| Index: third_party/polymer/v1_0/components/neon-animation/neon-animation-runner-behavior.html
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| diff --git a/third_party/polymer/v1_0/components/neon-animation/neon-animation-runner-behavior.html b/third_party/polymer/v1_0/components/neon-animation/neon-animation-runner-behavior.html
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| deleted file mode 100644
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| index bed94fc8fbe06b08a851908b6c068880e7f0cc32..0000000000000000000000000000000000000000
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| --- a/third_party/polymer/v1_0/components/neon-animation/neon-animation-runner-behavior.html
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| +++ /dev/null
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| @@ -1,119 +0,0 @@
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| -<!--
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| -Copyright (c) 2015 The Polymer Project Authors. All rights reserved.
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| -This code may only be used under the BSD style license found at http://polymer.github.io/LICENSE.txt
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| -The complete set of authors may be found at http://polymer.github.io/AUTHORS.txt
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| -The complete set of contributors may be found at http://polymer.github.io/CONTRIBUTORS.txt
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| -Code distributed by Google as part of the polymer project is also
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| -subject to an additional IP rights grant found at http://polymer.github.io/PATENTS.txt
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| --->
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| -<link rel="import" href="../polymer/polymer.html">
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| -<link rel="import" href="../iron-meta/iron-meta.html">
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| -<link rel="import" href="neon-animatable-behavior.html">
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| -
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| -<script>
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| -
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| -  /**
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| -   * `Polymer.NeonAnimationRunnerBehavior` adds a method to run animations.
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| -   *
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| -   * @polymerBehavior Polymer.NeonAnimationRunnerBehavior
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| -   */
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| -  Polymer.NeonAnimationRunnerBehaviorImpl = {
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| -
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| -    properties: {
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| -
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| -      _animationMeta: {
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| -        type: Object,
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| -        value: function() {
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| -          return new Polymer.IronMeta({type: 'animation'});
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| -        }
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| -      },
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| -
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| -      /** @type {?Object} */
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| -      _player: {
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| -        type: Object
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| -      }
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| -
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| -    },
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| -
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| -    _configureAnimationEffects: function(allConfigs) {
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| -      var allAnimations = [];
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| -      if (allConfigs.length > 0) {
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| -        for (var config, index = 0; config = allConfigs[index]; index++) {
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| -          var animationConstructor = this._animationMeta.byKey(config.name);
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| -          if (animationConstructor) {
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| -            var animation = animationConstructor && new animationConstructor();
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| -            var effect = animation.configure(config);
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| -            if (effect) {
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| -              allAnimations.push({
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| -                animation: animation,
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| -                config: config,
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| -                effect: effect
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| -              });
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| -            }
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| -          } else {
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| -            console.warn(this.is + ':', config.name, 'not found!');
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| -          }
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| -        }
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| -      }
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| -      return allAnimations;
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| -    },
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| -
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| -    _runAnimationEffects: function(allEffects) {
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| -      return document.timeline.play(new GroupEffect(allEffects));
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| -    },
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| -
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| -    _completeAnimations: function(allAnimations) {
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| -      for (var animation, index = 0; animation = allAnimations[index]; index++) {
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| -        animation.animation.complete(animation.config);
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| -      }
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| -    },
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| -
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| -    /**
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| -     * Plays an animation with an optional `type`.
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| -     * @param {string=} type
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| -     * @param {!Object=} cookie
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| -     */
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| -    playAnimation: function(type, cookie) {
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| -      var allConfigs = this.getAnimationConfig(type);
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| -      if (!allConfigs) {
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| -        return;
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| -      }
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| -      var allAnimations = this._configureAnimationEffects(allConfigs);
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| -      var allEffects = allAnimations.map(function(animation) {
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| -        return animation.effect;
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| -      });
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| -
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| -      if (allEffects.length > 0) {
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| -        this._player = this._runAnimationEffects(allEffects);
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| -        this._player.onfinish = function() {
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| -          this._completeAnimations(allAnimations);
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| -
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| -          if (this._player) {
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| -            this._player.cancel();
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| -            this._player = null;
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| -          }
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| -
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| -          this.fire('neon-animation-finish', cookie, {bubbles: false});
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| -        }.bind(this);
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| -
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| -      } else {
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| -        this.fire('neon-animation-finish', cookie, {bubbles: false});
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| -      }
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| -    },
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| -
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| -    /**
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| -     * Cancels the currently running animation.
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| -     */
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| -    cancelAnimation: function() {
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| -      if (this._player) {
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| -        this._player.cancel();
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| -      }
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| -    }
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| -  };
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| -
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| -  /** @polymerBehavior Polymer.NeonAnimationRunnerBehavior */
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| -  Polymer.NeonAnimationRunnerBehavior = [
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| -    Polymer.NeonAnimatableBehavior,
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| -    Polymer.NeonAnimationRunnerBehaviorImpl
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| -  ];
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| -</script>
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| 
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