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Side by Side Diff: cc/layers/delegated_renderer_layer_impl.cc

Issue 12676029: cc: Fix capitalization style in chromified files. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Created 7 years, 9 months ago
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1 // Copyright 2012 The Chromium Authors. All rights reserved. 1 // Copyright 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "cc/layers/delegated_renderer_layer_impl.h" 5 #include "cc/layers/delegated_renderer_layer_impl.h"
6 6
7 #include "base/bind.h" 7 #include "base/bind.h"
8 #include "cc/base/math_util.h" 8 #include "cc/base/math_util.h"
9 #include "cc/layers/append_quads_data.h" 9 #include "cc/layers/append_quads_data.h"
10 #include "cc/layers/quad_sink.h" 10 #include "cc/layers/quad_sink.h"
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151 render_passes_in_draw_order_.back()->damage_rect.Union(old_root_damage); 151 render_passes_in_draw_order_.back()->damage_rect.Union(old_root_damage);
152 } 152 }
153 153
154 void DelegatedRendererLayerImpl::ClearRenderPasses() { 154 void DelegatedRendererLayerImpl::ClearRenderPasses() {
155 // FIXME: Release the resources back to the nested compositor. 155 // FIXME: Release the resources back to the nested compositor.
156 render_passes_index_by_id_.clear(); 156 render_passes_index_by_id_.clear();
157 render_passes_in_draw_order_.clear(); 157 render_passes_in_draw_order_.clear();
158 } 158 }
159 159
160 scoped_ptr<LayerImpl> DelegatedRendererLayerImpl::CreateLayerImpl( 160 scoped_ptr<LayerImpl> DelegatedRendererLayerImpl::CreateLayerImpl(
161 LayerTreeImpl* treeImpl) { 161 LayerTreeImpl* tree_impl) {
162 return DelegatedRendererLayerImpl::Create(treeImpl, id()).PassAs<LayerImpl>(); 162 return DelegatedRendererLayerImpl::Create(tree_impl, id()).PassAs<LayerImpl>() ;
163 } 163 }
164 164
165 void DelegatedRendererLayerImpl::DidLoseOutputSurface() { 165 void DelegatedRendererLayerImpl::DidLoseOutputSurface() {
166 ClearRenderPasses(); 166 ClearRenderPasses();
167 ClearChildId(); 167 ClearChildId();
168 } 168 }
169 169
170 gfx::Transform DelegatedRendererLayerImpl::DelegatedFrameToLayerSpaceTransform( 170 gfx::Transform DelegatedRendererLayerImpl::DelegatedFrameToLayerSpaceTransform(
171 gfx::Size frame_size) const { 171 gfx::Size frame_size) const {
172 gfx::Size display_size = display_size_.IsEmpty() ? bounds() : display_size_; 172 gfx::Size display_size = display_size_.IsEmpty() ? bounds() : display_size_;
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189 RenderPass::Id DelegatedRendererLayerImpl::NextContributingRenderPassId( 189 RenderPass::Id DelegatedRendererLayerImpl::NextContributingRenderPassId(
190 RenderPass::Id previous) const { 190 RenderPass::Id previous) const {
191 return RenderPass::Id(previous.layer_id, previous.index + 1); 191 return RenderPass::Id(previous.layer_id, previous.index + 1);
192 } 192 }
193 193
194 RenderPass::Id DelegatedRendererLayerImpl::ConvertDelegatedRenderPassId( 194 RenderPass::Id DelegatedRendererLayerImpl::ConvertDelegatedRenderPassId(
195 RenderPass::Id delegated_render_pass_id) const { 195 RenderPass::Id delegated_render_pass_id) const {
196 base::hash_map<RenderPass::Id, int>::const_iterator found = 196 base::hash_map<RenderPass::Id, int>::const_iterator found =
197 render_passes_index_by_id_.find(delegated_render_pass_id); 197 render_passes_index_by_id_.find(delegated_render_pass_id);
198 DCHECK(found != render_passes_index_by_id_.end()); 198 DCHECK(found != render_passes_index_by_id_.end());
199 unsigned delegatedRenderPassIndex = found->second; 199 unsigned delegated_render_pass_index = found->second;
200 return RenderPass::Id(id(), IndexToId(delegatedRenderPassIndex)); 200 return RenderPass::Id(id(), IndexToId(delegated_render_pass_index));
201 } 201 }
202 202
203 void DelegatedRendererLayerImpl::AppendContributingRenderPasses( 203 void DelegatedRendererLayerImpl::AppendContributingRenderPasses(
204 RenderPassSink* render_pass_sink) { 204 RenderPassSink* render_pass_sink) {
