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Side by Side Diff: src/gpu/gl/GrGLCaps.cpp

Issue 1266773003: Implement support for dual source blending in ES (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Created 5 years, 4 months ago
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1 /* 1 /*
2 * Copyright 2012 Google Inc. 2 * Copyright 2012 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 8
9 #include "GrGLCaps.h" 9 #include "GrGLCaps.h"
10 10
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264 else { 264 else {
265 fES2CompatibilitySupport = true; 265 fES2CompatibilitySupport = true;
266 } 266 }
267 267
268 if (kGL_GrGLStandard == standard) { 268 if (kGL_GrGLStandard == standard) {
269 fMultisampleDisableSupport = true; 269 fMultisampleDisableSupport = true;
270 } else { 270 } else {
271 fMultisampleDisableSupport = false; 271 fMultisampleDisableSupport = false;
272 } 272 }
273 273
274 if (kGL_GrGLStandard == standard && version >= GR_GL_VER(3, 0)) { 274 if (kGL_GrGLStandard == standard) {
275 fBindFragDataLocationSupport = true; 275 if (version >= GR_GL_VER(3, 0)) {
276 fBindFragDataLocationSupport = true;
277 }
278 } else {
279 if (version >= GR_GL_VER(3, 0) && ctxInfo.hasExtension("GL_EXT_blend_fun c_extended")) {
280 fBindFragDataLocationSupport = true;
281 }
276 } 282 }
277 283
278 /************************************************************************** 284 /**************************************************************************
279 * GrShaderCaps fields 285 * GrShaderCaps fields
280 **************************************************************************/ 286 **************************************************************************/
281 287
282 glslCaps->fPathRenderingSupport = this->hasPathRenderingSupport(ctxInfo, gli ); 288 glslCaps->fPathRenderingSupport = this->hasPathRenderingSupport(ctxInfo, gli );
283 289
284 // For now these two are equivalent but we could have dst read in shader via some other method 290 // For now these two are equivalent but we could have dst read in shader via some other method
285 glslCaps->fDstReadInShaderSupport = glslCaps->fFBFetchSupport; 291 glslCaps->fDstReadInShaderSupport = glslCaps->fFBFetchSupport;
286 292
287 // Enable supported shader-related caps 293 // Enable supported shader-related caps
288 if (kGL_GrGLStandard == standard) { 294 if (kGL_GrGLStandard == standard) {
289 glslCaps->fDualSourceBlendingSupport = (ctxInfo.version() >= GR_GL_VER(3 , 3) || 295 glslCaps->fDualSourceBlendingSupport = (ctxInfo.version() >= GR_GL_VER(3 , 3) ||
290 ctxInfo.hasExtension("GL_ARB_blend_func_extended")) && 296 ctxInfo.hasExtension("GL_ARB_blend_func_extended")) &&
291 GrGLSLSupportsNamedFragmentShaderOutputs(ctxInfo.glslGeneration()); 297 GrGLSLSupportsNamedFragmentShaderOutputs(ctxInfo.glslGeneration());
292 glslCaps->fShaderDerivativeSupport = true; 298 glslCaps->fShaderDerivativeSupport = true;
293 // we don't support GL_ARB_geometry_shader4, just GL 3.2+ GS 299 // we don't support GL_ARB_geometry_shader4, just GL 3.2+ GS
294 glslCaps->fGeometryShaderSupport = ctxInfo.version() >= GR_GL_VER(3, 2) && 300 glslCaps->fGeometryShaderSupport = ctxInfo.version() >= GR_GL_VER(3, 2) &&
295 ctxInfo.glslGeneration() >= k150_GrGLSLGeneration; 301 ctxInfo.glslGeneration() >= k150_GrGLSLGeneration;
296 } 302 }
297 else { 303 else {
304 glslCaps->fDualSourceBlendingSupport = ctxInfo.hasExtension("GL_EXT_blen d_func_extended");
305
298 glslCaps->fShaderDerivativeSupport = ctxInfo.version() >= GR_GL_VER(3, 0 ) || 306 glslCaps->fShaderDerivativeSupport = ctxInfo.version() >= GR_GL_VER(3, 0 ) ||
299 ctxInfo.hasExtension("GL_OES_standard_derivatives"); 307 ctxInfo.hasExtension("GL_OES_standard_derivatives");
300 } 308 }
301 309
302 // We need dual source blending and the ability to disable multisample in or der to support mixed 310 // We need dual source blending and the ability to disable multisample in or der to support mixed
303 // samples in every corner case. 311 // samples in every corner case.
304 if (fMultisampleDisableSupport && glslCaps->fDualSourceBlendingSupport) { 312 if (fMultisampleDisableSupport && glslCaps->fDualSourceBlendingSupport) {
305 // We understand "mixed samples" to mean the collective capability of 3 different extensions 313 // We understand "mixed samples" to mean the collective capability of 3 different extensions
306 glslCaps->fMixedSamplesSupport = 314 glslCaps->fMixedSamplesSupport =
307 ctxInfo.hasExtension("GL_NV_framebuffer_mixed_samples") && 315 ctxInfo.hasExtension("GL_NV_framebuffer_mixed_samples") &&
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1201 for (int p = 0; p < kGrSLPrecisionCount; ++p) { 1209 for (int p = 0; p < kGrSLPrecisionCount; ++p) {
1202 glslCaps->fFloatPrecisions[kGeometry_GrShaderType][p] = 1210 glslCaps->fFloatPrecisions[kGeometry_GrShaderType][p] =
1203 glslCaps->fFloatPrecisions[kVerte x_GrShaderType][p]; 1211 glslCaps->fFloatPrecisions[kVerte x_GrShaderType][p];
1204 } 1212 }
1205 } 1213 }
1206 } 1214 }
1207 1215
1208 1216
1209 1217
1210 1218
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