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| 1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "content/common/gpu/gpu_memory_buffer_factory_surface_texture.h" | 5 #include "content/common/gpu/gpu_memory_buffer_factory_surface_texture.h" |
| 6 | 6 |
| 7 #include "content/common/android/surface_texture_manager.h" | 7 #include "content/common/android/surface_texture_manager.h" |
| 8 #include "ui/gl/android/surface_texture.h" | 8 #include "ui/gl/android/surface_texture.h" |
| 9 #include "ui/gl/gl_image_surface_texture.h" | 9 #include "ui/gl/gl_image_surface_texture.h" |
| 10 | 10 |
| 11 namespace content { | 11 namespace content { |
| 12 namespace { | 12 namespace { |
| 13 | 13 |
| 14 const GpuMemoryBufferFactory::Configuration kSupportedConfigurations[] = { | 14 const GpuMemoryBufferFactory::Configuration kSupportedConfigurations[] = { |
| 15 { gfx::GpuMemoryBuffer::RGBA_8888, gfx::GpuMemoryBuffer::MAP } | 15 {gfx::BufferFormat::RGBA_8888, gfx::BufferUsage::MAP}}; |
| 16 }; | |
| 17 | 16 |
| 18 } // namespace | 17 } // namespace |
| 19 | 18 |
| 20 GpuMemoryBufferFactorySurfaceTexture::GpuMemoryBufferFactorySurfaceTexture() { | 19 GpuMemoryBufferFactorySurfaceTexture::GpuMemoryBufferFactorySurfaceTexture() { |
| 21 } | 20 } |
| 22 | 21 |
| 23 GpuMemoryBufferFactorySurfaceTexture::~GpuMemoryBufferFactorySurfaceTexture() { | 22 GpuMemoryBufferFactorySurfaceTexture::~GpuMemoryBufferFactorySurfaceTexture() { |
| 24 } | 23 } |
| 25 | 24 |
| 26 // static | 25 // static |
| 27 bool GpuMemoryBufferFactorySurfaceTexture:: | 26 bool GpuMemoryBufferFactorySurfaceTexture:: |
| 28 IsGpuMemoryBufferConfigurationSupported(gfx::GpuMemoryBuffer::Format format, | 27 IsGpuMemoryBufferConfigurationSupported(gfx::BufferFormat format, |
| 29 gfx::GpuMemoryBuffer::Usage usage) { | 28 gfx::BufferUsage usage) { |
| 30 for (auto& configuration : kSupportedConfigurations) { | 29 for (auto& configuration : kSupportedConfigurations) { |
| 31 if (configuration.format == format && configuration.usage == usage) | 30 if (configuration.format == format && configuration.usage == usage) |
| 32 return true; | 31 return true; |
| 33 } | 32 } |
| 34 | 33 |
| 35 return false; | 34 return false; |
| 36 } | 35 } |
| 37 | 36 |
| 38 void GpuMemoryBufferFactorySurfaceTexture:: | 37 void GpuMemoryBufferFactorySurfaceTexture:: |
| 39 GetSupportedGpuMemoryBufferConfigurations( | 38 GetSupportedGpuMemoryBufferConfigurations( |
| 40 std::vector<Configuration>* configurations) { | 39 std::vector<Configuration>* configurations) { |
| 41 configurations->assign( | 40 configurations->assign( |
| 42 kSupportedConfigurations, | 41 kSupportedConfigurations, |
| 43 kSupportedConfigurations + arraysize(kSupportedConfigurations)); | 42 kSupportedConfigurations + arraysize(kSupportedConfigurations)); |
| 44 } | 43 } |
| 45 | 44 |
| 46 gfx::GpuMemoryBufferHandle | 45 gfx::GpuMemoryBufferHandle |
| 47 GpuMemoryBufferFactorySurfaceTexture::CreateGpuMemoryBuffer( | 46 GpuMemoryBufferFactorySurfaceTexture::CreateGpuMemoryBuffer( |
| 48 gfx::GpuMemoryBufferId id, | 47 gfx::GpuMemoryBufferId id, |
| 49 const gfx::Size& size, | 48 const gfx::Size& size, |
| 50 gfx::GpuMemoryBuffer::Format format, | 49 gfx::BufferFormat format, |
