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Side by Side Diff: src/gpu/SkGpuDevice.cpp

Issue 1271243004: Remove SHADER_AA_FILL_RECT flag (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Created 5 years, 4 months ago
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1 /* 1 /*
2 * Copyright 2011 Google Inc. 2 * Copyright 2011 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "SkGpuDevice.h" 8 #include "SkGpuDevice.h"
9 9
10 #include "GrBlurUtils.h" 10 #include "GrBlurUtils.h"
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481 bool doStroke = paint.getStyle() != SkPaint::kFill_Style; 481 bool doStroke = paint.getStyle() != SkPaint::kFill_Style;
482 SkScalar width = paint.getStrokeWidth(); 482 SkScalar width = paint.getStrokeWidth();
483 483
484 /* 484 /*
485 We have special code for hairline strokes, miter-strokes, bevel-stroke 485 We have special code for hairline strokes, miter-strokes, bevel-stroke
486 and fills. Anything else we just call our path code. 486 and fills. Anything else we just call our path code.
487 */ 487 */
488 bool usePath = doStroke && width > 0 && 488 bool usePath = doStroke && width > 0 &&
489 (paint.getStrokeJoin() == SkPaint::kRound_Join || 489 (paint.getStrokeJoin() == SkPaint::kRound_Join ||
490 (paint.getStrokeJoin() == SkPaint::kBevel_Join && rect.isEmp ty())); 490 (paint.getStrokeJoin() == SkPaint::kBevel_Join && rect.isEmp ty()));
491 // another two reasons we might need to call drawPath...
492 491
493 if (paint.getMaskFilter()) { 492 // a few other reasons we might need to call drawPath...
493 if (paint.getMaskFilter() ||
494 paint.getStyle() == SkPaint::kStrokeAndFill_Style) { // we can't both st roke and fill rects
494 usePath = true; 495 usePath = true;
495 } 496 }
496 497
497 if (!usePath && paint.isAntiAlias() && !draw.fMatrix->rectStaysRect()) { 498 if (!usePath && paint.isAntiAlias() && !draw.fMatrix->rectStaysRect()) {
498 #ifdef SHADER_AA_FILL_RECT
499 if (doStroke) {
500 #endif
501 usePath = true;
502 #ifdef SHADER_AA_FILL_RECT
503 } else {
504 usePath = !draw.fMatrix->preservesRightAngles();
505 }
506 #endif
507 }
508 // until we can both stroke and fill rectangles
509 if (paint.getStyle() == SkPaint::kStrokeAndFill_Style) {
510 usePath = true; 499 usePath = true;
511 } 500 }
512 501
513 GrStrokeInfo strokeInfo(paint); 502 GrStrokeInfo strokeInfo(paint);
514 503
515 const SkPathEffect* pe = paint.getPathEffect(); 504 const SkPathEffect* pe = paint.getPathEffect();
516 if (!usePath && pe && !strokeInfo.isDashed()) { 505 if (!usePath && pe && !strokeInfo.isDashed()) {
517 usePath = true; 506 usePath = true;
518 } 507 }
519 508
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1898 #endif 1887 #endif
1899 } 1888 }
1900 1889
1901 SkImageFilter::Cache* SkGpuDevice::getImageFilterCache() { 1890 SkImageFilter::Cache* SkGpuDevice::getImageFilterCache() {
1902 // We always return a transient cache, so it is freed after each 1891 // We always return a transient cache, so it is freed after each
1903 // filter traversal. 1892 // filter traversal.
1904 return SkImageFilter::Cache::Create(kDefaultImageFilterCacheSize); 1893 return SkImageFilter::Cache::Create(kDefaultImageFilterCacheSize);
1905 } 1894 }
1906 1895
1907 #endif 1896 #endif
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