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| 1 /* | 1 /* |
| 2 * Copyright 2012 Google Inc. | 2 * Copyright 2012 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #include "gl/GrGLShaderBuilder.h" | 8 #include "gl/GrGLShaderBuilder.h" |
| 9 #include "gl/GrGLProgram.h" | 9 #include "gl/GrGLProgram.h" |
| 10 #include "gl/GrGLUniformHandle.h" | 10 #include "gl/GrGLUniformHandle.h" |
| (...skipping 86 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 97 : fUniforms(kVarsPerBlock) | 97 : fUniforms(kVarsPerBlock) |
| 98 , fVSAttrs(kVarsPerBlock) | 98 , fVSAttrs(kVarsPerBlock) |
| 99 , fVSOutputs(kVarsPerBlock) | 99 , fVSOutputs(kVarsPerBlock) |
| 100 , fGSInputs(kVarsPerBlock) | 100 , fGSInputs(kVarsPerBlock) |
| 101 , fGSOutputs(kVarsPerBlock) | 101 , fGSOutputs(kVarsPerBlock) |
| 102 , fFSInputs(kVarsPerBlock) | 102 , fFSInputs(kVarsPerBlock) |
| 103 , fFSOutputs(kMaxFSOutputs) | 103 , fFSOutputs(kMaxFSOutputs) |
| 104 , fCtxInfo(ctxInfo) | 104 , fCtxInfo(ctxInfo) |
| 105 , fUniformManager(uniformManager) | 105 , fUniformManager(uniformManager) |
| 106 , fCurrentStageIdx(kNonStageIdx) | 106 , fCurrentStageIdx(kNonStageIdx) |
| 107 , fFSFeaturesAddedMask(0) |
| 107 #if GR_GL_EXPERIMENTAL_GS | 108 #if GR_GL_EXPERIMENTAL_GS |
| 108 , fUsesGS(desc.fExperimentalGS) | 109 , fUsesGS(desc.fExperimentalGS) |
| 109 #else | 110 #else |
| 110 , fUsesGS(false) | 111 , fUsesGS(false) |
| 111 #endif | 112 #endif |
| 112 , fSetupFragPosition(false) | 113 , fSetupFragPosition(false) |
| 113 , fRTHeightUniform(GrGLUniformManager::kInvalidUniformHandle) | 114 , fRTHeightUniform(GrGLUniformManager::kInvalidUniformHandle) |
| 114 , fDstCopyTopLeftUniform (GrGLUniformManager::kInvalidUniformHandle) | 115 , fDstCopyTopLeftUniform (GrGLUniformManager::kInvalidUniformHandle) |
| 115 , fDstCopyScaleUniform (GrGLUniformManager::kInvalidUniformHandle) { | 116 , fDstCopyScaleUniform (GrGLUniformManager::kInvalidUniformHandle) { |
| 116 | 117 |
| (...skipping 33 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 150 fragPos, dstCopyTopLeftName, dstCopyCoordScaleName); | 151 fragPos, dstCopyTopLeftName, dstCopyCoordScaleName); |
| 151 if (!topDown) { | 152 if (!topDown) { |
| 152 this->fsCodeAppend("\t_dstTexCoord.y = 1.0 - _dstTexCoord.y;\n"); | 153 this->fsCodeAppend("\t_dstTexCoord.y = 1.0 - _dstTexCoord.y;\n"); |
| 153 } | 154 } |
| 154 this->fsCodeAppendf("\tvec4 %s = ", kDstColorName); | 155 this->fsCodeAppendf("\tvec4 %s = ", kDstColorName); |
| 155 this->appendTextureLookup(kFragment_ShaderType, fDstCopySampler, "_dstTe
xCoord"); | 156 this->appendTextureLookup(kFragment_ShaderType, fDstCopySampler, "_dstTe
xCoord"); |
| 156 this->fsCodeAppend(";\n\n"); | 157 this->fsCodeAppend(";\n\n"); |
| 157 } | 158 } |
| 158 } | 159 } |
| 159 | 160 |
| 161 bool GrGLShaderBuilder::enableFeature(GLSLFeature feature) { |
| 162 switch (feature) { |
| 163 case kStandardDerivatives_GLSLFeature: |
| 164 if (!fCtxInfo.caps()->shaderDerivativeSupport()) { |
| 165 return false; |
| 166 } |
| 167 if (kES2_GrGLBinding == fCtxInfo.binding()) { |
| 168 this->addFSFeature(1 << kStandardDerivatives_GLSLFeature, |
| 169 "GL_OES_standard_derivatives"); |
| 170 } |
| 171 return true; |
| 172 default: |
| 173 GrCrash("Unexpected GLSLFeature requested."); |
| 174 return false; |
| 175 } |
| 176 } |
| 177 |
| 178 bool GrGLShaderBuilder::enablePrivateFeature(GLSLPrivateFeature feature) { |
| 179 switch (feature) { |
| 180 case kFragCoordConventions_GLSLPrivateFeature: |
| 181 if (!fCtxInfo.caps()->fragCoordConventionsSupport()) { |
| 182 return false; |
