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Side by Side Diff: Source/core/layout/svg/LayoutSVGShape.cpp

Issue 1269123002: Preparation for combining paths of focus rings and outlines (Closed) Base URL: svn://svn.chromium.org/blink/trunk
Patch Set: Remove debug from fast/css/focus-ring-recursive-continuations.html Created 5 years, 4 months ago
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1 /* 1 /*
2 * Copyright (C) 2004, 2005, 2007 Nikolas Zimmermann <zimmermann@kde.org> 2 * Copyright (C) 2004, 2005, 2007 Nikolas Zimmermann <zimmermann@kde.org>
3 * Copyright (C) 2004, 2005, 2008 Rob Buis <buis@kde.org> 3 * Copyright (C) 2004, 2005, 2008 Rob Buis <buis@kde.org>
4 * Copyright (C) 2005, 2007 Eric Seidel <eric@webkit.org> 4 * Copyright (C) 2005, 2007 Eric Seidel <eric@webkit.org>
5 * Copyright (C) 2009 Google, Inc. 5 * Copyright (C) 2009 Google, Inc.
6 * Copyright (C) 2009 Dirk Schulze <krit@webkit.org> 6 * Copyright (C) 2009 Dirk Schulze <krit@webkit.org>
7 * Copyright (C) Research In Motion Limited 2010. All rights reserved. 7 * Copyright (C) Research In Motion Limited 2010. All rights reserved.
8 * Copyright (C) 2009 Jeff Schiller <codedread@gmail.com> 8 * Copyright (C) 2009 Jeff Schiller <codedread@gmail.com>
9 * Copyright (C) 2011 Renata Hodovan <reni@webkit.org> 9 * Copyright (C) 2011 Renata Hodovan <reni@webkit.org>
10 * Copyright (C) 2011 University of Szeged 10 * Copyright (C) 2011 University of Szeged
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209 return toSVGGraphicsElement(element())->getScreenCTM(SVGGraphicsElement::Dis allowStyleUpdate); 209 return toSVGGraphicsElement(element())->getScreenCTM(SVGGraphicsElement::Dis allowStyleUpdate);
210 } 210 }
211 211
212 void LayoutSVGShape::paint(const PaintInfo& paintInfo, const LayoutPoint&) 212 void LayoutSVGShape::paint(const PaintInfo& paintInfo, const LayoutPoint&)
213 { 213 {
214 SVGShapePainter(*this).paint(paintInfo); 214 SVGShapePainter(*this).paint(paintInfo);
215 } 215 }
216 216
217 // This method is called from inside paintOutline() since we call paintOutline() 217 // This method is called from inside paintOutline() since we call paintOutline()
218 // while transformed to our coord system, return local coords 218 // while transformed to our coord system, return local coords
219 void LayoutSVGShape::addFocusRingRects(Vector<LayoutRect>& rects, const LayoutPo int&) const 219 void LayoutSVGShape::addOutlineRects(Vector<LayoutRect>& rects, const LayoutPoin t&) const
220 { 220 {
221 LayoutRect rect = LayoutRect(paintInvalidationRectInLocalCoordinates()); 221 LayoutRect rect = LayoutRect(paintInvalidationRectInLocalCoordinates());
222 if (!rect.isEmpty()) 222 if (!rect.isEmpty())
223 rects.append(rect); 223 rects.append(rect);
224 } 224 }
225 225
226 bool LayoutSVGShape::nodeAtFloatPoint(HitTestResult& result, const FloatPoint& p ointInParent, HitTestAction hitTestAction) 226 bool LayoutSVGShape::nodeAtFloatPoint(HitTestResult& result, const FloatPoint& p ointInParent, HitTestAction hitTestAction)
227 { 227 {
228 // We only draw in the foreground phase, so we only hit-test then. 228 // We only draw in the foreground phase, so we only hit-test then.
229 if (hitTestAction != HitTestForeground) 229 if (hitTestAction != HitTestForeground)
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268 SVGLayoutSupport::intersectPaintInvalidationRectWithResources(this, m_paintI nvalidationBoundingBox); 268 SVGLayoutSupport::intersectPaintInvalidationRectWithResources(this, m_paintI nvalidationBoundingBox);
269 } 269 }
270 270
271 float LayoutSVGShape::strokeWidth() const 271 float LayoutSVGShape::strokeWidth() const
272 { 272 {
273 SVGLengthContext lengthContext(element()); 273 SVGLengthContext lengthContext(element());
274 return lengthContext.valueForLength(style()->svgStyle().strokeWidth()); 274 return lengthContext.valueForLength(style()->svgStyle().strokeWidth());
275 } 275 }
276 276
277 } 277 }
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