DrawingFrame* frame, | 342 void SoftwareRenderer::DrawDebugBorderQuad(const DrawingFrame* frame, |
362 const DebugBorderDrawQuad* quad) { | 343 const DebugBorderDrawQuad* quad) { |
363 // We need to apply the matrix manually to have pixel-sized stroke width. | 344 // We need to apply the matrix manually to have pixel-sized stroke width. |
364 SkPoint vertices[4]; | 345 SkPoint vertices[4]; |
365 gfx::RectFToSkRect(QuadVertexRect()).toQuad(vertices); | 346 gfx::RectFToSkRect(QuadVertexRect()).toQuad(vertices); |
366 SkPoint transformed_vertices[4]; | 347 SkPoint transformed_vertices[4]; |
367 current_canvas_->getTotalMatrix().mapPoints(transformed_vertices, | 348 current_canvas_->getTotalMatrix().mapPoints(transformed_vertices, |
368 vertices, | 349 vertices, |
369 4); | 350 4); |
370 current_canvas_->resetMatrix(); | 351 current_canvas_->resetMatrix(); |
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653 } | 634 } |
654 | 635 |
655 void SoftwareRenderer::DidChangeVisibility() { | 636 void SoftwareRenderer::DidChangeVisibility() { |
656 if (visible()) | 637 if (visible()) |
657 EnsureBackbuffer(); | 638 EnsureBackbuffer(); |
658 else | 639 else |
659 DiscardBackbuffer(); | 640 DiscardBackbuffer(); |
660 } | 641 } |
661 | 642 |
662 } // namespace cc | 643 } // namespace cc |
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