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Side by Side Diff: media/filters/ffmpeg_audio_decoder.cc

Issue 126793002: Add Stop() to AudioDecoder. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Created 6 years, 11 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "media/filters/ffmpeg_audio_decoder.h" 5 #include "media/filters/ffmpeg_audio_decoder.h"
6 6
7 #include "base/bind.h" 7 #include "base/bind.h"
8 #include "base/callback_helpers.h" 8 #include "base/callback_helpers.h"
9 #include "base/location.h" 9 #include "base/location.h"
10 #include "base/single_thread_task_runner.h" 10 #include "base/single_thread_task_runner.h"
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108 } 108 }
109 109
110 statistics_cb_ = statistics_cb; 110 statistics_cb_ = statistics_cb;
111 initialize_cb.Run(PIPELINE_OK); 111 initialize_cb.Run(PIPELINE_OK);
112 } 112 }
113 113
114 void FFmpegAudioDecoder::Read(const ReadCB& read_cb) { 114 void FFmpegAudioDecoder::Read(const ReadCB& read_cb) {
115 DCHECK(task_runner_->BelongsToCurrentThread()); 115 DCHECK(task_runner_->BelongsToCurrentThread());
116 DCHECK(!read_cb.is_null()); 116 DCHECK(!read_cb.is_null());
117 CHECK(read_cb_.is_null()) << "Overlapping decodes are not supported."; 117 CHECK(read_cb_.is_null()) << "Overlapping decodes are not supported.";
118 DCHECK(stop_cb_.is_null());
118 119
119 read_cb_ = BindToCurrentLoop(read_cb); 120 read_cb_ = BindToCurrentLoop(read_cb);
120 121
121 // If we don't have any queued audio from the last packet we decoded, ask for 122 // If we don't have any queued audio from the last packet we decoded, ask for
122 // more data from the demuxer to satisfy this read. 123 // more data from the demuxer to satisfy this read.
123 if (queued_audio_.empty()) { 124 if (queued_audio_.empty()) {
124 ReadFromDemuxerStream(); 125 ReadFromDemuxerStream();
125 return; 126 return;
126 } 127 }
127 128
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140 return channel_layout_; 141 return channel_layout_;
141 } 142 }
142 143
143 int FFmpegAudioDecoder::samples_per_second() { 144 int FFmpegAudioDecoder::samples_per_second() {
144 DCHECK(task_runner_->BelongsToCurrentThread()); 145 DCHECK(task_runner_->BelongsToCurrentThread());
145 return samples_per_second_; 146 return samples_per_second_;
146 } 147 }
147 148
148 void FFmpegAudioDecoder::Reset(const base::Closure& closure) { 149 void FFmpegAudioDecoder::Reset(const base::Closure& closure) {
149 DCHECK(task_runner_->BelongsToCurrentThread()); 150 DCHECK(task_runner_->BelongsToCurrentThread());
150 base::Closure reset_cb = BindToCurrentLoop(closure); 151 reset_cb_ = BindToCurrentLoop(closure);
151 152
152 avcodec_flush_buffers(codec_context_.get()); 153 if (read_cb_.is_null())
153 ResetTimestampState(); 154 DoReset();
154 queued_audio_.clear(); 155 // Otherwise a demuxer read is pending, we'll wait until it finishes.
155 reset_cb.Run();
156 } 156 }
157 157
158 FFmpegAudioDecoder::~FFmpegAudioDecoder() { 158 void FFmpegAudioDecoder::Stop(const base::Closure& closure) {
159 // TODO(scherkus): should we require Stop() to be called? this might end up 159 DCHECK(task_runner_->BelongsToCurrentThread());
160 // getting called on a random thread due to refcounting. 160 stop_cb_ = BindToCurrentLoop(closure);
161 ReleaseFFmpegResources(); 161
162 if (read_cb_.is_null())
163 DoStop();
164 // Otherwise a demuxer read is pending, we'll wait until it finishes.
162 } 165 }
163 166
167 FFmpegAudioDecoder::~FFmpegAudioDecoder() {}
168
164 int FFmpegAudioDecoder::GetAudioBuffer(AVCodecContext* codec, 169 int FFmpegAudioDecoder::GetAudioBuffer(AVCodecContext* codec,
165 AVFrame* frame, 170 AVFrame* frame,
166 int flags) { 171 int flags) {
167 // Since this routine is called by FFmpeg when a buffer is required for audio 172 // Since this routine is called by FFmpeg when a buffer is required for audio
168 // data, use the values supplied by FFmpeg (ignoring the current settings). 173 // data, use the values supplied by FFmpeg (ignoring the current settings).
169 // RunDecodeLoop() gets to determine if the buffer is useable or not. 174 // RunDecodeLoop() gets to determine if the buffer is useable or not.
