Index: mojo/apps/js/main.js |
diff --git a/mojo/apps/js/main.js b/mojo/apps/js/main.js |
index 9d39e7cc38aa0187f450cc78fa3a9a2c91916718..d5483f75112762112b3041d0af55438682240bfc 100644 |
--- a/mojo/apps/js/main.js |
+++ b/mojo/apps/js/main.js |
@@ -4,6 +4,7 @@ |
define([ |
'console', |
+ 'timer', |
'mojo/apps/js/bindings/connector', |
'mojo/apps/js/bindings/core', |
'mojo/apps/js/bindings/gl', |
@@ -12,6 +13,7 @@ define([ |
'mojom/gles2', |
'mojom/shell', |
], function(console, |
+ timer, |
connector, |
core, |
gljs, |
@@ -41,6 +43,18 @@ define([ |
this.m = new Float32Array(16); |
} |
+ ESMatrix.prototype.getIndex = function(x, y) { |
+ return x * 4 + y; |
+ } |
+ |
+ ESMatrix.prototype.set = function(x, y, v) { |
+ this.m[this.getIndex(x, y)] = v; |
+ }; |
+ |
+ ESMatrix.prototype.get = function(x, y) { |
+ return this.m[this.getIndex(x, y)]; |
+ }; |
+ |
ESMatrix.prototype.loadZero = function() { |
for (var i = 0; i < this.m.length; i++) { |
this.m[i] = 0; |
@@ -50,8 +64,131 @@ define([ |
ESMatrix.prototype.loadIdentity = function() { |
this.loadZero(); |
for (var i = 0; i < 4; i++) { |
- this.m[i*4+i] = 1; |
+ this.set(i, i, 1); |
+ } |
+ }; |
+ |
+ ESMatrix.prototype.multiply = function(a, b) { |
+ var result = new ESMatrix(); |
+ for (var i = 0; i < 4; i++) { |
+ result.set(i, 0, |
+ (a.get(i, 0) * b.get(0, 0)) + |
+ (a.get(i, 1) * b.get(1, 0)) + |
+ (a.get(i, 2) * b.get(2, 0)) + |
+ (a.get(i, 3) * b.get(3, 0))); |
+ |
+ result.set(i, 1, |
+ (a.get(i, 0) * b.get(0, 1)) + |
+ (a.get(i, 1) * b.get(1, 1)) + |
+ (a.get(i, 2) * b.get(2, 1)) + |
+ (a.get(i, 3) * b.get(3, 1))); |
+ |
+ result.set(i, 2, |
+ (a.get(i, 0) * b.get(0, 2)) + |
+ (a.get(i, 1) * b.get(1, 2)) + |
+ (a.get(i, 2) * b.get(2, 2)) + |
+ (a.get(i, 3) * b.get(3, 2))); |
+ |
+ result.set(i, 3, |
+ (a.get(i, 0) * b.get(0, 3)) + |
+ (a.get(i, 1) * b.get(1, 3)) + |
+ (a.get(i, 2) * b.get(2, 3)) + |
+ (a.get(i, 3) * b.get(3, 3))); |
+ } |
+ for (var i = 0; i < result.m.length; i++) { |
+ this.m[i] = result.m[i]; |
+ } |
+ }; |
+ |
+ ESMatrix.prototype.frustrum = function(left, right, bottom, top, nearZ, |
+ farZ) { |
+ var deltaX = right - left; |
+ var deltaY = top - bottom; |
+ var deltaZ = farZ - nearZ; |
+ |
+ if (nearZ < 0 || farZ < 0 || deltaZ < 0 || deltaY < 0 || deltaX < 0) { |
+ return; |
+ } |
+ |
+ var frust = new ESMatrix(); |
+ frust.set(0, 0, 2 * nearZ / deltaX); |
+ |
+ frust.set(1, 1, 2 * nearZ / deltaY); |
+ |
+ frust.set(2, 0, (right + left) / deltaX); |
+ frust.set(2, 1, (top + bottom) / deltaY); |
+ frust.set(2, 2, -(nearZ + farZ) / deltaZ); |
+ frust.set(2, 3, -1); |
+ |
+ frust.set(3, 2, -2 * nearZ * farZ / deltaZ); |
+ |
+ this.multiply(frust, this); |
+ }; |
+ |
+ ESMatrix.prototype.perspective = function(fovY, aspect, nearZ, farZ) { |
+ var frustrumH = Math.tan(fovY / 360 * Math.PI) * nearZ; |
