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1 /* | 1 /* |
2 * Copyright (C) 2011 Google Inc. All rights reserved. | 2 * Copyright (C) 2011 Google Inc. All rights reserved. |
3 * | 3 * |
4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
5 * modification, are permitted provided that the following conditions | 5 * modification, are permitted provided that the following conditions |
6 * are met: | 6 * are met: |
7 * | 7 * |
8 * 1. Redistributions of source code must retain the above copyright | 8 * 1. Redistributions of source code must retain the above copyright |
9 * notice, this list of conditions and the following disclaimer. | 9 * notice, this list of conditions and the following disclaimer. |
10 * 2. Redistributions in binary form must reproduce the above copyright | 10 * 2. Redistributions in binary form must reproduce the above copyright |
(...skipping 10 matching lines...) Expand all Loading... |
21 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | 21 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
22 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF | 22 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF |
23 * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 23 * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
24 */ | 24 */ |
25 | 25 |
26 #include "config.h" | 26 #include "config.h" |
27 | 27 |
28 #include "core/html/canvas/WebGLCompressedTextureS3TC.h" | 28 #include "core/html/canvas/WebGLCompressedTextureS3TC.h" |
29 | 29 |
30 #include "core/html/canvas/WebGLRenderingContext.h" | 30 #include "core/html/canvas/WebGLRenderingContext.h" |
31 #include "platform/graphics/Extensions3D.h" | |
32 | 31 |
33 namespace WebCore { | 32 namespace WebCore { |
34 | 33 |
35 WebGLCompressedTextureS3TC::WebGLCompressedTextureS3TC(WebGLRenderingContext* co
ntext) | 34 WebGLCompressedTextureS3TC::WebGLCompressedTextureS3TC(WebGLRenderingContext* co
ntext) |
36 : WebGLExtension(context) | 35 : WebGLExtension(context) |
37 { | 36 { |
38 ScriptWrappable::init(this); | 37 ScriptWrappable::init(this); |
39 context->addCompressedTextureFormat(Extensions3D::COMPRESSED_RGB_S3TC_DXT1_E
XT); | 38 context->addCompressedTextureFormat(GL_COMPRESSED_RGB_S3TC_DXT1_EXT); |
40 context->addCompressedTextureFormat(Extensions3D::COMPRESSED_RGBA_S3TC_DXT1_
EXT); | 39 context->addCompressedTextureFormat(GL_COMPRESSED_RGBA_S3TC_DXT1_EXT); |
41 context->addCompressedTextureFormat(Extensions3D::COMPRESSED_RGBA_S3TC_DXT3_
EXT); | 40 context->addCompressedTextureFormat(GL_COMPRESSED_RGBA_S3TC_DXT3_EXT); |
42 context->addCompressedTextureFormat(Extensions3D::COMPRESSED_RGBA_S3TC_DXT5_
EXT); | 41 context->addCompressedTextureFormat(GL_COMPRESSED_RGBA_S3TC_DXT5_EXT); |
43 } | 42 } |
44 | 43 |
45 WebGLCompressedTextureS3TC::~WebGLCompressedTextureS3TC() | 44 WebGLCompressedTextureS3TC::~WebGLCompressedTextureS3TC() |
46 { | 45 { |
47 } | 46 } |
48 | 47 |
49 WebGLExtension::ExtensionName WebGLCompressedTextureS3TC::name() const | 48 WebGLExtension::ExtensionName WebGLCompressedTextureS3TC::name() const |
50 { | 49 { |
51 return WebGLCompressedTextureS3TCName; | 50 return WebGLCompressedTextureS3TCName; |
52 } | 51 } |
53 | 52 |
54 PassRefPtr<WebGLCompressedTextureS3TC> WebGLCompressedTextureS3TC::create(WebGLR
enderingContext* context) | 53 PassRefPtr<WebGLCompressedTextureS3TC> WebGLCompressedTextureS3TC::create(WebGLR
enderingContext* context) |
55 { | 54 { |
56 return adoptRef(new WebGLCompressedTextureS3TC(context)); | 55 return adoptRef(new WebGLCompressedTextureS3TC(context)); |
57 } | 56 } |
58 | 57 |
59 bool WebGLCompressedTextureS3TC::supported(WebGLRenderingContext* context) | 58 bool WebGLCompressedTextureS3TC::supported(WebGLRenderingContext* context) |
60 { | 59 { |
61 Extensions3D* extensions = context->graphicsContext3D()->extensions(); | 60 GraphicsContext3D* contextSupport = context->graphicsContext3D(); |
62 return extensions->supports("GL_EXT_texture_compression_s3tc") | 61 return contextSupport->supportsExtension("GL_EXT_texture_compression_s3tc") |
63 || (extensions->supports("GL_EXT_texture_compression_dxt1") | 62 || (contextSupport->supportsExtension("GL_EXT_texture_compression_dxt1") |
64 && extensions->supports("GL_CHROMIUM_texture_compression_dxt3") | 63 && contextSupport->supportsExtension("GL_CHROMIUM_texture_compressio
n_dxt3") |
65 && extensions->supports("GL_CHROMIUM_texture_compression_dxt5")); | 64 && contextSupport->supportsExtension("GL_CHROMIUM_texture_compressio
n_dxt5")); |
66 } | 65 } |
67 | 66 |
68 const char* WebGLCompressedTextureS3TC::extensionName() | 67 const char* WebGLCompressedTextureS3TC::extensionName() |
69 { | 68 { |
70 return "WEBGL_compressed_texture_s3tc"; | 69 return "WEBGL_compressed_texture_s3tc"; |
71 } | 70 } |
72 | 71 |
73 } // namespace WebCore | 72 } // namespace WebCore |
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