| Index: src/effects/SkLightingShader.cpp
|
| diff --git a/src/effects/SkLightingShader.cpp b/src/effects/SkLightingShader.cpp
|
| index 7dcba959416751a22327e4a2186e3125dc23b30c..7b55626f55a3d5ae5e6b287b5fe74c17be40b65d 100644
|
| --- a/src/effects/SkLightingShader.cpp
|
| +++ b/src/effects/SkLightingShader.cpp
|
| @@ -15,7 +15,7 @@
|
| #include "SkReadBuffer.h"
|
| #include "SkWriteBuffer.h"
|
|
|
| -///////////////////////////////////////////////////////////////////////////////////////////
|
| +////////////////////////////////////////////////////////////////////////////
|
|
|
| /*
|
| SkLightingShader TODOs:
|
| @@ -93,7 +93,7 @@ public:
|
| };
|
|
|
| SK_TO_STRING_OVERRIDE()
|
| - SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(LightingShader)
|
| + SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(SkLightingShaderImpl)
|
|
|
| protected:
|
| void flatten(SkWriteBuffer&) const override;
|
| @@ -105,6 +105,8 @@ private:
|
| SkLightingShader::Light fLight;
|
| SkColor fAmbientColor; // linear (unpremul) color
|
|
|
| + friend class SkLightingShader;
|
| +
|
| typedef SkShader INHERITED;
|
| };
|
|
|
| @@ -447,9 +449,9 @@ void SkLightingShaderImpl::LightingShaderContext::shadeSpan(int x, int y,
|
|
|
| for (int i = 0; i < n; ++i) {
|
| SkASSERT(0xFF == SkColorGetA(tmpNormal2[i])); // opaque -> unpremul
|
| - norm.set(SkIntToScalar(SkColorGetR(tmpNormal2[i]))-127.0f,
|
| - SkIntToScalar(SkColorGetG(tmpNormal2[i]))-127.0f,
|
| - SkIntToScalar(SkColorGetB(tmpNormal2[i]))-127.0f);
|
| + norm.set(SkIntToScalar(SkGetPackedR32(tmpNormal2[i]))-127.0f,
|
| + SkIntToScalar(SkGetPackedG32(tmpNormal2[i]))-127.0f,
|
| + SkIntToScalar(SkGetPackedB32(tmpNormal2[i]))-127.0f);
|
| norm.normalize();
|
|
|
| SkColor diffColor = SkUnPreMultiply::PMColorToColor(tmpColor2[i]);
|
| @@ -582,3 +584,9 @@ SkShader* SkLightingShader::Create(const SkBitmap& diffuse, const SkBitmap& norm
|
| }
|
|
|
| ///////////////////////////////////////////////////////////////////////////////
|
| +
|
| +SK_DEFINE_FLATTENABLE_REGISTRAR_GROUP_START(SkLightingShader)
|
| + SK_DEFINE_FLATTENABLE_REGISTRAR_ENTRY(SkLightingShaderImpl)
|
| +SK_DEFINE_FLATTENABLE_REGISTRAR_GROUP_END
|
| +
|
| +///////////////////////////////////////////////////////////////////////////////
|
|
|