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1 /* | 1 /* |
2 * Copyright 2011 Google Inc. | 2 * Copyright 2011 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "GrGLSL.h" | 8 #include "GrGLSL.h" |
9 #include "GrGLShaderVar.h" | 9 #include "GrGLShaderVar.h" |
10 #include "SkString.h" | 10 #include "SkString.h" |
11 | 11 |
12 GrGLSLGeneration GrGetGLSLGeneration(GrGLBinding binding, | 12 GrGLSLGeneration GrGetGLSLGeneration(GrGLBinding binding, const GrGLInterface* g
l) { |
13 const GrGLInterface* gl) { | |
14 GrGLSLVersion ver = GrGLGetGLSLVersion(gl); | 13 GrGLSLVersion ver = GrGLGetGLSLVersion(gl); |
15 switch (binding) { | 14 switch (binding) { |
16 case kDesktop_GrGLBinding: | 15 case kDesktop_GrGLBinding: |
17 GrAssert(ver >= GR_GLSL_VER(1,10)); | 16 GrAssert(ver >= GR_GLSL_VER(1,10)); |
18 if (ver >= GR_GLSL_VER(1,50)) { | 17 if (ver >= GR_GLSL_VER(1,50)) { |
19 return k150_GrGLSLGeneration; | 18 return k150_GrGLSLGeneration; |
20 } else if (ver >= GR_GLSL_VER(1,40)) { | 19 } else if (ver >= GR_GLSL_VER(1,40)) { |
21 return k140_GrGLSLGeneration; | 20 return k140_GrGLSLGeneration; |
22 } else if (ver >= GR_GLSL_VER(1,30)) { | 21 } else if (ver >= GR_GLSL_VER(1,30)) { |
23 return k130_GrGLSLGeneration; | 22 return k130_GrGLSLGeneration; |
24 } else { | 23 } else { |
25 return k110_GrGLSLGeneration; | 24 return k110_GrGLSLGeneration; |
26 } | 25 } |
27 case kES2_GrGLBinding: | 26 case kES2_GrGLBinding: |
28 // version 1.00 of ES GLSL based on ver 1.20 of desktop GLSL | 27 // version 1.00 of ES GLSL based on ver 1.20 of desktop GLSL |
29 GrAssert(ver >= GR_GL_VER(1,00)); | 28 GrAssert(ver >= GR_GL_VER(1,00)); |
30 return k110_GrGLSLGeneration; | 29 return k110_GrGLSLGeneration; |
31 default: | 30 default: |
32 GrCrash("Unknown GL Binding"); | 31 GrCrash("Unknown GL Binding"); |
33 return k110_GrGLSLGeneration; // suppress warning | 32 return k110_GrGLSLGeneration; // suppress warning |
34 } | 33 } |
35 } | 34 } |
36 | 35 |
37 const char* GrGetGLSLVersionDecl(GrGLBinding binding, | 36 const char* GrGetGLSLVersionDecl(GrGLBinding binding, GrGLSLGeneration gen) { |
38 GrGLSLGeneration gen) { | |
39 switch (gen) { | 37 switch (gen) { |
40 case k110_GrGLSLGeneration: | 38 case k110_GrGLSLGeneration: |
41 if (kES2_GrGLBinding == binding) { | 39 if (kES2_GrGLBinding == binding) { |
42 // ES2s shader language is based on version 1.20 but is version | 40 // ES2s shader language is based on version 1.20 but is version |
43 // 1.00 of the ES language. | 41 // 1.00 of the ES language. |
44 return "#version 100\n"; | 42 return "#version 100\n"; |
45 } else { | 43 } else { |
46 GrAssert(kDesktop_GrGLBinding == binding); | 44 GrAssert(kDesktop_GrGLBinding == binding); |
47 return "#version 110\n"; | 45 return "#version 110\n"; |
48 } | 46 } |
49 case k130_GrGLSLGeneration: | 47 case k130_GrGLSLGeneration: |
50 GrAssert(kDesktop_GrGLBinding == binding); | 48 GrAssert(kDesktop_GrGLBinding == binding); |
51 return "#version 130\n"; | 49 return "#version 130\n"; |
52 case k140_GrGLSLGeneration: | 50 case k140_GrGLSLGeneration: |
53 GrAssert(kDesktop_GrGLBinding == binding); | 51 GrAssert(kDesktop_GrGLBinding == binding); |
54 return "#version 140\n"; | 52 return "#version 140\n"; |
55 case k150_GrGLSLGeneration: | 53 case k150_GrGLSLGeneration: |
56 GrAssert(kDesktop_GrGLBinding == binding); | 54 GrAssert(kDesktop_GrGLBinding == binding); |
57 return "#version 150\n"; | 55 return "#version 150\n"; |
58 default: | 56 default: |
59 GrCrash("Unknown GL version."); | 57 GrCrash("Unknown GL version."); |
60 return ""; // suppress warning | 58 return ""; // suppress warning |
61 } | 59 } |
62 } | 60 } |
63 | 61 |
64 bool GrGLSLSetupFSColorOuput(GrGLSLGeneration gen, | 62 bool GrGLSLSetupFSColorOuput(GrGLSLGeneration gen, const char* nameIfDeclared, G
rGLShaderVar* var) { |
65 const char* nameIfDeclared, | |
66 GrGLShaderVar* var) { | |
67 bool declaredOutput = k110_GrGLSLGeneration != gen; | 63 bool declaredOutput = k110_GrGLSLGeneration != gen; |
68 var->set(kVec4f_GrSLType, | 64 var->set(kVec4f_GrSLType, |
69 GrGLShaderVar::kOut_TypeModifier, | 65 GrGLShaderVar::kOut_TypeModifier, |
70 declaredOutput ? nameIfDeclared : "gl_FragColor"); | 66 declaredOutput ? nameIfDeclared : "gl_FragColor"); |
71 return declaredOutput; | 67 return declaredOutput; |
72 } | 68 } |
73 | 69 |
74 GrSLType GrSLFloatVectorType (int count) { | 70 GrSLType GrSLFloatVectorType (int count) { |
75 GR_STATIC_ASSERT(kFloat_GrSLType == 1); | 71 GR_STATIC_ASSERT(kFloat_GrSLType == 1); |
76 GR_STATIC_ASSERT(kVec2f_GrSLType == 2); | 72 GR_STATIC_ASSERT(kVec2f_GrSLType == 2); |
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206 return kNone_GrSLConstantVec; | 202 return kNone_GrSLConstantVec; |
207 } else if (!has1) { | 203 } else if (!has1) { |
208 GrAssert(kZeros_GrSLConstantVec == default1); | 204 GrAssert(kZeros_GrSLConstantVec == default1); |
209 outAppend->appendf("vec4(%s)", in0); | 205 outAppend->appendf("vec4(%s)", in0); |
210 return kNone_GrSLConstantVec; | 206 return kNone_GrSLConstantVec; |
211 } else { | 207 } else { |
212 outAppend->appendf("(vec4(%s) + vec4(%s))", in0, in1); | 208 outAppend->appendf("(vec4(%s) + vec4(%s))", in0, in1); |
213 return kNone_GrSLConstantVec; | 209 return kNone_GrSLConstantVec; |
214 } | 210 } |
215 } | 211 } |
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