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| 1 /* | 1 /* |
| 2 * Copyright (C) 2013 Google Inc. All rights reserved. | 2 * Copyright (C) 2013 Google Inc. All rights reserved. |
| 3 * | 3 * |
| 4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
| 5 * modification, are permitted provided that the following conditions | 5 * modification, are permitted provided that the following conditions |
| 6 * are met: | 6 * are met: |
| 7 * | 7 * |
| 8 * 1. Redistributions of source code must retain the above copyright | 8 * 1. Redistributions of source code must retain the above copyright |
| 9 * notice, this list of conditions and the following disclaimer. | 9 * notice, this list of conditions and the following disclaimer. |
| 10 * 2. Redistributions in binary form must reproduce the above copyright | 10 * 2. Redistributions in binary form must reproduce the above copyright |
| (...skipping 10 matching lines...) Expand all Loading... |
| 21 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | 21 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| 22 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF | 22 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF |
| 23 * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 23 * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| 24 */ | 24 */ |
| 25 | 25 |
| 26 #include "config.h" | 26 #include "config.h" |
| 27 | 27 |
| 28 #include "core/html/canvas/WebGLCompressedTexturePVRTC.h" | 28 #include "core/html/canvas/WebGLCompressedTexturePVRTC.h" |
| 29 | 29 |
| 30 #include "core/html/canvas/WebGLRenderingContext.h" | 30 #include "core/html/canvas/WebGLRenderingContext.h" |
| 31 #include "platform/graphics/Extensions3D.h" | |
| 32 | 31 |
| 33 namespace WebCore { | 32 namespace WebCore { |
| 34 | 33 |
| 35 WebGLCompressedTexturePVRTC::WebGLCompressedTexturePVRTC(WebGLRenderingContext*
context) | 34 WebGLCompressedTexturePVRTC::WebGLCompressedTexturePVRTC(WebGLRenderingContext*
context) |
| 36 : WebGLExtension(context) | 35 : WebGLExtension(context) |
| 37 { | 36 { |
| 38 ScriptWrappable::init(this); | 37 ScriptWrappable::init(this); |
| 39 context->addCompressedTextureFormat(Extensions3D::COMPRESSED_RGB_PVRTC_4BPPV
1_IMG); | 38 context->addCompressedTextureFormat(GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG); |
| 40 context->addCompressedTextureFormat(Extensions3D::COMPRESSED_RGB_PVRTC_2BPPV
1_IMG); | 39 context->addCompressedTextureFormat(GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG); |
| 41 context->addCompressedTextureFormat(Extensions3D::COMPRESSED_RGBA_PVRTC_4BPP
V1_IMG); | 40 context->addCompressedTextureFormat(GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG); |
| 42 context->addCompressedTextureFormat(Extensions3D::COMPRESSED_RGBA_PVRTC_2BPP
V1_IMG); | 41 context->addCompressedTextureFormat(GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG); |
| 43 } | 42 } |
| 44 | 43 |
| 45 WebGLCompressedTexturePVRTC::~WebGLCompressedTexturePVRTC() | 44 WebGLCompressedTexturePVRTC::~WebGLCompressedTexturePVRTC() |
| 46 { | 45 { |
| 47 } | 46 } |
| 48 | 47 |
| 49 WebGLExtension::ExtensionName WebGLCompressedTexturePVRTC::name() const | 48 WebGLExtension::ExtensionName WebGLCompressedTexturePVRTC::name() const |
| 50 { | 49 { |
| 51 return WebGLCompressedTexturePVRTCName; | 50 return WebGLCompressedTexturePVRTCName; |
| 52 } | 51 } |
| 53 | 52 |
| 54 PassRefPtr<WebGLCompressedTexturePVRTC> WebGLCompressedTexturePVRTC::create(WebG
LRenderingContext* context) | 53 PassRefPtr<WebGLCompressedTexturePVRTC> WebGLCompressedTexturePVRTC::create(WebG
LRenderingContext* context) |
| 55 { | 54 { |
| 56 return adoptRef(new WebGLCompressedTexturePVRTC(context)); | 55 return adoptRef(new WebGLCompressedTexturePVRTC(context)); |
| 57 } | 56 } |
| 58 | 57 |
| 59 bool WebGLCompressedTexturePVRTC::supported(WebGLRenderingContext* context) | 58 bool WebGLCompressedTexturePVRTC::supported(WebGLRenderingContext* context) |
| 60 { | 59 { |
| 61 Extensions3D* extensions = context->graphicsContext3D()->extensions(); | 60 return context->graphicsContext3D()->supportsExtension("GL_IMG_texture_compr
ession_pvrtc"); |
| 62 return extensions->supports("GL_IMG_texture_compression_pvrtc"); | |
| 63 } | 61 } |
| 64 | 62 |
| 65 const char* WebGLCompressedTexturePVRTC::extensionName() | 63 const char* WebGLCompressedTexturePVRTC::extensionName() |
| 66 { | 64 { |
| 67 return "WEBGL_compressed_texture_pvrtc"; | 65 return "WEBGL_compressed_texture_pvrtc"; |
| 68 } | 66 } |
| 69 | 67 |
| 70 } // namespace WebCore | 68 } // namespace WebCore |
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