Chromium Code Reviews
chromiumcodereview-hr@appspot.gserviceaccount.com (chromiumcodereview-hr) | Please choose your nickname with Settings | Help | Chromium Project | Gerrit Changes | Sign out
(351)

Side by Side Diff: src/gpu/gl/GrGLCaps.cpp

Issue 1268953002: Make ANGLE perf decisions be runtime rather than compile time (Closed) Base URL: https://skia.googlesource.com/skia.git@fixrpspeed
Patch Set: Created 5 years, 4 months ago
Use n/p to move between diff chunks; N/P to move between comments. Draft comments are only viewable by you.
Jump to:
View unified diff | Download patch
« no previous file with comments | « src/gpu/gl/GrGLCaps.h ('k') | src/gpu/gl/GrGLGpu.cpp » ('j') | no next file with comments »
Toggle Intra-line Diffs ('i') | Expand Comments ('e') | Collapse Comments ('c') | Show Comments Hide Comments ('s')
OLDNEW
1 /* 1 /*
2 * Copyright 2012 Google Inc. 2 * Copyright 2012 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 8
9 #include "GrGLCaps.h" 9 #include "GrGLCaps.h"
10 10
(...skipping 32 matching lines...) Expand 10 before | Expand all | Expand 10 after
43 fInstancedDrawingSupport = false; 43 fInstancedDrawingSupport = false;
44 fDirectStateAccessSupport = false; 44 fDirectStateAccessSupport = false;
45 fDebugSupport = false; 45 fDebugSupport = false;
46 fES2CompatibilitySupport = false; 46 fES2CompatibilitySupport = false;
47 fMultisampleDisableSupport = false; 47 fMultisampleDisableSupport = false;
48 fUseNonVBOVertexAndIndexDynamicData = false; 48 fUseNonVBOVertexAndIndexDynamicData = false;
49 fIsCoreProfile = false; 49 fIsCoreProfile = false;
50 fFullClearIsFree = false; 50 fFullClearIsFree = false;
51 fBindFragDataLocationSupport = false; 51 fBindFragDataLocationSupport = false;
52 fSRGBWriteControl = false; 52 fSRGBWriteControl = false;
53 fRGBA8888PixelsOpsAreSlow = false;
54 fPartialFBOReadIsSlow = false;
53 55
54 fReadPixelsSupportedCache.reset(); 56 fReadPixelsSupportedCache.reset();
55 57
56 fShaderCaps.reset(SkNEW_ARGS(GrGLSLCaps, (contextOptions))); 58 fShaderCaps.reset(SkNEW_ARGS(GrGLSLCaps, (contextOptions)));
57 59
58 this->init(contextOptions, ctxInfo, glInterface); 60 this->init(contextOptions, ctxInfo, glInterface);
59 } 61 }
60 62
61 void GrGLCaps::init(const GrContextOptions& contextOptions, 63 void GrGLCaps::init(const GrContextOptions& contextOptions,
62 const GrGLContextInfo& ctxInfo, 64 const GrGLContextInfo& ctxInfo,
(...skipping 233 matching lines...) Expand 10 before | Expand all | Expand 10 after
296 298
297 if (kGL_GrGLStandard == standard) { 299 if (kGL_GrGLStandard == standard) {
298 if (version >= GR_GL_VER(3, 0)) { 300 if (version >= GR_GL_VER(3, 0)) {
299 fBindFragDataLocationSupport = true; 301 fBindFragDataLocationSupport = true;
300 } 302 }
301 } else { 303 } else {
302 if (version >= GR_GL_VER(3, 0) && ctxInfo.hasExtension("GL_EXT_blend_fun c_extended")) { 304 if (version >= GR_GL_VER(3, 0) && ctxInfo.hasExtension("GL_EXT_blend_fun c_extended")) {
303 fBindFragDataLocationSupport = true; 305 fBindFragDataLocationSupport = true;
304 } 306 }
305 } 307 }
306 308
robertphillips 2015/07/31 17:17:41 Can we just do all this only when SK_BUILD_FOR_WIN
309 static const bool kIsWindows =
310 #ifdef SK_BUILD_FOR_WIN
311 true;
312 #else
313 false;
314 #endif
315
robertphillips 2015/07/31 17:17:41 Maybe: bool isAngle = ...; fRGBA8888PixelsOpsAre
316 // Angle has slow read/write pixel paths for 32bit RGBA (but fast for BGRA). We're assuming that
317 // on Windows Chromium we're using ANGLE.
318 fRGBA8888PixelsOpsAreSlow = kIsWindows && (ctxInfo.driver() == kChromium_GrG LDriver ||
319 ctxInfo.driver() == kANGLE_GrGLDr iver);
320 // On DX9 ANGLE reading a partial FBO is slow. TODO: Check whether this is s till true and
321 // check DX11 ANGLE.
322 fPartialFBOReadIsSlow = fRGBA8888PixelsOpsAreSlow;
323
307 /************************************************************************** 324 /**************************************************************************
