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Unified Diff: mojo/apps/js/main.js

Issue 126743002: Make the cube spin in the JS mojo app. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: thinger Created 6 years, 11 months ago
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Index: mojo/apps/js/main.js
diff --git a/mojo/apps/js/main.js b/mojo/apps/js/main.js
index 9d39e7cc38aa0187f450cc78fa3a9a2c91916718..d5483f75112762112b3041d0af55438682240bfc 100644
--- a/mojo/apps/js/main.js
+++ b/mojo/apps/js/main.js
@@ -4,6 +4,7 @@
define([
'console',
+ 'timer',
'mojo/apps/js/bindings/connector',
'mojo/apps/js/bindings/core',
'mojo/apps/js/bindings/gl',
@@ -12,6 +13,7 @@ define([
'mojom/gles2',
'mojom/shell',
], function(console,
+ timer,
connector,
core,
gljs,
@@ -41,6 +43,18 @@ define([
this.m = new Float32Array(16);
}
+ ESMatrix.prototype.getIndex = function(x, y) {
+ return x * 4 + y;
+ }
+
+ ESMatrix.prototype.set = function(x, y, v) {
+ this.m[this.getIndex(x, y)] = v;
+ };
+
+ ESMatrix.prototype.get = function(x, y) {
+ return this.m[this.getIndex(x, y)];
+ };
+
ESMatrix.prototype.loadZero = function() {
for (var i = 0; i < this.m.length; i++) {
this.m[i] = 0;
@@ -50,8 +64,131 @@ define([
ESMatrix.prototype.loadIdentity = function() {
this.loadZero();
for (var i = 0; i < 4; i++) {
- this.m[i*4+i] = 1;
+ this.set(i, i, 1);
+ }
+ };
+
+ ESMatrix.prototype.multiply = function(a, b) {
+ var result = new ESMatrix();
+ for (var i = 0; i < 4; i++) {
+ result.set(i, 0,
+ (a.get(i, 0) * b.get(0, 0)) +
+ (a.get(i, 1) * b.get(1, 0)) +
+ (a.get(i, 2) * b.get(2, 0)) +
+ (a.get(i, 3) * b.get(3, 0)));
+
+ result.set(i, 1,
+ (a.get(i, 0) * b.get(0, 1)) +
+ (a.get(i, 1) * b.get(1, 1)) +
+ (a.get(i, 2) * b.get(2, 1)) +
+ (a.get(i, 3) * b.get(3, 1)));
+
+ result.set(i, 2,
+ (a.get(i, 0) * b.get(0, 2)) +
+ (a.get(i, 1) * b.get(1, 2)) +
+ (a.get(i, 2) * b.get(2, 2)) +
+ (a.get(i, 3) * b.get(3, 2)));
+
+ result.set(i, 3,
+ (a.get(i, 0) * b.get(0, 3)) +
+ (a.get(i, 1) * b.get(1, 3)) +
+ (a.get(i, 2) * b.get(2, 3)) +
+ (a.get(i, 3) * b.get(3, 3)));
+ }
+ for (var i = 0; i < result.m.length; i++) {
+ this.m[i] = result.m[i];
+ }
+ };
+
+ ESMatrix.prototype.frustrum = function(left, right, bottom, top, nearZ,
+ farZ) {
+ var deltaX = right - left;
+ var deltaY = top - bottom;
+ var deltaZ = farZ - nearZ;
+
+ if (nearZ < 0 || farZ < 0 || deltaZ < 0 || deltaY < 0 || deltaX < 0) {
+ return;
+ }
+
+ var frust = new ESMatrix();
+ frust.set(0, 0, 2 * nearZ / deltaX);
+
+ frust.set(1, 1, 2 * nearZ / deltaY);
+
+ frust.set(2, 0, (right + left) / deltaX);
+ frust.set(2, 1, (top + bottom) / deltaY);
+ frust.set(2, 2, -(nearZ + farZ) / deltaZ);
+ frust.set(2, 3, -1);
+
+ frust.set(3, 2, -2 * nearZ * farZ / deltaZ);
+
