| Index: filter/dscache/ds_txn_state.go
|
| diff --git a/filter/dscache/ds_txn_state.go b/filter/dscache/ds_txn_state.go
|
| new file mode 100644
|
| index 0000000000000000000000000000000000000000..88345f82f7c16851a0b25654b6a6c012014eb532
|
| --- /dev/null
|
| +++ b/filter/dscache/ds_txn_state.go
|
| @@ -0,0 +1,65 @@
|
| +// Copyright 2015 The Chromium Authors. All rights reserved.
|
| +// Use of this source code is governed by a BSD-style license that can be
|
| +// found in the LICENSE file.
|
| +
|
| +package dscache
|
| +
|
| +import (
|
| + "sync"
|
| +
|
| + "github.com/luci/gae/service/datastore"
|
| + "github.com/luci/gae/service/memcache"
|
| + "github.com/luci/luci-go/common/logging"
|
| +)
|
| +
|
| +type dsTxnState struct {
|
| + sync.Mutex
|
| +
|
| + toLock []memcache.Item
|
| + toDelete []string
|
| +}
|
| +
|
| +// Reset sets the transaction state back to its 0 state. This is used so that
|
| +// when a transaction retries the function, we don't accidentally leak state
|
| +// from one function to the next.
|
| +func (s *dsTxnState) Reset() {
|
| + s.Lock()
|
| + defer s.Unlock()
|
| + // reduce capacity back to 0, but keep the allocated array. If the transaction
|
| + // body retries, it'll probably end up re-allocating the same amount of space
|
| + // anyway.
|
| + s.toLock = s.toLock[:0]
|
| + s.toDelete = s.toDelete[:0]
|
| +}
|
| +
|
| +func (s *dsTxnState) Apply(mc memcache.Interface, log logging.Logger) {
|
| + s.Lock()
|
| + defer s.Unlock()
|
| +
|
| + err := mc.SetMulti(s.toLock)
|
| + if err != nil {
|
| + log.Errorf("dscache: txn.Apply SetMulti: %s", err)
|
| + }
|
| +}
|
| +
|
| +func (s *dsTxnState) Release(mc memcache.Interface, log logging.Logger) {
|
| + s.Lock()
|
| + defer s.Unlock()
|
| +
|
| + err := mc.DeleteMulti(s.toDelete)
|
| + if err != nil {
|
| + log.Errorf("dscache: txn.Release DeleteMulti: %s", err)
|
| + }
|
| +}
|
| +
|
| +func (s *dsTxnState) Add(mc memcache.Interface, keys []datastore.Key) {
|
| + lockItems, lockKeys := mkAllLockItems(mc, keys)
|
| + if lockItems == nil {
|
| + return
|
| + }
|
| +
|
| + s.Lock()
|
| + defer s.Unlock()
|
| + s.toLock = append(s.toLock, lockItems...)
|
| + s.toDelete = append(s.toDelete, lockKeys...)
|
| +}
|
|
|