Chromium Code Reviews| Index: tests/ChecksumTest.cpp |
| diff --git a/tests/ChecksumTest.cpp b/tests/ChecksumTest.cpp |
| index c2f2be2ae62d528c23a1ff3b0d5a2e4dac76a34a..6316e6343f186bb96b3a393deff6906b47c7311c 100644 |
| --- a/tests/ChecksumTest.cpp |
| +++ b/tests/ChecksumTest.cpp |
| @@ -1,142 +1,50 @@ |
| - |
| /* |
| * Copyright 2012 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| -#include "Test.h" |
| #include "SkChecksum.h" |
| +#include "SkRandom.h" |
| +#include "Test.h" |
| +#include "TestClassDef.h" |
| -// Word size that is large enough to hold results of any checksum type. |
| -typedef uint64_t checksum_result; |
| - |
| -namespace skiatest { |
| - class ChecksumTestClass : public Test { |
| - public: |
| - static Test* Factory(void*) {return SkNEW(ChecksumTestClass); } |
| - protected: |
| - virtual void onGetName(SkString* name) { name->set("Checksum"); } |
| - virtual void onRun(Reporter* reporter) { |
| - this->fReporter = reporter; |
| - RunTest(); |
| - } |
| - private: |
| - enum Algorithm { |
| - kSkChecksum, |
| - kMurmur3, |
| - }; |
| - |
| - // Call Compute(data, size) on the appropriate checksum algorithm, |
| - // depending on this->fWhichAlgorithm. |
| - checksum_result ComputeChecksum(const char *data, size_t size) { |
| - switch(fWhichAlgorithm) { |
| - case kSkChecksum: |
| - REPORTER_ASSERT_MESSAGE(fReporter, |
| - reinterpret_cast<uintptr_t>(data) % 4 == 0, |
| - "test data pointer is not 32-bit aligned"); |
| - REPORTER_ASSERT_MESSAGE(fReporter, SkIsAlign4(size), |
| - "test data size is not 32-bit aligned"); |
| - return SkChecksum::Compute(reinterpret_cast<const uint32_t *>(data), size); |
| - case kMurmur3: |
| - REPORTER_ASSERT_MESSAGE(fReporter, |
| - reinterpret_cast<uintptr_t>(data) % 4 == 0, |
| - "test data pointer is not 32-bit aligned"); |
| - REPORTER_ASSERT_MESSAGE(fReporter, SkIsAlign4(size), |
| - "test data size is not 32-bit aligned"); |
| - return SkChecksum::Murmur3(reinterpret_cast<const uint32_t *>(data), size); |
| - default: |
| - SkString message("fWhichAlgorithm has unknown value "); |
| - message.appendf("%d", fWhichAlgorithm); |
| - fReporter->reportFailed(message); |
| - } |
| - // we never get here |
| - return 0; |
| - } |
| - |
| - // Confirm that the checksum algorithm (specified by fWhichAlgorithm) |
| - // generates the same results if called twice over the same data. |
| - void TestChecksumSelfConsistency(size_t buf_size) { |
| - SkAutoMalloc storage(buf_size); |
| - char* ptr = reinterpret_cast<char *>(storage.get()); |
| - |
| - REPORTER_ASSERT(fReporter, |
| - GetTestDataChecksum(8, 0) == |
| - GetTestDataChecksum(8, 0)); |
| - REPORTER_ASSERT(fReporter, |
| - GetTestDataChecksum(8, 0) != |
| - GetTestDataChecksum(8, 1)); |
| - |
| - sk_bzero(ptr, buf_size); |
| - checksum_result prev = 0; |
| - |
| - // assert that as we change values (from 0 to non-zero) in |
| - // our buffer, we get a different value |
| - for (size_t i = 0; i < buf_size; ++i) { |
| - ptr[i] = (i & 0x7f) + 1; // need some non-zero value here |
| - |
| - // Try checksums of different-sized chunks, but always |
| - // 32-bit aligned and big enough to contain all the |
| - // nonzero bytes. (Remaining bytes will still be zero |
| - // from the initial sk_bzero() call.) |
| - size_t checksum_size = (((i/4)+1)*4); |
| - REPORTER_ASSERT(fReporter, checksum_size <= buf_size); |
| - |
| - checksum_result curr = ComputeChecksum(ptr, checksum_size); |
| - REPORTER_ASSERT(fReporter, prev != curr); |
| - checksum_result again = ComputeChecksum(ptr, checksum_size); |
| - REPORTER_ASSERT(fReporter, again == curr); |
| - prev = curr; |
| - } |
| - } |
| - |
| - // Return the checksum of a buffer of bytes 'len' long. |
| - // The pattern of values within the buffer will be consistent |
| - // for every call, based on 'seed'. |
| - checksum_result GetTestDataChecksum(size_t len, char seed=0) { |
| - SkAutoMalloc storage(len); |
| - char* start = reinterpret_cast<char *>(storage.get()); |
| - char* ptr = start; |
| - for (size_t i = 0; i < len; ++i) { |
| - *ptr++ = ((seed+i) & 0x7f); |
| - } |
| - checksum_result result = ComputeChecksum(start, len); |
| - return result; |
| - } |
| - |
| - void RunTest() { |
| - const Algorithm algorithms[] = { kSkChecksum, kMurmur3 }; |
| - for (size_t i = 0; i < SK_ARRAY_COUNT(algorithms); i++) { |