170 AVSampleFormat format = static_cast<AVSampleFormat>(frame->format); 175 AVSampleFormat format = static_cast<AVSampleFormat>(frame->format);
171 SampleFormat sample_format = AVSampleFormatToSampleFormat(format); 176 SampleFormat sample_format = AVSampleFormatToSampleFormat(format);
172 int channels = DetermineChannels(frame); 177 int channels = DetermineChannels(frame);
173 if ((channels <= 0) || (channels >= limits::kMaxChannels)) { 178 if ((channels <= 0) || (channels >= limits::kMaxChannels)) {
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219 224
220 // Now create an AVBufferRef for the data just allocated. It will own the 225 // Now create an AVBufferRef for the data just allocated. It will own the
221 // reference to the AudioBuffer object. 226 // reference to the AudioBuffer object.
222 void* opaque = NULL; 227 void* opaque = NULL;
223 buffer.swap(reinterpret_cast<AudioBuffer**>(&opaque)); 228 buffer.swap(reinterpret_cast<AudioBuffer**>(&opaque));
224 frame->buf[0] = av_buffer_create( 229 frame->buf[0] = av_buffer_create(
225 frame->data[0], buffer_size_in_bytes, ReleaseAudioBufferImpl, opaque, 0); 230 frame->data[0], buffer_size_in_bytes, ReleaseAudioBufferImpl, opaque, 0);
226 return 0; 231 return 0;
227 } 232 }
228 233
234 void FFmpegAudioDecoder::DoStop() {
235 DCHECK(!stop_cb_.is_null());
236
237 ResetTimestampState();
238 queued_audio_.clear();
239 ReleaseFFmpegResources();
240 base::ResetAndReturn(&stop_cb_).Run();
241 }
242
243 void FFmpegAudioDecoder::DoReset() {
244 DCHECK(!reset_cb_.is_null());
245
246 avcodec_flush_buffers(codec_context_.get());
247 ResetTimestampState();
248 queued_audio_.clear();
249 base::ResetAndReturn(&reset_cb_).Run();
250 }
251
229 void FFmpegAudioDecoder::ReadFromDemuxerStream() { 252 void FFmpegAudioDecoder::ReadFromDemuxerStream() {
230 DCHECK(!read_cb_.is_null()); 253 DCHECK(!read_cb_.is_null());
231 demuxer_stream_->Read(base::Bind( 254 demuxer_stream_->Read(base::Bind(
232 &FFmpegAudioDecoder::BufferReady, weak_this_)); 255 &FFmpegAudioDecoder::BufferReady, weak_this_));
233 } 256 }
234 257
235 void FFmpegAudioDecoder::BufferReady( 258 void FFmpegAudioDecoder::BufferReady(
236 DemuxerStream::Status status, 259 DemuxerStream::Status status,
237 const scoped_refptr<DecoderBuffer>& input) { 260 const scoped_refptr<DecoderBuffer>& input) {
238 DCHECK(task_runner_->BelongsToCurrentThread()); 261 DCHECK(task_runner_->BelongsToCurrentThread());
239 DCHECK(!read_cb_.is_null()); 262 DCHECK(!read_cb_.is_null());
240 DCHECK(queued_audio_.empty()); 263 DCHECK(queued_audio_.empty());
241 DCHECK_EQ(status != DemuxerStream::kOk, !input.get()) << status; 264 DCHECK_EQ(status != DemuxerStream::kOk, !input.get()) << status;
242 265
266 // Stop() is pending, we'll ignore the buffer we just got, fire read_cb_, and
267 // complete the Stop.
268 if (!stop_cb_.is_null()) {
269 base::ResetAndReturn(&read_cb_).Run(kAborted, NULL);
270 DoStop();
271 return;
272 }
273
274 // Reset() is pending, we'll ignore the buffer we just got, fire read_cb_, and
DaleCurtis 2014/01/09 23:04:21 Not sure this is necessary, but should be fine.
rileya (GONE FROM CHROMIUM) 2014/01/10 00:04:05 Yeah, I wasn't quite sure. DecryptingAudioDecoder
275 // complete the Reset.
276 if (!reset_cb_.is_null()) {
277 base::ResetAndReturn(&read_cb_).Run(kAborted, NULL);
278 DoReset();
279 return;
280 }
281
243 if (status == DemuxerStream::kAborted) { 282 if (status == DemuxerStream::kAborted) {
244 DCHECK(!input.get()); 283 DCHECK(!input.get());
245 base::ResetAndReturn(&read_cb_).Run(kAborted, NULL); 284 base::ResetAndReturn(&read_cb_).Run(kAborted, NULL);
246 return; 285 return;
247 } 286 }
248 287
249 if (status == DemuxerStream::kConfigChanged) { 288 if (status == DemuxerStream::kConfigChanged) {
250 DCHECK(!input.get()); 289 DCHECK(!input.get());
251 290
252 // Send a "end of stream" buffer to the decode loop 291 // Send a "end of stream" buffer to the decode loop
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532 // Decoding finished successfully, update statistics. 571 // Decoding finished successfully, update statistics.
533 if (result > 0) { 572 if (result > 0) {
534 PipelineStatistics statistics; 573 PipelineStatistics statistics;
535 statistics.audio_bytes_decoded = result; 574 statistics.audio_bytes_decoded = result;
536 statistics_cb_.Run(statistics); 575 statistics_cb_.Run(statistics);
537 } 576 }
538 } while (packet.size > 0); 577 } while (packet.size > 0);
539 } 578 }
540 579
541 } // namespace media 580 } // namespace media
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