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Side by Side Diff: Source/core/html/canvas/ANGLEInstancedArrays.cpp

Issue 127163003: Completely removed the Extensions3D class (Take 2) (Closed) Base URL: svn://svn.chromium.org/blink/trunk
Patch Set: Rebase Created 6 years, 11 months ago
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1 /* 1 /*
2 * Copyright (C) 2013 Google Inc. All rights reserved. 2 * Copyright (C) 2013 Google Inc. All rights reserved.
3 * 3 *
4 * Redistribution and use in source and binary forms, with or without 4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions are 5 * modification, are permitted provided that the following conditions are
6 * met: 6 * met:
7 * 7 *
8 * * Redistributions of source code must retain the above copyright 8 * * Redistributions of source code must retain the above copyright
9 * notice, this list of conditions and the following disclaimer. 9 * notice, this list of conditions and the following disclaimer.
10 * * Redistributions in binary form must reproduce the above 10 * * Redistributions in binary form must reproduce the above
(...skipping 15 matching lines...) Expand all
26 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 26 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
27 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE 27 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
28 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 28 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
29 */ 29 */
30 30
31 #include "config.h" 31 #include "config.h"
32 32
33 #include "core/html/canvas/ANGLEInstancedArrays.h" 33 #include "core/html/canvas/ANGLEInstancedArrays.h"
34 34
35 #include "core/html/canvas/WebGLRenderingContext.h" 35 #include "core/html/canvas/WebGLRenderingContext.h"
36 #include "platform/graphics/Extensions3D.h"
37 36
38 namespace WebCore { 37 namespace WebCore {
39 38
40 ANGLEInstancedArrays::ANGLEInstancedArrays(WebGLRenderingContext* context) 39 ANGLEInstancedArrays::ANGLEInstancedArrays(WebGLRenderingContext* context)
41 : WebGLExtension(context) 40 : WebGLExtension(context)
42 { 41 {
43 ScriptWrappable::init(this); 42 ScriptWrappable::init(this);
44 context->graphicsContext3D()->extensions()->ensureEnabled("GL_ANGLE_instance d_arrays"); 43 context->graphicsContext3D()->ensureExtensionEnabled("GL_ANGLE_instanced_arr ays");
45 } 44 }
46 45
47 ANGLEInstancedArrays::~ANGLEInstancedArrays() 46 ANGLEInstancedArrays::~ANGLEInstancedArrays()
48 { 47 {
49 } 48 }
50 49
51 WebGLExtension::ExtensionName ANGLEInstancedArrays::name() const 50 WebGLExtension::ExtensionName ANGLEInstancedArrays::name() const
52 { 51 {
53 return ANGLEInstancedArraysName; 52 return ANGLEInstancedArraysName;
54 } 53 }
55 54
56 PassRefPtr<ANGLEInstancedArrays> ANGLEInstancedArrays::create(WebGLRenderingCont ext* context) 55 PassRefPtr<ANGLEInstancedArrays> ANGLEInstancedArrays::create(WebGLRenderingCont ext* context)
57 { 56 {
58 return adoptRef(new ANGLEInstancedArrays(context)); 57 return adoptRef(new ANGLEInstancedArrays(context));
59 } 58 }
60 59
61 bool ANGLEInstancedArrays::supported(WebGLRenderingContext* context) 60 bool ANGLEInstancedArrays::supported(WebGLRenderingContext* context)
62 { 61 {
63 Extensions3D* extensions = context->graphicsContext3D()->extensions(); 62 return context->graphicsContext3D()->supportsExtension("GL_ANGLE_instanced_a rrays");
64 return extensions->supports("GL_ANGLE_instanced_arrays");
65 } 63 }
66 64
67 const char* ANGLEInstancedArrays::extensionName() 65 const char* ANGLEInstancedArrays::extensionName()
68 { 66 {
69 return "ANGLE_instanced_arrays"; 67 return "ANGLE_instanced_arrays";
70 } 68 }
71 69
72 void ANGLEInstancedArrays::drawArraysInstancedANGLE(GLenum mode, GLint first, GL sizei count, GLsizei primcount) 70 void ANGLEInstancedArrays::drawArraysInstancedANGLE(GLenum mode, GLint first, GL sizei count, GLsizei primcount)
73 { 71 {
74 if (isLost()) 72 if (isLost())
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87 85
88 void ANGLEInstancedArrays::vertexAttribDivisorANGLE(GLuint index, GLuint divisor ) 86 void ANGLEInstancedArrays::vertexAttribDivisorANGLE(GLuint index, GLuint divisor )
89 { 87 {
90 if (isLost()) 88 if (isLost())
91 return; 89 return;
92 90
93 m_context->vertexAttribDivisorANGLE(index, divisor); 91 m_context->vertexAttribDivisorANGLE(index, divisor);
94 } 92 }
95 93
96 } // namespace WebCore 94 } // namespace WebCore
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