| - fWhichAlgorithm = algorithms[i]; |
| - |
| - // Test self-consistency of checksum algorithms. |
| - TestChecksumSelfConsistency(128); |
| +// Murmur3 has an optional third seed argument, so we wrap it to fit a uniform type. |
| +static uint32_t murmur_noseed(const uint32_t* d, size_t l) { return SkChecksum::Murmur3(d, l); } |
| - // Test checksum results that should be consistent across |
| - // versions and platforms. |
| - REPORTER_ASSERT(fReporter, ComputeChecksum(NULL, 0) == 0); |
| +#define ASSERT(x) REPORTER_ASSERT(r, x) |
| - const bool colision1 = GetTestDataChecksum(128) == GetTestDataChecksum(256); |
| - const bool colision2 = GetTestDataChecksum(132) == GetTestDataChecksum(260); |
| - if (fWhichAlgorithm == kSkChecksum) { |
| - // TODO: note the weakness exposed by these collisions... |
| - // We need to improve the SkChecksum algorithm. |
| - // We would prefer that these asserts FAIL! |
| - // Filed as https://code.google.com/p/skia/issues/detail?id=981 |
| - // ('SkChecksum algorithm allows for way too many collisions') |
| - REPORTER_ASSERT(fReporter, colision1); |
| - REPORTER_ASSERT(fReporter, colision2); |
| - } else { |
| - REPORTER_ASSERT(fReporter, !colision1); |
| - REPORTER_ASSERT(fReporter, !colision2); |
| - } |
| - } |
| - } |
| - |
| - Reporter* fReporter; |
| - Algorithm fWhichAlgorithm; |
| +DEF_TEST(Checksum, r) { |
| + // Algorithms to test. They're currently all uint32_t(const uint32_t*, size_t). |
| + uint32_t(*kAlgorithms[])(const uint32_t*, size_t) = { |
|
tfarina
2014/01/08 18:32:40
array of pointers to functions, the beauty of C :)
mtklein
2014/01/08 18:41:55
Yeah, this always takes me forever to remember how
bungeman-skia
2014/01/09 16:08:33
I know that doing this inline is awesome and all,
mtklein
2014/01/09 16:21:46
Done.
|
| + &SkChecksum::Compute, |
| + &murmur_noseed, |
| }; |
| - static TestRegistry gReg(ChecksumTestClass::Factory); |
| + // Put 128 random bytes into two identical buffers. Any multiple of 4 will do. |
| + const size_t kBytes = 128; |
| + SkRandom rand; |
| + uint32_t data[kBytes/4], tweaked[kBytes/4]; |
| + for (size_t i = 0; i < SK_ARRAY_COUNT(tweaked); i++) data[i] = tweaked[i] = rand.nextU(); |
|
tfarina
2014/01/08 18:32:40
ok, you put random numbers in an array of 32 eleme
bungeman-skia
2014/01/09 16:08:33
The magic of putting this all on one line is almos
mtklein
2014/01/09 16:21:46
Done.
|
| + |
| + // Test each algorithm. |
| + for (size_t i = 0; i < SK_ARRAY_COUNT(kAlgorithms); i++) { |
|
tfarina
2014/01/08 18:32:40
then you iterate through the array of function poi
bungeman-skia
2014/01/09 16:08:33
Totally ocd, but the post increment makes me wince
mtklein
2014/01/09 16:21:46
Done.
|
| + // Hash of NULL is always 0. |
| + ASSERT(kAlgorithms[i](NULL, 0) == 0); |
|
bungeman-skia
2014/01/09 16:08:33
There's a lot of kAlgorithms[i] going on here, can
mtklein
2014/01/09 16:21:46
Done.
|
| + |
| + const uint32_t hash = kAlgorithms[i](data, kBytes); |
|
tfarina
2014/01/08 18:32:40
so you call the algorithm to hash the data and sto
|
| + // Should be deterministic. |
| + ASSERT(hash == kAlgorithms[i](data, kBytes)); |
|
tfarina
2014/01/08 18:32:40
make sure it will always return the same hash for
|
| + |
| + // Changing any one element should change the hash. |
|
tfarina
2014/01/08 18:32:40
"any one element", that is hard to translate to my
mtklein
2014/01/08 18:41:55
"any single element"? The idea is that we have [
|
| + for (size_t j = 0; j < SK_ARRAY_COUNT(tweaked); j++) { |
| + const uint32_t saved = tweaked[j]; |
| + tweaked[j] = rand.nextU(); |
|
tfarina
2014/01/08 18:32:40
ok, so here you are changing the data you have pre
|
| + const uint32_t tweakedHash = kAlgorithms[i](tweaked, kBytes); |
|
tfarina
2014/01/08 18:32:40
then you call the algorithm again, to obtain a new
|
| + ASSERT(tweakedHash != hash); |
|
tfarina
2014/01/08 18:32:40
and it should be different for the original hash,
|
| + ASSERT(tweakedHash == kAlgorithms[i](tweaked, kBytes)); |
|
tfarina
2014/01/08 18:32:40
then you hash again to make sure the algorithm is
|
| + tweaked[j] = saved; |
|
tfarina
2014/01/08 18:32:40
and restore the original value (that part I didn't
mtklein
2014/01/08 18:41:55
Not strictly necessary, but we want to make sure w
|
| + } |
| + } |
| } |