| Index: src/image/SkImage_Gpu.h
|
| diff --git a/src/image/SkImage_Gpu.h b/src/image/SkImage_Gpu.h
|
| index df26f82b74e2e9a8a1bc720ce198a2a828b6311c..4c7ebd6f7185aef5c4d36c5157ba18982c48943f 100644
|
| --- a/src/image/SkImage_Gpu.h
|
| +++ b/src/image/SkImage_Gpu.h
|
| @@ -23,8 +23,8 @@ public:
|
| * An "image" can be a subset/window into a larger texture, so we explicit take the
|
| * width and height.
|
| */
|
| - SkImage_Gpu(int w, int h, SkAlphaType, GrTexture*, int sampleCountForNewSurfaces,
|
| - SkSurface::Budgeted);
|
| + SkImage_Gpu(int w, int h, uint32_t uniqueID, SkAlphaType, GrTexture*,
|
| + int sampleCountForNewSurfaces, SkSurface::Budgeted);
|
|
|
| void applyBudgetDecision() const {
|
| GrTexture* tex = this->getTexture();
|
|
|