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| 1 <!-- | |
| 2 @license | |
| 3 Copyright (c) 2015 The Polymer Project Authors. All rights reserved. | |
| 4 This code may only be used under the BSD style license found at http://polymer.g
ithub.io/LICENSE.txt | |
| 5 The complete set of authors may be found at http://polymer.github.io/AUTHORS.txt | |
| 6 The complete set of contributors may be found at http://polymer.github.io/CONTRI
BUTORS.txt | |
| 7 Code distributed by Google as part of the polymer project is also | |
| 8 subject to an additional IP rights grant found at http://polymer.github.io/PATEN
TS.txt | |
| 9 --> | |
| 10 | |
| 11 <link rel="import" href="../../polymer/polymer.html"> | |
| 12 <link rel="import" href="../neon-animation-behavior.html"> | |
| 13 <link rel="import" href="../web-animations.html"> | |
| 14 | |
| 15 <!-- | |
| 16 `<cascaded-animation>` applies an animation on an array of elements with a delay
between each. | |
| 17 the delay defaults to 50ms. | |
| 18 | |
| 19 Configuration: | |
| 20 ``` | |
| 21 { | |
| 22 name: 'cascaded-animation', | |
| 23 animation: <animation-name>, | |
| 24 nodes: <array-of-nodes>, | |
| 25 nodedelay: <node-delay-in-ms>, | |
| 26 timing: <animation-timing> | |
| 27 } | |
| 28 ``` | |
| 29 --> | |
| 30 | |
| 31 <script> | |
| 32 | |
| 33 Polymer({ | |
| 34 | |
| 35 is: 'cascaded-animation', | |
| 36 | |
| 37 behaviors: [ | |
| 38 Polymer.NeonAnimationBehavior | |
| 39 ], | |
| 40 | |
| 41 properties: { | |
| 42 | |
| 43 /** @type {!Polymer.IronMeta} */ | |
| 44 _animationMeta: { | |
| 45 type: Object, | |
| 46 value: function() { | |
| 47 return new Polymer.IronMeta({type: 'animation'}); | |
| 48 } | |
| 49 } | |
| 50 | |
| 51 }, | |
| 52 | |
| 53 /** | |
| 54 * @param {{ | |
| 55 * animation: string, | |
| 56 * nodes: !Array<!Element>, | |
| 57 * nodeDelay: (number|undefined), | |
| 58 * timing: (Object|undefined) | |
| 59 * }} config | |
| 60 */ | |
| 61 configure: function(config) { | |
| 62 var animationConstructor = /** @type {Function} */ ( | |
| 63 this._animationMeta.byKey(config.animation)); | |
| 64 if (!animationConstructor) { | |
| 65 console.warn(this.is + ':', 'constructor for', config.animation, 'not fo
und!'); | |
| 66 return; | |
| 67 } | |
| 68 | |
| 69 this._animations = []; | |
| 70 var nodes = config.nodes; | |
| 71 var effects = []; | |
| 72 var nodeDelay = config.nodeDelay || 50; | |
| 73 | |
| 74 config.timing = config.timing || {}; | |
| 75 config.timing.delay = config.timing.delay || 0; | |
| 76 | |
| 77 var oldDelay = config.timing.delay; | |
| 78 for (var node, index = 0; node = nodes[index]; index++) { | |
| 79 config.timing.delay += nodeDelay; | |
| 80 config.node = node; | |
| 81 | |
| 82 var animation = new animationConstructor(); | |
| 83 var effect = animation.configure(config); | |
| 84 | |
| 85 this._animations.push(animation); | |
| 86 effects.push(effect); | |
| 87 } | |
| 88 config.timing.delay = oldDelay; | |
| 89 | |
| 90 this._effect = new GroupEffect(effects); | |
| 91 return this._effect; | |
| 92 }, | |
| 93 | |
| 94 complete: function() { | |
| 95 for (var animation, index = 0; animation = this._animations[index]; index+
+) { | |
| 96 animation.complete(animation.config); | |
| 97 } | |
| 98 } | |
| 99 | |
| 100 }); | |
| 101 | |
| 102 </script> | |
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