OLD | NEW |
1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "ui/compositor/compositor.h" | 5 #include "ui/compositor/compositor.h" |
6 | 6 |
7 #include <algorithm> | 7 #include <algorithm> |
8 #include <deque> | 8 #include <deque> |
9 | 9 |
10 #include "base/bind.h" | 10 #include "base/bind.h" |
(...skipping 125 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
136 | 136 |
137 settings.use_zero_copy = IsUIZeroCopyEnabled(); | 137 settings.use_zero_copy = IsUIZeroCopyEnabled(); |
138 settings.use_one_copy = IsUIOneCopyEnabled(); | 138 settings.use_one_copy = IsUIOneCopyEnabled(); |
139 | 139 |
140 // TODO(reveman): We currently assume that the compositor will use BGRA_8888 | 140 // TODO(reveman): We currently assume that the compositor will use BGRA_8888 |
141 // if it's able to, and RGBA_8888 otherwise. Since we don't know what it will | 141 // if it's able to, and RGBA_8888 otherwise. Since we don't know what it will |
142 // use we hardcode BGRA_8888 here for now. We should instead | 142 // use we hardcode BGRA_8888 here for now. We should instead |
143 // move decisions about GpuMemoryBuffer format to the browser embedder so we | 143 // move decisions about GpuMemoryBuffer format to the browser embedder so we |
144 // know it here, and pass that decision to the compositor for each usage. | 144 // know it here, and pass that decision to the compositor for each usage. |
145 // crbug.com/490362 | 145 // crbug.com/490362 |
146 gfx::GpuMemoryBuffer::Format format = gfx::GpuMemoryBuffer::BGRA_8888; | 146 gfx::BufferFormat format = gfx::BufferFormat::BGRA_8888; |
147 | 147 |
148 // Use PERSISTENT_MAP memory buffers to support partial tile raster for | 148 // Use PERSISTENT_MAP memory buffers to support partial tile raster for |
149 // software raster into GpuMemoryBuffers. | 149 // software raster into GpuMemoryBuffers. |
150 gfx::GpuMemoryBuffer::Usage usage = gfx::GpuMemoryBuffer::PERSISTENT_MAP; | 150 gfx::BufferUsage usage = gfx::BufferUsage::PERSISTENT_MAP; |
151 settings.use_persistent_map_for_gpu_memory_buffers = true; | 151 settings.use_persistent_map_for_gpu_memory_buffers = true; |
152 | 152 |
153 settings.use_image_texture_target = | 153 settings.use_image_texture_target = |
154 context_factory_->GetImageTextureTarget(format, usage); | 154 context_factory_->GetImageTextureTarget(format, usage); |
155 | 155 |
156 // Note: gathering of pixel refs is only needed when using multiple | 156 // Note: gathering of pixel refs is only needed when using multiple |
157 // raster threads. | 157 // raster threads. |
158 settings.gather_pixel_refs = false; | 158 settings.gather_pixel_refs = false; |
159 | 159 |
160 settings.use_compositor_animation_timelines = | 160 settings.use_compositor_animation_timelines = |
(...skipping 297 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
458 observer_list_, | 458 observer_list_, |
459 OnCompositingLockStateChanged(this)); | 459 OnCompositingLockStateChanged(this)); |
460 } | 460 } |
461 | 461 |
462 void Compositor::CancelCompositorLock() { | 462 void Compositor::CancelCompositorLock() { |
463 if (compositor_lock_) | 463 if (compositor_lock_) |
464 compositor_lock_->CancelLock(); | 464 compositor_lock_->CancelLock(); |
465 } | 465 } |
466 | 466 |
467 } // namespace ui | 467 } // namespace ui |
OLD | NEW |