| 183 } |
| 184 if (fCtxInfo.glslGeneration() < k150_GrGLSLGeneration) { |
| 185 this->addFSFeature(1 << kFragCoordConventions_GLSLPrivateFeature
, |
| 186 "GL_ARB_fragment_coord_conventions"); |
| 187 } |
| 188 return true; |
| 189 default: |
| 190 GrCrash("Unexpected GLSLPrivateFeature requested."); |
| 191 return false; |
| 192 } |
| 193 } |
| 194 |
| 195 void GrGLShaderBuilder::addFSFeature(uint32_t featureBit, const char* extensionN
ame) { |
| 196 if (!(featureBit & fFSFeaturesAddedMask)) { |
| 197 fFSHeader.appendf("#extension %s: require\n", extensionName); |
| 198 fFSFeaturesAddedMask |= featureBit; |
| 199 } |
| 200 } |
| 201 |
| 160 const char* GrGLShaderBuilder::dstColor() const { | 202 const char* GrGLShaderBuilder::dstColor() const { |
| 161 if (fDstCopySampler.isInitialized()) { | 203 if (fDstCopySampler.isInitialized()) { |
| 162 return kDstColorName; | 204 return kDstColorName; |
| 163 } else { | 205 } else { |
| 164 return NULL; | 206 return NULL; |
| 165 } | 207 } |
| 166 } | 208 } |
| 167 | 209 |
| 168 void GrGLShaderBuilder::codeAppendf(ShaderType type, const char format[], va_lis
t args) { | 210 void GrGLShaderBuilder::codeAppendf(ShaderType type, const char format[], va_lis
t args) { |
| 169 SkString* string = NULL; | 211 SkString* string = NULL; |
| (...skipping 211 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 381 fFSInputs.back().setName(*fsName); | 423 fFSInputs.back().setName(*fsName); |
| 382 if (fsInName) { | 424 if (fsInName) { |
| 383 *fsInName = fsName->c_str(); | 425 *fsInName = fsName->c_str(); |
| 384 } | 426 } |
| 385 } | 427 } |
| 386 | 428 |
| 387 const char* GrGLShaderBuilder::fragmentPosition() { | 429 const char* GrGLShaderBuilder::fragmentPosition() { |
| 388 #if 1 | 430 #if 1 |
| 389 if (fCtxInfo.caps()->fragCoordConventionsSupport()) { | 431 if (fCtxInfo.caps()->fragCoordConventionsSupport()) { |
| 390 if (!fSetupFragPosition) { | 432 if (!fSetupFragPosition) { |
| 391 if (fCtxInfo.glslGeneration() < k150_GrGLSLGeneration) { | 433 SkAssertResult(this->enablePrivateFeature(kFragCoordConventions_GLSL
PrivateFeature)); |
| 392 fFSHeader.append("#extension GL_ARB_fragment_coord_conventions:
require\n"); | |
| 393 } | |
| 394 fFSInputs.push_back().set(kVec4f_GrSLType, | 434 fFSInputs.push_back().set(kVec4f_GrSLType, |
| 395 GrGLShaderVar::kIn_TypeModifier, | 435 GrGLShaderVar::kIn_TypeModifier, |
| 396 "gl_FragCoord", | 436 "gl_FragCoord", |
| 397 GrGLShaderVar::kDefault_Precision, | 437 GrGLShaderVar::kDefault_Precision, |
| 398 GrGLShaderVar::kUpperLeft_Origin); | 438 GrGLShaderVar::kUpperLeft_Origin); |
| 399 fSetupFragPosition = true; | 439 fSetupFragPosition = true; |
| 400 } | 440 } |
| 401 return "gl_FragCoord"; | 441 return "gl_FragCoord"; |
| 402 } else { | 442 } else { |
| 403 static const char* kCoordName = "fragCoordYDown"; | 443 static const char* kCoordName = "fragCoordYDown"; |
| (...skipping 96 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 500 void GrGLShaderBuilder::appendUniformDecls(ShaderType stype, SkString* out) cons
t { | 540 void GrGLShaderBuilder::appendUniformDecls(ShaderType stype, SkString* out) cons
t { |
| 501 for (int i = 0; i < fUniforms.count(); ++i) { | 541 for (int i = 0; i < fUniforms.count(); ++i) { |
| 502 if (fUniforms[i].fVisibility & stype) { | 542 if (fUniforms[i].fVisibility & stype) { |
| 503 fUniforms[i].fVariable.appendDecl(fCtxInfo, out); | 543 fUniforms[i].fVariable.appendDecl(fCtxInfo, out); |
| 504 out->append(";\n"); | 544 out->append(";\n"); |
| 505 } | 545 } |
| 506 } | 546 } |
| 507 } | 547 } |
