| OLD | NEW |
| 1 /* | 1 /* |
| 2 * Copyright (C) 2013 Google Inc. All rights reserved. | 2 * Copyright (C) 2013 Google Inc. All rights reserved. |
| 3 * | 3 * |
| 4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
| 5 * modification, are permitted provided that the following conditions are | 5 * modification, are permitted provided that the following conditions are |
| 6 * met: | 6 * met: |
| 7 * | 7 * |
| 8 * * Redistributions of source code must retain the above copyright | 8 * * Redistributions of source code must retain the above copyright |
| 9 * notice, this list of conditions and the following disclaimer. | 9 * notice, this list of conditions and the following disclaimer. |
| 10 * * Redistributions in binary form must reproduce the above | 10 * * Redistributions in binary form must reproduce the above |
| (...skipping 15 matching lines...) Expand all Loading... |
| 26 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | 26 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| 27 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | 27 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| 28 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 28 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| 29 */ | 29 */ |
| 30 | 30 |
| 31 #include "config.h" | 31 #include "config.h" |
| 32 | 32 |
| 33 #include "core/html/canvas/ANGLEInstancedArrays.h" | 33 #include "core/html/canvas/ANGLEInstancedArrays.h" |
| 34 | 34 |
| 35 #include "core/html/canvas/WebGLRenderingContext.h" | 35 #include "core/html/canvas/WebGLRenderingContext.h" |
| 36 #include "platform/graphics/Extensions3D.h" | |
| 37 | 36 |
| 38 namespace WebCore { | 37 namespace WebCore { |
| 39 | 38 |
| 40 ANGLEInstancedArrays::ANGLEInstancedArrays(WebGLRenderingContext* context) | 39 ANGLEInstancedArrays::ANGLEInstancedArrays(WebGLRenderingContext* context) |
| 41 : WebGLExtension(context) | 40 : WebGLExtension(context) |
| 42 { | 41 { |
| 43 ScriptWrappable::init(this); | 42 ScriptWrappable::init(this); |
| 44 context->graphicsContext3D()->extensions()->ensureEnabled("GL_ANGLE_instance
d_arrays"); | 43 context->graphicsContext3D()->ensureExtensionEnabled("GL_ANGLE_instanced_arr
ays"); |
| 45 } | 44 } |
| 46 | 45 |
| 47 ANGLEInstancedArrays::~ANGLEInstancedArrays() | 46 ANGLEInstancedArrays::~ANGLEInstancedArrays() |
| 48 { | 47 { |
| 49 } | 48 } |
| 50 | 49 |
| 51 WebGLExtension::ExtensionName ANGLEInstancedArrays::name() const | 50 WebGLExtension::ExtensionName ANGLEInstancedArrays::name() const |
| 52 { | 51 { |
| 53 return ANGLEInstancedArraysName; | 52 return ANGLEInstancedArraysName; |
| 54 } | 53 } |
| 55 | 54 |
| 56 PassRefPtr<ANGLEInstancedArrays> ANGLEInstancedArrays::create(WebGLRenderingCont
ext* context) | 55 PassRefPtr<ANGLEInstancedArrays> ANGLEInstancedArrays::create(WebGLRenderingCont
ext* context) |
| 57 { | 56 { |
| 58 return adoptRef(new ANGLEInstancedArrays(context)); | 57 return adoptRef(new ANGLEInstancedArrays(context)); |
| 59 } | 58 } |
| 60 | 59 |
| 61 bool ANGLEInstancedArrays::supported(WebGLRenderingContext* context) | 60 bool ANGLEInstancedArrays::supported(WebGLRenderingContext* context) |
| 62 { | 61 { |
| 63 Extensions3D* extensions = context->graphicsContext3D()->extensions(); | 62 return context->graphicsContext3D()->supportsExtension("GL_ANGLE_instanced_a
rrays"); |
| 64 return extensions->supports("GL_ANGLE_instanced_arrays"); | |
| 65 } | 63 } |
| 66 | 64 |
| 67 const char* ANGLEInstancedArrays::extensionName() | 65 const char* ANGLEInstancedArrays::extensionName() |
| 68 { | 66 { |
| 69 return "ANGLE_instanced_arrays"; | 67 return "ANGLE_instanced_arrays"; |
| 70 } | 68 } |
| 71 | 69 |
| 72 void ANGLEInstancedArrays::drawArraysInstancedANGLE(GLenum mode, GLint first, GL
sizei count, GLsizei primcount) | 70 void ANGLEInstancedArrays::drawArraysInstancedANGLE(GLenum mode, GLint first, GL
sizei count, GLsizei primcount) |
| 73 { | 71 { |
| 74 if (isLost()) | 72 if (isLost()) |
| (...skipping 12 matching lines...) Expand all Loading... |
| 87 | 85 |
| 88 void ANGLEInstancedArrays::vertexAttribDivisorANGLE(GLuint index, GLuint divisor
) | 86 void ANGLEInstancedArrays::vertexAttribDivisorANGLE(GLuint index, GLuint divisor
) |
| 89 { | 87 { |
| 90 if (isLost()) | 88 if (isLost()) |
| 91 return; | 89 return; |
| 92 | 90 |
| 93 m_context->vertexAttribDivisorANGLE(index, divisor); | 91 m_context->vertexAttribDivisorANGLE(index, divisor); |
| 94 } | 92 } |
| 95 | 93 |
| 96 } // namespace WebCore | 94 } // namespace WebCore |
| OLD | NEW |