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1 // Copyright 2012 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef CC_RESOURCES_RESOURCE_UPDATE_H_ | 5 #ifndef CC_RESOURCES_RESOURCE_UPDATE_H_ |
6 #define CC_RESOURCES_RESOURCE_UPDATE_H_ | 6 #define CC_RESOURCES_RESOURCE_UPDATE_H_ |
7 | 7 |
8 #include "base/memory/ref_counted.h" | 8 #include "base/memory/ref_counted.h" |
9 #include "cc/base/cc_export.h" | 9 #include "cc/base/cc_export.h" |
10 #include "skia/ext/refptr.h" | 10 #include "skia/ext/refptr.h" |
11 #include "ui/gfx/rect.h" | 11 #include "ui/gfx/rect.h" |
12 #include "ui/gfx/vector2d.h" | 12 #include "ui/gfx/vector2d.h" |
13 | 13 |
14 class SkBitmap; | 14 class SkBitmap; |
15 class SkCanvas; | 15 class SkCanvas; |
16 | 16 |
17 namespace cc { | 17 namespace cc { |
18 | 18 |
19 class PrioritizedResource; | 19 class PrioritizedResource; |
20 | 20 |
21 struct CC_EXPORT ResourceUpdate { | 21 struct CC_EXPORT ResourceUpdate { |
22 static ResourceUpdate Create(PrioritizedResource* resource, | 22 static ResourceUpdate Create(PrioritizedResource* texture, |
danakj
2014/01/08 17:49:59
They should both be named resource rather than bot
enne (OOO)
2014/01/08 17:51:45
Nope. resource != texture. We call this a textur
simonhong
2014/01/09 04:36:25
Done.
| |
23 const SkBitmap* bitmap, | 23 const SkBitmap* bitmap, |
24 gfx::Rect content_rect, | 24 gfx::Rect content_rect, |
25 gfx::Rect source_rect, | 25 gfx::Rect source_rect, |
26 gfx::Vector2d dest_offset); | 26 gfx::Vector2d dest_offset); |
27 static ResourceUpdate CreateFromCanvas(PrioritizedResource* resource, | |
28 const skia::RefPtr<SkCanvas>& canvas, | |
29 gfx::Rect content_rect, | |
30 gfx::Rect source_rect, | |
31 gfx::Vector2d dest_offset); | |
32 | 27 |
33 ResourceUpdate(); | 28 ResourceUpdate(); |
34 virtual ~ResourceUpdate(); | 29 virtual ~ResourceUpdate(); |
35 | 30 |
36 PrioritizedResource* texture; | 31 PrioritizedResource* texture; |
37 const SkBitmap* bitmap; | 32 const SkBitmap* bitmap; |
38 skia::RefPtr<SkCanvas> canvas; | |
39 gfx::Rect content_rect; | 33 gfx::Rect content_rect; |
40 gfx::Rect source_rect; | 34 gfx::Rect source_rect; |
41 gfx::Vector2d dest_offset; | 35 gfx::Vector2d dest_offset; |
42 }; | 36 }; |
43 | 37 |
44 } // namespace cc | 38 } // namespace cc |
45 | 39 |
46 #endif // CC_RESOURCES_RESOURCE_UPDATE_H_ | 40 #endif // CC_RESOURCES_RESOURCE_UPDATE_H_ |
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