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Unified Diff: ui/touch_selection/longpress_drag_selector.cc

Issue 1271823002: Fix issue with longpress drag selection motion (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Created 5 years, 4 months ago
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Index: ui/touch_selection/longpress_drag_selector.cc
diff --git a/ui/touch_selection/longpress_drag_selector.cc b/ui/touch_selection/longpress_drag_selector.cc
index ad68171a61910f198ed457e0003466b8895cf967..0ff82484ac284f932ef902327544adf076970dc6 100644
--- a/ui/touch_selection/longpress_drag_selector.cc
+++ b/ui/touch_selection/longpress_drag_selector.cc
@@ -8,6 +8,13 @@
#include "ui/events/gesture_detection/motion_event.h"
namespace ui {
+namespace {
+
+gfx::Vector2dF SafeNormalize(const gfx::Vector2dF& v) {
+ return v.IsZero() ? v : ScaleVector2d(v, 1.f / v.Length());
+}
+
+} // namespace
LongPressDragSelector::LongPressDragSelector(
LongPressDragSelectorClient* client)
@@ -70,21 +77,28 @@ bool LongPressDragSelector::WillHandleTouchEvent(const MotionEvent& event) {
// If initial motion is up/down, extend the start/end selection bound.
extend_selection_start = delta.y() < 0;
} else {
- // Otherwise extend the selection bound toward which we're moving.
+ // Otherwise extend the selection bound toward which we're moving, or
+ // the closest bound if motion is already away from both bounds.
// Note that, for mixed RTL text, or for multiline selections triggered
// by longpress, this may not pick the most suitable drag target
gfx::Vector2dF start_delta = selection_start - position;
-
- // The vectors must be normalized to make dot product comparison meaningful.
- if (!start_delta.IsZero())
- start_delta.Scale(1.f / start_delta.Length());
gfx::Vector2dF end_delta = selection_end - position;
- if (!end_delta.IsZero())
- end_delta.Scale(1.f / start_delta.Length());
- // The larger the dot product the more similar the direction.
- extend_selection_start =
- gfx::DotProduct(start_delta, delta) > gfx::DotProduct(end_delta, delta);
+ // The vectors must be normalized to make dot product comparison meaningful.
+ gfx::Vector2dF normalized_start_delta = SafeNormalize(start_delta);
+ gfx::Vector2dF normalized_end_delta = SafeNormalize(end_delta);
+ double start_dot_product = gfx::DotProduct(normalized_start_delta, delta);
+ double end_dot_product = gfx::DotProduct(normalized_end_delta, delta);
+
+ if (start_dot_product < 0 && end_dot_product < 0) {
mfomitchev 2015/08/04 18:31:36 nit: It makes it a bit harder to parse when the or
jdduke (slow) 2015/08/04 19:14:51 Done.
+ // If we're already moving away from both endpoints, pick the closest.
+ extend_selection_start =
+ start_delta.LengthSquared() < end_delta.LengthSquared();
+ } else {
+ // Otherwise pick the endpoint toward we're which moving. The larger the
+ // dot product the more similar the direction.
+ extend_selection_start = start_dot_product > end_dot_product;
+ }
}
gfx::PointF extent = extend_selection_start ? selection_start : selection_end;

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