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1 /* | 1 /* |
2 * Copyright 2014 Google Inc. | 2 * Copyright 2014 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "SkPictureShader.h" | 8 #include "SkPictureShader.h" |
9 | 9 |
10 #include "SkBitmap.h" | 10 #include "SkBitmap.h" |
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68 , fBitmapBytes(bitmapBytes) {} | 68 , fBitmapBytes(bitmapBytes) {} |
69 | 69 |
70 BitmapShaderKey fKey; | 70 BitmapShaderKey fKey; |
71 SkAutoTUnref<SkShader> fShader; | 71 SkAutoTUnref<SkShader> fShader; |
72 size_t fBitmapBytes; | 72 size_t fBitmapBytes; |
73 | 73 |
74 const Key& getKey() const override { return fKey; } | 74 const Key& getKey() const override { return fKey; } |
75 size_t bytesUsed() const override { | 75 size_t bytesUsed() const override { |
76 return sizeof(fKey) + sizeof(SkShader) + fBitmapBytes; | 76 return sizeof(fKey) + sizeof(SkShader) + fBitmapBytes; |
77 } | 77 } |
| 78 const char* getCategory() const override { return "bitmap-shader"; } |
| 79 SkDiscardableMemory* diagnostic_only_getDiscardable() const override { retur
n nullptr; } |
78 | 80 |
79 static bool Visitor(const SkResourceCache::Rec& baseRec, void* contextShader
) { | 81 static bool Visitor(const SkResourceCache::Rec& baseRec, void* contextShader
) { |
80 const BitmapShaderRec& rec = static_cast<const BitmapShaderRec&>(baseRec
); | 82 const BitmapShaderRec& rec = static_cast<const BitmapShaderRec&>(baseRec
); |
81 SkAutoTUnref<SkShader>* result = reinterpret_cast<SkAutoTUnref<SkShader>
*>(contextShader); | 83 SkAutoTUnref<SkShader>* result = reinterpret_cast<SkAutoTUnref<SkShader>
*>(contextShader); |
82 | 84 |
83 result->reset(SkRef(rec.fShader.get())); | 85 result->reset(SkRef(rec.fShader.get())); |
84 | 86 |
85 SkBitmap tile; | 87 SkBitmap tile; |
86 rec.fShader.get()->asABitmap(&tile, NULL, NULL); | 88 rec.fShader.get()->asABitmap(&tile, NULL, NULL); |
87 // FIXME: this doesn't protect the pixels from being discarded as soon a
s we unlock. | 89 // FIXME: this doesn't protect the pixels from being discarded as soon a
s we unlock. |
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350 procDataManager, fp); | 352 procDataManager, fp); |
351 } | 353 } |
352 #else | 354 #else |
353 bool SkPictureShader::asFragmentProcessor(GrContext*, const SkPaint&, const SkMa
trix&, | 355 bool SkPictureShader::asFragmentProcessor(GrContext*, const SkPaint&, const SkMa
trix&, |
354 const SkMatrix*, GrColor*, GrProcessor
DataManager*, | 356 const SkMatrix*, GrColor*, GrProcessor
DataManager*, |
355 GrFragmentProcessor**) const { | 357 GrFragmentProcessor**) const { |
356 SkDEBUGFAIL("Should not call in GPU-less build"); | 358 SkDEBUGFAIL("Should not call in GPU-less build"); |
357 return false; | 359 return false; |
358 } | 360 } |
359 #endif | 361 #endif |
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