| 508 | 548 |
| 509 void GrGLShaderBuilder::getShader(ShaderType type, SkString* shaderStr) const { | 549 void GrGLShaderBuilder::getShader(ShaderType type, SkString* shaderStr) const { |
| 550 const char* version = GrGetGLSLVersionDecl(fCtxInfo.binding(), fCtxInfo.glsl
Generation()); |
| 551 |
| 510 switch (type) { | 552 switch (type) { |
| 511 case kVertex_ShaderType: | 553 case kVertex_ShaderType: |
| 512 *shaderStr = fHeader; | 554 *shaderStr = version; |
| 513 this->appendUniformDecls(kVertex_ShaderType, shaderStr); | 555 this->appendUniformDecls(kVertex_ShaderType, shaderStr); |
| 514 this->appendDecls(fVSAttrs, shaderStr); | 556 this->appendDecls(fVSAttrs, shaderStr); |
| 515 this->appendDecls(fVSOutputs, shaderStr); | 557 this->appendDecls(fVSOutputs, shaderStr); |
| 516 shaderStr->append("void main() {\n"); | 558 shaderStr->append("void main() {\n"); |
| 517 shaderStr->append(fVSCode); | 559 shaderStr->append(fVSCode); |
| 518 shaderStr->append("}\n"); | 560 shaderStr->append("}\n"); |
| 519 break; | 561 break; |
| 520 case kGeometry_ShaderType: | 562 case kGeometry_ShaderType: |
| 521 if (fUsesGS) { | 563 if (fUsesGS) { |
| 522 *shaderStr = fHeader; | 564 *shaderStr = version; |
| 523 shaderStr->append(fGSHeader); | 565 shaderStr->append(fGSHeader); |
| 524 this->appendDecls(fGSInputs, shaderStr); | 566 this->appendDecls(fGSInputs, shaderStr); |
| 525 this->appendDecls(fGSOutputs, shaderStr); | 567 this->appendDecls(fGSOutputs, shaderStr); |
| 526 shaderStr->append("void main() {\n"); | 568 shaderStr->append("void main() {\n"); |
| 527 shaderStr->append(fGSCode); | 569 shaderStr->append(fGSCode); |
| 528 shaderStr->append("}\n"); | 570 shaderStr->append("}\n"); |
| 529 } else { | 571 } else { |
| 530 shaderStr->reset(); | 572 shaderStr->reset(); |
| 531 } | 573 } |
| 532 break; | 574 break; |
| 533 case kFragment_ShaderType: | 575 case kFragment_ShaderType: |
| 534 *shaderStr = fHeader; | 576 *shaderStr = version; |
| 535 append_default_precision_qualifier(kDefaultFragmentPrecision, | 577 append_default_precision_qualifier(kDefaultFragmentPrecision, |
| 536 fCtxInfo.binding(), | 578 fCtxInfo.binding(), |
| 537 shaderStr); | 579 shaderStr); |
| 538 shaderStr->append(fFSHeader); | 580 shaderStr->append(fFSHeader); |
| 539 this->appendUniformDecls(kFragment_ShaderType, shaderStr); | 581 this->appendUniformDecls(kFragment_ShaderType, shaderStr); |
| 540 this->appendDecls(fFSInputs, shaderStr); | 582 this->appendDecls(fFSInputs, shaderStr); |
| 541 // We shouldn't have declared outputs on 1.10 | 583 // We shouldn't have declared outputs on 1.10 |
| 542 GrAssert(k110_GrGLSLGeneration != fCtxInfo.glslGeneration() || fFSOu
tputs.empty()); | 584 GrAssert(k110_GrGLSLGeneration != fCtxInfo.glslGeneration() || fFSOu
tputs.empty()); |
| 543 this->appendDecls(fFSOutputs, shaderStr); | 585 this->appendDecls(fFSOutputs, shaderStr); |
| 544 shaderStr->append(fFSFunctions); | 586 shaderStr->append(fFSFunctions); |
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| 606 for (const AttributePair* attrib = this->getEffectAttributes().begin(); | 648 for (const AttributePair* attrib = this->getEffectAttributes().begin(); |
| 607 attrib != attribEnd; | 649 attrib != attribEnd; |
| 608 ++attrib) { | 650 ++attrib) { |
| 609 if (attrib->fIndex == attributeIndex) { | 651 if (attrib->fIndex == attributeIndex) { |
| 610 return &attrib->fName; | 652 return &attrib->fName; |
| 611 } | 653 } |
| 612 } | 654 } |
| 613 | 655 |
| 614 return NULL; | 656 return NULL; |
| 615 } | 657 } |
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