| 51 gfx::GpuMemoryBuffer::Usage usage, | 50 gfx::BufferUsage usage, |
| 52 int client_id, | 51 int client_id, |
| 53 gfx::PluginWindowHandle surface_handle) { | 52 gfx::PluginWindowHandle surface_handle) { |
| 54 // Note: this needs to be 0 as the surface texture implemenation will take | 53 // Note: this needs to be 0 as the surface texture implemenation will take |
| 55 // ownership of the texture and call glDeleteTextures when the GPU service | 54 // ownership of the texture and call glDeleteTextures when the GPU service |
| 56 // attaches the surface texture to a real texture id. glDeleteTextures | 55 // attaches the surface texture to a real texture id. glDeleteTextures |
| 57 // silently ignores 0. | 56 // silently ignores 0. |
| 58 const int kDummyTextureId = 0; | 57 const int kDummyTextureId = 0; |
| 59 scoped_refptr<gfx::SurfaceTexture> surface_texture = | 58 scoped_refptr<gfx::SurfaceTexture> surface_texture = |
| 60 gfx::SurfaceTexture::Create(kDummyTextureId); | 59 gfx::SurfaceTexture::Create(kDummyTextureId); |
| 61 if (!surface_texture.get()) | 60 if (!surface_texture.get()) |
| (...skipping 31 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 93 } | 92 } |
| 94 | 93 |
| 95 gpu::ImageFactory* GpuMemoryBufferFactorySurfaceTexture::AsImageFactory() { | 94 gpu::ImageFactory* GpuMemoryBufferFactorySurfaceTexture::AsImageFactory() { |
| 96 return this; | 95 return this; |
| 97 } | 96 } |
| 98 | 97 |
| 99 scoped_refptr<gfx::GLImage> | 98 scoped_refptr<gfx::GLImage> |
| 100 GpuMemoryBufferFactorySurfaceTexture::CreateImageForGpuMemoryBuffer( | 99 GpuMemoryBufferFactorySurfaceTexture::CreateImageForGpuMemoryBuffer( |
| 101 const gfx::GpuMemoryBufferHandle& handle, | 100 const gfx::GpuMemoryBufferHandle& handle, |
| 102 const gfx::Size& size, | 101 const gfx::Size& size, |
| 103 gfx::GpuMemoryBuffer::Format format, | 102 gfx::BufferFormat format, |
| 104 unsigned internalformat, | 103 unsigned internalformat, |
| 105 int client_id) { | 104 int client_id) { |
| 106 base::AutoLock lock(surface_textures_lock_); | 105 base::AutoLock lock(surface_textures_lock_); |
| 107 | 106 |
| 108 DCHECK_EQ(handle.type, gfx::SURFACE_TEXTURE_BUFFER); | 107 DCHECK_EQ(handle.type, gfx::SURFACE_TEXTURE_BUFFER); |
| 109 | 108 |
| 110 SurfaceTextureMapKey key(handle.id, client_id); | 109 SurfaceTextureMapKey key(handle.id, client_id); |
| 111 SurfaceTextureMap::iterator it = surface_textures_.find(key); | 110 SurfaceTextureMap::iterator it = surface_textures_.find(key); |
| 112 if (it == surface_textures_.end()) | 111 if (it == surface_textures_.end()) |
| 113 return scoped_refptr<gfx::GLImage>(); | 112 return scoped_refptr<gfx::GLImage>(); |
| 114 | 113 |
| 115 scoped_refptr<gfx::GLImageSurfaceTexture> image( | 114 scoped_refptr<gfx::GLImageSurfaceTexture> image( |
| 116 new gfx::GLImageSurfaceTexture(size)); | 115 new gfx::GLImageSurfaceTexture(size)); |
| 117 if (!image->Initialize(it->second.get())) | 116 if (!image->Initialize(it->second.get())) |
| 118 return scoped_refptr<gfx::GLImage>(); | 117 return scoped_refptr<gfx::GLImage>(); |
| 119 | 118 |
| 120 return image; | 119 return image; |
| 121 } | 120 } |
| 122 | 121 |
| 123 } // namespace content | 122 } // namespace content |
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