+ var frustrumW = frustrumH * aspect; |
+ this.frustrum(-frustrumW, frustrumW, -frustrumH, frustrumH, nearZ, farZ); |
+ }; |
+ |
+ ESMatrix.prototype.translate = function(tx, ty, tz) { |
+ this.set(3, 0, this.get(3, 0) + this.get(0, 0) * |
+ tx + this.get(1, 0) * ty + this.get(2, 0) * tz); |
+ this.set(3, 1, this.get(3, 1) + this.get(0, 1) * |
+ tx + this.get(1, 1) * ty + this.get(2, 1) * tz); |
+ this.set(3, 2, this.get(3, 2) + this.get(0, 2) * |
+ tx + this.get(1, 2) * ty + this.get(2, 2) * tz); |
+ this.set(3, 3, this.get(3, 3) + this.get(0, 3) * |
+ tx + this.get(1, 3) * ty + this.get(2, 3) * tz); |
+ }; |
+ |
+ ESMatrix.prototype.rotate = function(angle, x, y, z) { |
+ var mag = Math.sqrt(x * x + y * y + z * z); |
+ var sinAngle = Math.sin(angle * Math.PI / 180); |
+ var cosAngle = Math.cos(angle * Math.PI / 180); |
+ if (mag <= 0) { |
+ return; |
} |
+ |
+ var xx, yy, zz, xy, yz, zx, xs, ys, zs, oneMinusCos; |
+ var rotation = new ESMatrix(); |
+ |
+ x /= mag; |
+ y /= mag; |
+ z /= mag; |
+ |
+ xx = x * x; |
+ yy = y * y; |
+ zz = z * z; |
+ xy = x * y; |
+ yz = y * z; |
+ zx = z * x; |
+ xs = x * sinAngle; |
+ ys = y * sinAngle; |
+ zs = z * sinAngle; |
+ oneMinusCos = 1 - cosAngle; |
+ |
+ rotation.set(0, 0, (oneMinusCos * xx) + cosAngle); |
+ rotation.set(0, 1, (oneMinusCos * xy) - zs); |
+ rotation.set(0, 2, (oneMinusCos * zx) + ys); |
+ rotation.set(0, 3, 0); |
+ |
+ rotation.set(1, 0, (oneMinusCos * xy) + zs); |
+ rotation.set(1, 1, (oneMinusCos * yy) + cosAngle); |
+ rotation.set(1, 2, (oneMinusCos * yz) - xs); |
+ rotation.set(1, 3, 0); |
+ |
+ rotation.set(2, 0, (oneMinusCos * zx) - ys); |
+ rotation.set(2, 1, (oneMinusCos * yz) + xs); |
+ rotation.set(2, 2, (oneMinusCos * zz) + cosAngle); |
+ rotation.set(2, 3, 0); |
+ |
+ rotation.set(3, 0, 0); |
+ rotation.set(3, 1, 0); |
+ rotation.set(3, 2, 0); |
+ rotation.set(3, 3, 1); |
+ |
+ this.multiply(rotation, this); |
}; |
function loadProgram(gl) { |
@@ -139,19 +276,6 @@ define([ |
return cubeIndices.length; |
} |
- function drawCube(gl, width, height, program, positionLocation, mvpLocation, |
- numIndices, mvpMatrix) { |
- gl.viewport(0, 0, width, height); |
- gl.clear(gl.COLOR_BUFFER_BIT); |
- gl.useProgram(program); |
- gl.bindBuffer(gl.ARRAY_BUFFER, vboVertices); |
- gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, vboIndices); |
- gl.vertexAttribPointer(positionLocation, 3, gl.FLOAT, false, 12, 0); |
- gl.enableVertexAttribArray(positionLocation); |
- gl.uniformMatrix4fv(mvpLocation, false, mvpMatrix.m); |
- gl.drawElements(gl.TRIANGLES, numIndices, gl.UNSIGNED_SHORT, 0); |
- } |
- |
function SampleApp(shell) { |
this.shell_ = shell; |
@@ -189,6 +313,8 @@ define([ |
function GLES2ClientImpl(remote) { |
this.remote_ = remote; |
+ this.lastTime_ = Date.now(); |
+ this.angle_ = 45; |
