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1 /* | 1 /* |
2 * Copyright 2012 Google Inc. | 2 * Copyright 2012 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #ifndef GrGLShaderBuilder_DEFINED | 8 #ifndef GrGLShaderBuilder_DEFINED |
9 #define GrGLShaderBuilder_DEFINED | 9 #define GrGLShaderBuilder_DEFINED |
10 | 10 |
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77 | 77 |
78 enum ShaderType { | 78 enum ShaderType { |
79 kVertex_ShaderType = 0x1, | 79 kVertex_ShaderType = 0x1, |
80 kGeometry_ShaderType = 0x2, | 80 kGeometry_ShaderType = 0x2, |
81 kFragment_ShaderType = 0x4, | 81 kFragment_ShaderType = 0x4, |
82 }; | 82 }; |
83 | 83 |
84 GrGLShaderBuilder(const GrGLContextInfo&, GrGLUniformManager&, bool explicit
LocalCoords); | 84 GrGLShaderBuilder(const GrGLContextInfo&, GrGLUniformManager&, bool explicit
LocalCoords); |
85 | 85 |
86 /** | 86 /** |
| 87 * Use of these features may require a GLSL extension to be enabled. Shaders
may not compile |
| 88 * if code is added that uses one of these features without calling enableFe
ature() |
| 89 */ |
| 90 enum GLSLFeature { |
| 91 kStandardDerivatives_GLSLFeature = 0, |
| 92 |
| 93 kLastGLSLFeature = kStandardDerivatives_GLSLFeature |
| 94 }; |
| 95 |
| 96 /** |
| 97 * If the feature is supported then true is returned and any necessary #exte
nsion declarations |
| 98 * are added to the shaders. If the feature is not supported then false will
be returned. |
| 99 */ |
| 100 bool enableFeature(GLSLFeature); |
| 101 |
| 102 /** |
87 * Called by GrGLEffects to add code to one of the shaders. | 103 * Called by GrGLEffects to add code to one of the shaders. |
88 */ | 104 */ |
89 void vsCodeAppendf(const char format[], ...) SK_PRINTF_LIKE(2, 3) { | 105 void vsCodeAppendf(const char format[], ...) SK_PRINTF_LIKE(2, 3) { |
90 va_list args; | 106 va_list args; |
91 va_start(args, format); | 107 va_start(args, format); |
92 this->codeAppendf(kVertex_ShaderType, format, args); | 108 this->codeAppendf(kVertex_ShaderType, format, args); |
93 va_end(args); | 109 va_end(args); |
94 } | 110 } |
95 | 111 |
96 void gsCodeAppendf(const char format[], ...) SK_PRINTF_LIKE(2, 3) { | 112 void gsCodeAppendf(const char format[], ...) SK_PRINTF_LIKE(2, 3) { |
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262 | 278 |
263 void appendDecls(const VarArray&, SkString*) const; | 279 void appendDecls(const VarArray&, SkString*) const; |
264 void appendUniformDecls(ShaderType, SkString*) const; | 280 void appendUniformDecls(ShaderType, SkString*) const; |
265 | 281 |
266 typedef GrGLUniformManager::BuilderUniform BuilderUniform; | 282 typedef GrGLUniformManager::BuilderUniform BuilderUniform; |
267 GrGLUniformManager::BuilderUniformArray fUniforms; | 283 GrGLUniformManager::BuilderUniformArray fUniforms; |
268 | 284 |
269 // TODO: Everything below here private. | 285 // TODO: Everything below here private. |
270 public: | 286 public: |
271 | 287 |
272 SkString fHeader; // VS+FS, GLSL version, etc | |
273 VarArray fVSAttrs; | 288 VarArray fVSAttrs; |
274 VarArray fVSOutputs; | 289 VarArray fVSOutputs; |
275 VarArray fGSInputs; | 290 VarArray fGSInputs; |
276 VarArray fGSOutputs; | 291 VarArray fGSOutputs; |
277 VarArray fFSInputs; | 292 VarArray fFSInputs; |
278 SkString fGSHeader; // layout qualifiers specific to GS | 293 SkString fGSHeader; // layout qualifiers specific to GS |
279 VarArray fFSOutputs; | 294 VarArray fFSOutputs; |
280 bool fUsesGS; | 295 bool fUsesGS; |
281 | 296 |
282 private: | 297 private: |
283 enum { | 298 enum { |
284 kNonStageIdx = -1, | 299 kNonStageIdx = -1, |
285 }; | 300 }; |
286 | 301 |
| 302 /** |
| 303 * Features that should only be enabled by GrGLShaderBuilder itself. |
| 304 */ |
| 305 enum GLSLPrivateFeature { |
| 306 kFragCoordConventions_GLSLPrivateFeature = kLastGLSLFeature + 1 |
| 307 }; |
| 308 bool enablePrivateFeature(GLSLPrivateFeature); |
| 309 |
| 310 // If we ever have VS/GS features we can expand this to take a bitmask of Sh
aderType and track |
| 311 // the enables separately for each shader. |
| 312 void addFSFeature(uint32_t featureBit, const char* extensionName); |
| 313 |
287 const GrGLContextInfo& fCtxInfo; | 314 const GrGLContextInfo& fCtxInfo; |
288 GrGLUniformManager& fUniformManager; | 315 GrGLUniformManager& fUniformManager; |
289 int fCurrentStageIdx; | 316 int fCurrentStageIdx; |
| 317 uint32_t fFSFeaturesAddedMask; |
290 SkString fFSFunctions; | 318 SkString fFSFunctions; |
291 SkString fFSHeader; | 319 SkString fFSHeader; |
292 | 320 |
293 SkString fFSCode; | 321 SkString fFSCode; |
294 SkString fVSCode; | 322 SkString fVSCode; |
295 SkString fGSCode; | 323 SkString fGSCode; |
296 | 324 |
297 bool fSetupFragPosition; | 325 bool fSetupFragPosition; |
298 GrGLUniformManager::UniformHandle fRTHeightUniform; | 326 GrGLUniformManager::UniformHandle fRTHeightUniform; |
299 | 327 |
300 SkSTArray<10, AttributePair, true> fEffectAttributes; | 328 SkSTArray<10, AttributePair, true> fEffectAttributes; |
301 | 329 |
302 GrGLShaderVar* fPositionVar; | 330 GrGLShaderVar* fPositionVar; |
303 GrGLShaderVar* fLocalCoordsVar; | 331 GrGLShaderVar* fLocalCoordsVar; |
304 | 332 |
305 }; | 333 }; |
306 | 334 |
307 #endif | 335 #endif |
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