205 DCHECK(HasContributingDelegatedRenderPasses()); 205 DCHECK(HasContributingDelegatedRenderPasses());
206 206
207 for (size_t i = 0; i < render_passes_in_draw_order_.size() - 1; ++i) { 207 for (size_t i = 0; i < render_passes_in_draw_order_.size() - 1; ++i) {
208 RenderPass::Id output_render_pass_id = 208 RenderPass::Id output_render_pass_id =
209 ConvertDelegatedRenderPassId(render_passes_in_draw_order_[i]->id); 209 ConvertDelegatedRenderPassId(render_passes_in_draw_order_[i]->id);
210 210
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223 return; 223 return;
224 224
225 RenderPass::Id target_render_pass_id = append_quads_data->renderPassId; 225 RenderPass::Id target_render_pass_id = append_quads_data->renderPassId;
226 226
227 const RenderPass* root_delegated_render_pass = 227 const RenderPass* root_delegated_render_pass =
228 render_passes_in_draw_order_.back(); 228 render_passes_in_draw_order_.back();
229 229
230 DCHECK(root_delegated_render_pass->output_rect.origin().IsOrigin()); 230 DCHECK(root_delegated_render_pass->output_rect.origin().IsOrigin());
231 gfx::Size frame_size = root_delegated_render_pass->output_rect.size(); 231 gfx::Size frame_size = root_delegated_render_pass->output_rect.size();
232 232
233 // If the index of the renderPassId is 0, then it is a renderPass generated 233 // If the index of the EenderPassId is 0, then it is a RenderPass generated
234 // for a layer in this compositor, not the delegated renderer. Then we want to 234 // for a layer in this compositor, not the delegated renderer. Then we want to
235 // merge our root renderPass with the target renderPass. Otherwise, it is some 235 // merge our root RenderPass with the target RenderPass. Otherwise, it is some
236 // renderPass which we added from the delegated renderer. 236 // RenderPass which we added from the delegated renderer.
237 bool should_merge_root_render_pass_with_target = !target_render_pass_id.index; 237 bool should_merge_root_render_pass_with_target = !target_render_pass_id.index;
238 if (should_merge_root_render_pass_with_target) { 238 if (should_merge_root_render_pass_with_target) {
239 // Verify that the renderPass we are appending to is created our 239 // Verify that the RenderPass we are appending to is created our
240 // renderTarget. 240 // render_target.
241 DCHECK(target_render_pass_id.layer_id == render_target()->id()); 241 DCHECK(target_render_pass_id.layer_id == render_target()->id());
242 242
243 AppendRenderPassQuads( 243 AppendRenderPassQuads(
244 quad_sink, append_quads_data, root_delegated_render_pass, frame_size); 244 quad_sink, append_quads_data, root_delegated_render_pass, frame_size);
245 } else { 245 } else {
246 // Verify that the renderPass we are appending to was created by us. 246 // Verify that the RenderPass we are appending to was created by us.
247 DCHECK(target_render_pass_id.layer_id == id()); 247 DCHECK(target_render_pass_id.layer_id == id());
248 248
249 int render_pass_index = IdToIndex(target_render_pass_id.index); 249 int render_pass_index = IdToIndex(target_render_pass_id.index);
250 const RenderPass* delegated_render_pass = 250 const RenderPass* delegated_render_pass =
251 render_passes_in_draw_order_[render_pass_index]; 251 render_passes_in_draw_order_[render_pass_index];
252 AppendRenderPassQuads( 252 AppendRenderPassQuads(
253 quad_sink, append_quads_data, delegated_render_pass, frame_size); 253 quad_sink, append_quads_data, delegated_render_pass, frame_size);
254 } 254 }
255 } 255 }
256 256
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341 void DelegatedRendererLayerImpl::ClearChildId() { 341 void DelegatedRendererLayerImpl::ClearChildId() {
342 if (!child_id_) 342 if (!child_id_)
343 return; 343 return;
344 344
345 ResourceProvider* resource_provider = layer_tree_impl()->resource_provider(); 345 ResourceProvider* resource_provider = layer_tree_impl()->resource_provider();
346 resource_provider->DestroyChild(child_id_); 346 resource_provider->DestroyChild(child_id_);
347 child_id_ = 0; 347 child_id_ = 0;
348 } 348 }
349 349
350 } // namespace cc 350 } // namespace cc
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