+ this.multiply(frust, this);
+ };
+
+ ESMatrix.prototype.perspective = function(fovY, aspect, nearZ, farZ) {
+ var frustrumH = Math.tan(fovY / 360 * Math.PI) * nearZ;
+ var frustrumW = frustrumH * aspect;
+ this.frustrum(-frustrumW, frustrumW, -frustrumH, frustrumH, nearZ, farZ);
+ };
+
+ ESMatrix.prototype.translate = function(tx, ty, tz) {
+ this.set(3, 0, this.get(3, 0) + this.get(0, 0) *
+ tx + this.get(1, 0) * ty + this.get(2, 0) * tz);
+ this.set(3, 1, this.get(3, 1) + this.get(0, 1) *
+ tx + this.get(1, 1) * ty + this.get(2, 1) * tz);
+ this.set(3, 2, this.get(3, 2) + this.get(0, 2) *
+ tx + this.get(1, 2) * ty + this.get(2, 2) * tz);
+ this.set(3, 3, this.get(3, 3) + this.get(0, 3) *
+ tx + this.get(1, 3) * ty + this.get(2, 3) * tz);
+ };
+
+ ESMatrix.prototype.rotate = function(angle, x, y, z) {
+ var mag = Math.sqrt(x * x + y * y + z * z);
+ var sinAngle = Math.sin(angle * Math.PI / 180);
+ var cosAngle = Math.cos(angle * Math.PI / 180);
+ if (mag <= 0) {
+ return;
}
+
+ var xx, yy, zz, xy, yz, zx, xs, ys, zs, oneMinusCos;
+ var rotation = new ESMatrix();
+
+ x /= mag;
+ y /= mag;
+ z /= mag;
+
+ xx = x * x;
+ yy = y * y;
+ zz = z * z;
+ xy = x * y;
+ yz = y * z;
+ zx = z * x;
+ xs = x * sinAngle;
+ ys = y * sinAngle;
+ zs = z * sinAngle;
+ oneMinusCos = 1 - cosAngle;
+
+ rotation.set(0, 0, (oneMinusCos * xx) + cosAngle);
+ rotation.set(0, 1, (oneMinusCos * xy) - zs);
+ rotation.set(0, 2, (oneMinusCos * zx) + ys);
+ rotation.set(0, 3, 0);
+
+ rotation.set(1, 0, (oneMinusCos * xy) + zs);
+ rotation.set(1, 1, (oneMinusCos * yy) + cosAngle);
+ rotation.set(1, 2, (oneMinusCos * yz) - xs);
+ rotation.set(1, 3, 0);
+
+ rotation.set(2, 0, (oneMinusCos * zx) - ys);
+ rotation.set(2, 1, (oneMinusCos * yz) + xs);
+ rotation.set(2, 2, (oneMinusCos * zz) + cosAngle);
+ rotation.set(2, 3, 0);
+
+ rotation.set(3, 0, 0);
+ rotation.set(3, 1, 0);
+ rotation.set(3, 2, 0);
+ rotation.set(3, 3, 1);
+
+ this.multiply(rotation, this);
};
function loadProgram(gl) {
@@ -139,19 +276,6 @@ define([
return cubeIndices.length;
}
- function drawCube(gl, width, height, program, positionLocation, mvpLocation,
- numIndices, mvpMatrix) {
- gl.viewport(0, 0, width, height);
- gl.clear(gl.COLOR_BUFFER_BIT);
- gl.useProgram(program);
- gl.bindBuffer(gl.ARRAY_BUFFER, vboVertices);
- gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, vboIndices);
- gl.vertexAttribPointer(positionLocation, 3, gl.FLOAT, false, 12, 0);
- gl.enableVertexAttribArray(positionLocation);
- gl.uniformMatrix4fv(mvpLocation, false, mvpMatrix.m);
- gl.drawElements(gl.TRIANGLES, numIndices, gl.UNSIGNED_SHORT, 0);
- }
-
function SampleApp(shell) {
this.shell_ = shell;
@@ -189,6 +313,8 @@ define([
function GLES2ClientImpl(remote) {
this.remote_ = remote;