} |
GLES2ClientImpl.prototype = |
Object.create(gles2.GLES2ClientStub.prototype); |
@@ -196,18 +322,63 @@ define([ |
GLES2ClientImpl.prototype.didCreateContext = function(encoded, |
width, |
height) { |
- var gl = new gljs.Context(encoded, width, height); |
- var program = loadProgram(gl); |
- var positionLocation = gl.getAttribLocation(program, 'a_position'); |
- var mvpLocation = gl.getUniformLocation(program, 'u_mvpMatrix'); |
- var numIndices = generateCube(gl); |
- var mvpMatrix = new ESMatrix(); |
- |
- gl.clearColor(0, 0, 0, 0); |
- mvpMatrix.loadIdentity(); |
- drawCube(gl, width, height, program, positionLocation, mvpLocation, |
- numIndices, mvpMatrix); |
- gl.swapBuffers(); |
+ this.width_ = width; |
+ this.height_ = height; |
+ this.gl_ = new gljs.Context(encoded, width, height); |
+ this.program_ = loadProgram(this.gl_); |
+ this.positionLocation_ = |
+ this.gl_.getAttribLocation(this.program_, 'a_position'); |
+ this.mvpLocation_ = |
+ this.gl_.getUniformLocation(this.program_, 'u_mvpMatrix'); |
+ this.numIndices_ = generateCube(this.gl_); |
+ this.mvpMatrix_ = new ESMatrix(); |
+ this.mvpMatrix_.loadIdentity(); |
+ |
+ this.gl_.clearColor(0, 0, 0, 0); |
+ this.timer_ = timer.createRepeating(16, this.handleTimer.bind(this)); |
+ }; |
+ |
+ GLES2ClientImpl.prototype.drawCube = function() { |
+ this.gl_.viewport(0, 0, this.width_, this.height_); |
+ this.gl_.clear(this.gl_.COLOR_BUFFER_BIT); |
+ this.gl_.useProgram(this.program_); |
+ this.gl_.bindBuffer(this.gl_.ARRAY_BUFFER, vboVertices); |
+ this.gl_.bindBuffer(this.gl_.ELEMENT_ARRAY_BUFFER, vboIndices); |
+ this.gl_.vertexAttribPointer(this.positionLocation_, 3, this.gl_.FLOAT, |
+ false, 12, 0); |
+ this.gl_.enableVertexAttribArray(this.positionLocation_); |
+ this.gl_.uniformMatrix4fv(this.mvpLocation_, false, this.mvpMatrix_.m); |
+ this.gl_.drawElements(this.gl_.TRIANGLES, this.numIndices_, |
+ this.gl_.UNSIGNED_SHORT, 0); |
+ this.gl_.swapBuffers(); |
+ }; |
+ |
+ GLES2ClientImpl.prototype.handleTimer = function() { |
+ var now = Date.now(); |
+ var timeDelta = Date.now() - this.lastTime_; |
+ this.lastTime_ = now; |
+ |
+ this.angle_ += this.getRotationForTimeDelgate(timeDelta); |
+ this.angle_ = this.angle_ % 360; |
+ |
+ var aspect = this.width_ / this.height_; |
+ |
+ var perspective = new ESMatrix(); |
+ perspective.loadIdentity(); |
+ perspective.perspective(60, aspect, 1, 20); |
+ |
+ var modelView = new ESMatrix(); |
+ modelView.loadIdentity(); |
+ modelView.translate(0, 0, -2); |
+ modelView.rotate(this.angle_, 1, 0, 1); |
+ |
+ this.mvpMatrix_.multiply(modelView, perspective); |
+ |
+ this.drawCube(); |
+ }; |
+ |
+ GLES2ClientImpl.prototype.getRotationForTimeDelgate = function(timeDelta) { |
+ return timeDelta * .04; |
}; |
GLES2ClientImpl.prototype.contextLost = function() { |