308 * GrShaderCaps fields 325 * GrShaderCaps fields
309 **************************************************************************/ 326 **************************************************************************/
310 327
311 glslCaps->fPathRenderingSupport = this->hasPathRenderingSupport(ctxInfo, gli ); 328 glslCaps->fPathRenderingSupport = this->hasPathRenderingSupport(ctxInfo, gli );
312 329
313 // For now these two are equivalent but we could have dst read in shader via some other method 330 // For now these two are equivalent but we could have dst read in shader via some other method
314 glslCaps->fDstReadInShaderSupport = glslCaps->fFBFetchSupport; 331 glslCaps->fDstReadInShaderSupport = glslCaps->fFBFetchSupport;
315 332
316 // Enable supported shader-related caps 333 // Enable supported shader-related caps
(...skipping 808 matching lines...) Expand 10 before | Expand all | Expand 10 after
1125 (fFragCoordsConventionSupport ? "YES": "NO")); 1142 (fFragCoordsConventionSupport ? "YES": "NO"));
1126 r.appendf("Vertex array object support: %s\n", (fVertexArrayObjectSupport ? "YES": "NO")); 1143 r.appendf("Vertex array object support: %s\n", (fVertexArrayObjectSupport ? "YES": "NO"));
1127 r.appendf("Instanced drawing support: %s\n", (fInstancedDrawingSupport ? "YE S": "NO")); 1144 r.appendf("Instanced drawing support: %s\n", (fInstancedDrawingSupport ? "YE S": "NO"));
1128 r.appendf("Direct state access support: %s\n", (fDirectStateAccessSupport ? "YES": "NO")); 1145 r.appendf("Direct state access support: %s\n", (fDirectStateAccessSupport ? "YES": "NO"));
1129 r.appendf("Debug support: %s\n", (fDebugSupport ? "YES": "NO")); 1146 r.appendf("Debug support: %s\n", (fDebugSupport ? "YES": "NO"));
1130 r.appendf("Multisample disable support: %s\n", (fMultisampleDisableSupport ? "YES" : "NO")); 1147 r.appendf("Multisample disable support: %s\n", (fMultisampleDisableSupport ? "YES" : "NO"));
1131 r.appendf("Use non-VBO for dynamic data: %s\n", 1148 r.appendf("Use non-VBO for dynamic data: %s\n",
1132 (fUseNonVBOVertexAndIndexDynamicData ? "YES" : "NO")); 1149 (fUseNonVBOVertexAndIndexDynamicData ? "YES" : "NO"));
1133 r.appendf("Full screen clear is free: %s\n", (fFullClearIsFree ? "YES" : "NO ")); 1150 r.appendf("Full screen clear is free: %s\n", (fFullClearIsFree ? "YES" : "NO "));
1134 r.appendf("SRGB write contol: %s\n", (fSRGBWriteControl ? "YES" : "NO")); 1151 r.appendf("SRGB write contol: %s\n", (fSRGBWriteControl ? "YES" : "NO"));
1152 r.appendf("RGBA 8888 pixel ops are slow: %s\n", (fRGBA8888PixelsOpsAreSlow? "YES" : "NO"));
1153 r.appendf("Partial FBO read is slow: %s\n", (fPartialFBOReadIsSlow? "YES" : "NO"));
1135 return r; 1154 return r;
1136 } 1155 }
1137 1156
1138 static GrGLenum precision_to_gl_float_type(GrSLPrecision p) { 1157 static GrGLenum precision_to_gl_float_type(GrSLPrecision p) {
1139 switch (p) { 1158 switch (p) {
1140 case kLow_GrSLPrecision: 1159 case kLow_GrSLPrecision:
1141 return GR_GL_LOW_FLOAT; 1160 return GR_GL_LOW_FLOAT;
1142 case kMedium_GrSLPrecision: 1161 case kMedium_GrSLPrecision:
1143 return GR_GL_MEDIUM_FLOAT; 1162 return GR_GL_MEDIUM_FLOAT;
1144 case kHigh_GrSLPrecision: 1163 case kHigh_GrSLPrecision:
(...skipping 70 matching lines...) Expand 10 before | Expand all | Expand 10 after
1215 for (int p = 0; p < kGrSLPrecisionCount; ++p) { 1234 for (int p = 0; p < kGrSLPrecisionCount; ++p) {
1216 glslCaps->fFloatPrecisions[kGeometry_GrShaderType][p] = 1235 glslCaps->fFloatPrecisions[kGeometry_GrShaderType][p] =
1217 glslCaps->fFloatPrecisions[kVerte x_GrShaderType][p]; 1236 glslCaps->fFloatPrecisions[kVerte x_GrShaderType][p];
1218 } 1237 }
1219 } 1238 }
1220 } 1239 }
1221 1240
1222 1241
1223 1242
1224 1243
OLDNEW
« no previous file with comments | « src/gpu/gl/GrGLCaps.h ('k') | src/gpu/gl/GrGLGpu.cpp » ('j') | no next file with comments »

Powered by Google App Engine
This is Rietveld 408576698