+ this.lastTime_ = Date.now();
+ this.angle_ = 45;
}
GLES2ClientImpl.prototype =
Object.create(gles2.GLES2ClientStub.prototype);
@@ -196,18 +322,63 @@ define([
GLES2ClientImpl.prototype.didCreateContext = function(encoded,
width,
height) {
- var gl = new gljs.Context(encoded, width, height);
- var program = loadProgram(gl);
- var positionLocation = gl.getAttribLocation(program, 'a_position');
- var mvpLocation = gl.getUniformLocation(program, 'u_mvpMatrix');
- var numIndices = generateCube(gl);
- var mvpMatrix = new ESMatrix();
-
- gl.clearColor(0, 0, 0, 0);
- mvpMatrix.loadIdentity();
- drawCube(gl, width, height, program, positionLocation, mvpLocation,
- numIndices, mvpMatrix);
- gl.swapBuffers();
+ this.width_ = width;
+ this.height_ = height;
+ this.gl_ = new gljs.Context(encoded, width, height);
+ this.program_ = loadProgram(this.gl_);
+ this.positionLocation_ =
+ this.gl_.getAttribLocation(this.program_, 'a_position');
+ this.mvpLocation_ =
+ this.gl_.getUniformLocation(this.program_, 'u_mvpMatrix');
+ this.numIndices_ = generateCube(this.gl_);
+ this.mvpMatrix_ = new ESMatrix();
+ this.mvpMatrix_.loadIdentity();
+
+ this.gl_.clearColor(0, 0, 0, 0);
+ this.timer_ = timer.createRepeating(16, this.handleTimer.bind(this));
+ };
+
+ GLES2ClientImpl.prototype.drawCube = function() {
+ this.gl_.viewport(0, 0, this.width_, this.height_);
+ this.gl_.clear(this.gl_.COLOR_BUFFER_BIT);
+ this.gl_.useProgram(this.program_);
+ this.gl_.bindBuffer(this.gl_.ARRAY_BUFFER, vboVertices);
+ this.gl_.bindBuffer(this.gl_.ELEMENT_ARRAY_BUFFER, vboIndices);
+ this.gl_.vertexAttribPointer(this.positionLocation_, 3, this.gl_.FLOAT,
+ false, 12, 0);
+ this.gl_.enableVertexAttribArray(this.positionLocation_);
+ this.gl_.uniformMatrix4fv(this.mvpLocation_, false, this.mvpMatrix_.m);
+ this.gl_.drawElements(this.gl_.TRIANGLES, this.numIndices_,
+ this.gl_.UNSIGNED_SHORT, 0);
+ this.gl_.swapBuffers();
+ };
+
+ GLES2ClientImpl.prototype.handleTimer = function() {
+ var now = Date.now();
+ var timeDelta = Date.now() - this.lastTime_;
+ this.lastTime_ = now;
+
+ this.angle_ += this.getRotationForTimeDelgate(timeDelta);
+ this.angle_ = this.angle_ % 360;
+
+ var aspect = this.width_ / this.height_;
+
+ var perspective = new ESMatrix();
+ perspective.loadIdentity();
+ perspective.perspective(60, aspect, 1, 20);
+
+ var modelView = new ESMatrix();
+ modelView.loadIdentity();
+ modelView.translate(0, 0, -2);
+ modelView.rotate(this.angle_, 1, 0, 1);
+
+ this.mvpMatrix_.multiply(modelView, perspective);
+
+ this.drawCube();
+ };
+
+ GLES2ClientImpl.prototype.getRotationForTimeDelgate = function(timeDelta) {
+ return timeDelta * .04;
};
GLES2ClientImpl.prototype.contextLost = function() {
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