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| 1 // Copyright 2013 The Chromium Authors. All rights reserved. | 1 // Copyright 2013 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "content/renderer/media/renderer_gpu_video_accelerator_factories.h" | 5 #include "content/renderer/media/renderer_gpu_video_accelerator_factories.h" |
| 6 | 6 |
| 7 #include <GLES2/gl2.h> | 7 #include <GLES2/gl2.h> |
| 8 #include <GLES2/gl2ext.h> | 8 #include <GLES2/gl2ext.h> |
| 9 | 9 |
| 10 #include "base/bind.h" | 10 #include "base/bind.h" |
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| 202 gles2->WaitSyncPointCHROMIUM(sync_point); | 202 gles2->WaitSyncPointCHROMIUM(sync_point); |
| 203 | 203 |
| 204 // Callers expect the WaitSyncPoint to affect the next IPCs. Make sure to | 204 // Callers expect the WaitSyncPoint to affect the next IPCs. Make sure to |
| 205 // flush the command buffers to ensure that. | 205 // flush the command buffers to ensure that. |
| 206 gles2->ShallowFlushCHROMIUM(); | 206 gles2->ShallowFlushCHROMIUM(); |
| 207 } | 207 } |
| 208 | 208 |
| 209 scoped_ptr<gfx::GpuMemoryBuffer> | 209 scoped_ptr<gfx::GpuMemoryBuffer> |
| 210 RendererGpuVideoAcceleratorFactories::AllocateGpuMemoryBuffer( | 210 RendererGpuVideoAcceleratorFactories::AllocateGpuMemoryBuffer( |
| 211 const gfx::Size& size, | 211 const gfx::Size& size, |
| 212 gfx::GpuMemoryBuffer::Format format, | 212 gfx::BufferFormat format, |
| 213 gfx::GpuMemoryBuffer::Usage usage) { | 213 gfx::BufferUsage usage) { |
| 214 DCHECK(task_runner_->BelongsToCurrentThread()); | 214 DCHECK(task_runner_->BelongsToCurrentThread()); |
| 215 scoped_ptr<gfx::GpuMemoryBuffer> buffer = | 215 scoped_ptr<gfx::GpuMemoryBuffer> buffer = |
| 216 gpu_memory_buffer_manager_->AllocateGpuMemoryBuffer(size, format, usage); | 216 gpu_memory_buffer_manager_->AllocateGpuMemoryBuffer(size, format, usage); |
| 217 return buffer.Pass(); | 217 return buffer.Pass(); |
| 218 } | 218 } |
| 219 | 219 |
| 220 bool RendererGpuVideoAcceleratorFactories::IsTextureRGSupported() { | 220 bool RendererGpuVideoAcceleratorFactories::IsTextureRGSupported() { |
| 221 DCHECK(task_runner_->BelongsToCurrentThread()); | 221 DCHECK(task_runner_->BelongsToCurrentThread()); |
| 222 | 222 |
| 223 WebGraphicsContext3DCommandBufferImpl* context = GetContext3d(); | 223 WebGraphicsContext3DCommandBufferImpl* context = GetContext3d(); |
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| 266 | 266 |
| 267 media::VideoEncodeAccelerator::SupportedProfiles | 267 media::VideoEncodeAccelerator::SupportedProfiles |
| 268 RendererGpuVideoAcceleratorFactories:: | 268 RendererGpuVideoAcceleratorFactories:: |
| 269 GetVideoEncodeAcceleratorSupportedProfiles() { | 269 GetVideoEncodeAcceleratorSupportedProfiles() { |
| 270 return GpuVideoAcceleratorUtil::ConvertGpuToMediaEncodeProfiles( | 270 return GpuVideoAcceleratorUtil::ConvertGpuToMediaEncodeProfiles( |
| 271 gpu_channel_host_->gpu_info() | 271 gpu_channel_host_->gpu_info() |
| 272 .video_encode_accelerator_supported_profiles); | 272 .video_encode_accelerator_supported_profiles); |
| 273 } | 273 } |
| 274 | 274 |
| 275 } // namespace content | 275 } // namespace content |
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