| OLD | NEW |
| 1 /* | 1 /* |
| 2 * Copyright 2012 Google Inc. | 2 * Copyright 2012 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 | 8 |
| 9 #include "GrGLCaps.h" | 9 #include "GrGLCaps.h" |
| 10 | 10 |
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| 261 if (kGL_GrGLStandard == standard) { | 261 if (kGL_GrGLStandard == standard) { |
| 262 fES2CompatibilitySupport = ctxInfo.hasExtension("GL_ARB_ES2_compatibilit
y"); | 262 fES2CompatibilitySupport = ctxInfo.hasExtension("GL_ARB_ES2_compatibilit
y"); |
| 263 } | 263 } |
| 264 else { | 264 else { |
| 265 fES2CompatibilitySupport = true; | 265 fES2CompatibilitySupport = true; |
| 266 } | 266 } |
| 267 | 267 |
| 268 if (kGL_GrGLStandard == standard) { | 268 if (kGL_GrGLStandard == standard) { |
| 269 fMultisampleDisableSupport = true; | 269 fMultisampleDisableSupport = true; |
| 270 } else { | 270 } else { |
| 271 fMultisampleDisableSupport = false; | 271 fMultisampleDisableSupport = ctxInfo.hasExtension("GL_EXT_multisample_co
mpatibility"); |
| 272 } | 272 } |
| 273 | 273 |
| 274 if (kGL_GrGLStandard == standard && version >= GR_GL_VER(3, 0)) { | 274 if (kGL_GrGLStandard == standard && version >= GR_GL_VER(3, 0)) { |
| 275 fBindFragDataLocationSupport = true; | 275 fBindFragDataLocationSupport = true; |
| 276 } | 276 } |
| 277 | 277 |
| 278 /************************************************************************** | 278 /************************************************************************** |
| 279 * GrShaderCaps fields | 279 * GrShaderCaps fields |
| 280 **************************************************************************/ | 280 **************************************************************************/ |
| 281 | 281 |
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| 1201 for (int p = 0; p < kGrSLPrecisionCount; ++p) { | 1201 for (int p = 0; p < kGrSLPrecisionCount; ++p) { |
| 1202 glslCaps->fFloatPrecisions[kGeometry_GrShaderType][p] = | 1202 glslCaps->fFloatPrecisions[kGeometry_GrShaderType][p] = |
| 1203 glslCaps->fFloatPrecisions[kVerte
x_GrShaderType][p]; | 1203 glslCaps->fFloatPrecisions[kVerte
x_GrShaderType][p]; |
| 1204 } | 1204 } |
| 1205 } | 1205 } |
| 1206 } | 1206 } |
| 1207 | 1207 |
| 1208 | 1208 |
| 1209 | 1209 |
| 1210 | 1210 |
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