| Index: cc/output/gl_renderer_unittest.cc
|
| diff --git a/cc/output/gl_renderer_unittest.cc b/cc/output/gl_renderer_unittest.cc
|
| index bb36a086a5d084ec21f16f9efeb86e99dff1abba..f4978ba804d3f97d3274138e4d558a7d65d0861e 100644
|
| --- a/cc/output/gl_renderer_unittest.cc
|
| +++ b/cc/output/gl_renderer_unittest.cc
|
| @@ -618,8 +618,8 @@ TEST(GLRendererTest2, activeTextureState)
|
| renderer.BeginDrawingFrame(drawingFrame);
|
| EXPECT_EQ(context->activeTexture(), GL_TEXTURE0);
|
|
|
| - for (cc::QuadList::backToFrontIterator it = pass->quad_list.backToFrontBegin();
|
| - it != pass->quad_list.backToFrontEnd(); ++it) {
|
| + for (cc::QuadList::BackToFrontIterator it = pass->quad_list.BackToFrontBegin();
|
| + it != pass->quad_list.BackToFrontEnd(); ++it) {
|
| renderer.DoDrawQuad(drawingFrame, *it);
|
| }
|
| renderer.FinishDrawingQuadList();
|
|
|