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| 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "ui/compositor/compositor.h" | 5 #include "ui/compositor/compositor.h" |
| 6 | 6 |
| 7 #include <algorithm> | 7 #include <algorithm> |
| 8 #include <deque> | 8 #include <deque> |
| 9 | 9 |
| 10 #include "base/bind.h" | 10 #include "base/bind.h" |
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| 136 | 136 |
| 137 settings.use_zero_copy = IsUIZeroCopyEnabled(); | 137 settings.use_zero_copy = IsUIZeroCopyEnabled(); |
| 138 settings.use_one_copy = IsUIOneCopyEnabled(); | 138 settings.use_one_copy = IsUIOneCopyEnabled(); |
| 139 | 139 |
| 140 // TODO(reveman): We currently assume that the compositor will use BGRA_8888 | 140 // TODO(reveman): We currently assume that the compositor will use BGRA_8888 |
| 141 // if it's able to, and RGBA_8888 otherwise. Since we don't know what it will | 141 // if it's able to, and RGBA_8888 otherwise. Since we don't know what it will |
| 142 // use we hardcode BGRA_8888 here for now. We should instead | 142 // use we hardcode BGRA_8888 here for now. We should instead |
| 143 // move decisions about GpuMemoryBuffer format to the browser embedder so we | 143 // move decisions about GpuMemoryBuffer format to the browser embedder so we |
| 144 // know it here, and pass that decision to the compositor for each usage. | 144 // know it here, and pass that decision to the compositor for each usage. |
| 145 // crbug.com/490362 | 145 // crbug.com/490362 |
| 146 gfx::GpuMemoryBuffer::Format format = gfx::GpuMemoryBuffer::BGRA_8888; | 146 gfx::BufferFormat format = gfx::BufferFormat::BGRA_8888; |
| 147 | 147 |
| 148 // Use PERSISTENT_MAP memory buffers to support partial tile raster for | 148 // Use PERSISTENT_MAP memory buffers to support partial tile raster for |
| 149 // software raster into GpuMemoryBuffers. | 149 // software raster into GpuMemoryBuffers. |
| 150 gfx::GpuMemoryBuffer::Usage usage = gfx::GpuMemoryBuffer::PERSISTENT_MAP; | 150 gfx::BufferUsage usage = gfx::BufferUsage::PERSISTENT_MAP; |
| 151 settings.use_persistent_map_for_gpu_memory_buffers = true; | 151 settings.use_persistent_map_for_gpu_memory_buffers = true; |
| 152 | 152 |
| 153 settings.use_image_texture_target = | 153 settings.use_image_texture_target = |
| 154 context_factory_->GetImageTextureTarget(format, usage); | 154 context_factory_->GetImageTextureTarget(format, usage); |
| 155 | 155 |
| 156 // Note: gathering of pixel refs is only needed when using multiple | 156 // Note: gathering of pixel refs is only needed when using multiple |
| 157 // raster threads. | 157 // raster threads. |
| 158 settings.gather_pixel_refs = false; | 158 settings.gather_pixel_refs = false; |
| 159 | 159 |
| 160 settings.use_compositor_animation_timelines = | 160 settings.use_compositor_animation_timelines = |
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| 458 observer_list_, | 458 observer_list_, |
| 459 OnCompositingLockStateChanged(this)); | 459 OnCompositingLockStateChanged(this)); |
| 460 } | 460 } |
| 461 | 461 |
| 462 void Compositor::CancelCompositorLock() { | 462 void Compositor::CancelCompositorLock() { |
| 463 if (compositor_lock_) | 463 if (compositor_lock_) |
| 464 compositor_lock_->CancelLock(); | 464 compositor_lock_->CancelLock(); |
| 465 } | 465 } |
| 466 | 466 |
| 467 } // namespace ui | 467 } // namespace ui |
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