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Side by Side Diff: content/common/gpu/client/context_provider_command_buffer.cc

Issue 1268383003: Sync compositor: Ignore command buffer memory callback (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: don't touch remove Created 5 years, 4 months ago
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1 // Copyright (c) 2013 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2013 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "content/common/gpu/client/context_provider_command_buffer.h" 5 #include "content/common/gpu/client/context_provider_command_buffer.h"
6 6
7 #include <set> 7 #include <set>
8 #include <vector> 8 #include <vector>
9 9
10 #include "base/callback_helpers.h" 10 #include "base/callback_helpers.h"
(...skipping 87 matching lines...) Expand 10 before | Expand all | Expand 10 after
98 if (!context3d_->InitializeOnCurrentThread()) 98 if (!context3d_->InitializeOnCurrentThread())
99 return false; 99 return false;
100 100
101 InitializeCapabilities(); 101 InitializeCapabilities();
102 102
103 std::string unique_context_name = 103 std::string unique_context_name =
104 base::StringPrintf("%s-%p", debug_name_.c_str(), context3d_.get()); 104 base::StringPrintf("%s-%p", debug_name_.c_str(), context3d_.get());
105 context3d_->traceBeginCHROMIUM("gpu_toplevel", unique_context_name.c_str()); 105 context3d_->traceBeginCHROMIUM("gpu_toplevel", unique_context_name.c_str());
106 106
107 lost_context_callback_proxy_.reset(new LostContextCallbackProxy(this)); 107 lost_context_callback_proxy_.reset(new LostContextCallbackProxy(this));
108 context3d_->GetCommandBufferProxy()->SetMemoryAllocationChangedCallback(
109 base::Bind(&ContextProviderCommandBuffer::OnMemoryAllocationChanged,
110 base::Unretained(this)));
111 return true; 108 return true;
112 } 109 }
113 110
114 void ContextProviderCommandBuffer::DetachFromThread() { 111 void ContextProviderCommandBuffer::DetachFromThread() {
115 context_thread_checker_.DetachFromThread(); 112 context_thread_checker_.DetachFromThread();
116 } 113 }
117 114
118 gpu::gles2::GLES2Interface* ContextProviderCommandBuffer::ContextGL() { 115 gpu::gles2::GLES2Interface* ContextProviderCommandBuffer::ContextGL() {
119 DCHECK(context3d_); 116 DCHECK(context3d_);
120 DCHECK(lost_context_callback_proxy_); // Is bound to thread. 117 DCHECK(lost_context_callback_proxy_); // Is bound to thread.
(...skipping 113 matching lines...) Expand 10 before | Expand all | Expand 10 after
234 lost_context_callback.is_null()); 231 lost_context_callback.is_null());
235 lost_context_callback_ = lost_context_callback; 232 lost_context_callback_ = lost_context_callback;
236 } 233 }
237 234
238 void ContextProviderCommandBuffer::SetMemoryPolicyChangedCallback( 235 void ContextProviderCommandBuffer::SetMemoryPolicyChangedCallback(
239 const MemoryPolicyChangedCallback& memory_policy_changed_callback) { 236 const MemoryPolicyChangedCallback& memory_policy_changed_callback) {
240 DCHECK(context_thread_checker_.CalledOnValidThread()); 237 DCHECK(context_thread_checker_.CalledOnValidThread());
241 DCHECK(memory_policy_changed_callback_.is_null() || 238 DCHECK(memory_policy_changed_callback_.is_null() ||
242 memory_policy_changed_callback.is_null()); 239 memory_policy_changed_callback.is_null());
243 memory_policy_changed_callback_ = memory_policy_changed_callback; 240 memory_policy_changed_callback_ = memory_policy_changed_callback;
241
242 if (!memory_policy_changed_callback_.is_null()) {
243 DCHECK(context3d_->GetCommandBufferProxy());
244 context3d_->GetCommandBufferProxy()->SetMemoryAllocationChangedCallback(
245 base::Bind(&ContextProviderCommandBuffer::OnMemoryAllocationChanged,
246 base::Unretained(this)));
247 }
244 } 248 }
245 249
246 } // namespace content 250 } // namespace content
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