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Unified Diff: ui/base/ime/input_method_win.cc

Issue 1267483003: Combine the WM_CHAR with WM_KEY* for key event flow. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Created 5 years, 5 months ago
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« base/message_loop/message_pump_win.cc ('K') | « ui/base/ime/input_method_win.h ('k') | no next file » | no next file with comments »
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Index: ui/base/ime/input_method_win.cc
diff --git a/ui/base/ime/input_method_win.cc b/ui/base/ime/input_method_win.cc
index 7db88b6298a3aba4b56d8eff5902250e1a2f00de..c8869ae826d576c243119533048d22d3c3ac3078 100644
--- a/ui/base/ime/input_method_win.cc
+++ b/ui/base/ime/input_method_win.cc
@@ -32,8 +32,7 @@ InputMethodWin::InputMethodWin(internal::InputMethodDelegate* delegate,
accept_carriage_return_(false),
enabled_(false),
is_candidate_popup_open_(false),
- composing_window_handle_(NULL),
- suppress_next_char_(false) {
+ composing_window_handle_(NULL) {
SetDelegate(delegate);
}
@@ -104,9 +103,17 @@ void InputMethodWin::DispatchKeyEvent(ui::KeyEvent* event) {
return;
}
+ MSG msg;
+ std::vector<MSG> char_msgs;
const base::NativeEvent& native_key_event = event->native_event();
+ ::TranslateMessage(&native_key_event);
+ while (::PeekMessage(&msg, native_key_event.hwnd, WM_CHAR, WM_SYSCHAR,
James Su 2015/08/03 07:31:18 is it necessary to handle WM_DEADCHAR and WM_SYSDE
Shu Chen 2015/08/03 07:39:59 No, chrome nevers handles WM_DEADCHAR & WM_SYSDEAD
yukawa 2015/08/03 08:09:46 The fact that Chrome has never handled WM_DEADCHAR
Shu Chen 2015/08/04 08:18:42 What do you mean by removing WM_DEADCHAR? If you m
yukawa 2015/08/04 08:35:07 Ah, sorry I misunderstood this code. Can you leave
Shu Chen 2015/08/05 01:36:45 Done.
+ PM_REMOVE)) {
+ char_msgs.push_back(msg);
+ }
+
+ BOOL handled = FALSE;
if (native_key_event.message == WM_CHAR) {
- BOOL handled;
OnChar(native_key_event.hwnd, native_key_event.message,
native_key_event.wParam, native_key_event.lParam, &handled);
if (handled)
@@ -137,8 +144,14 @@ void InputMethodWin::DispatchKeyEvent(ui::KeyEvent* event) {
}
ui::EventDispatchDetails details = DispatchKeyEventPostIME(event);
- if (!details.dispatcher_destroyed)
- suppress_next_char_ = event->stopped_propagation();
+ if (details.dispatcher_destroyed || event->stopped_propagation())
James Su 2015/08/03 07:07:11 is it necessary to check details.target_destroyed?
Shu Chen 2015/08/04 08:18:42 Done.
+ return;
+
+ for (size_t i = 0; i < char_msgs.size(); ++i) {
+ msg = char_msgs[i];
+ if (msg.message == WM_CHAR || msg.message == WM_SYSCHAR)
+ OnChar(msg.hwnd, msg.message, msg.wParam, msg.lParam, &handled);
+ }
}
void InputMethodWin::OnTextInputTypeChanged(const TextInputClient* client) {
@@ -224,11 +237,6 @@ LRESULT InputMethodWin::OnChar(HWND window_handle,
*handled = TRUE;
- if (suppress_next_char_) {
- suppress_next_char_ = false;
- return 0;
- }
-
// We need to send character events to the focused text input client event if
// its text input type is ui::TEXT_INPUT_TYPE_NONE.
if (GetTextInputClient()) {
@@ -587,10 +595,6 @@ bool InputMethodWin::IsWindowFocused(const TextInputClient* client) const {
void InputMethodWin::DispatchFabricatedKeyEvent(ui::KeyEvent* event) {
if (event->is_char()) {
- if (suppress_next_char_) {
- suppress_next_char_ = false;
- return;
- }
if (GetTextInputClient()) {
GetTextInputClient()->InsertChar(
static_cast<base::char16>(event->key_code()),
« base/message_loop/message_pump_win.cc ('K') | « ui/base/ime/input_method_win.h ('k') | no next file » | no next file with comments »

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