| Index: Source/WebCore/html/canvas/WebGLRenderingContext.cpp
|
| ===================================================================
|
| --- Source/WebCore/html/canvas/WebGLRenderingContext.cpp (revision 145452)
|
| +++ Source/WebCore/html/canvas/WebGLRenderingContext.cpp (working copy)
|
| @@ -3708,6 +3708,10 @@
|
| Vector<uint8_t> data;
|
| if (!pixels)
|
| return;
|
| + if (!validateTexFuncFormatAndType("texImage2D", format, type, level))
|
| + return;
|
| + if (!validateSettableTexFormat("texImage2D", format))
|
| + return;
|
| bool needConversion = true;
|
| // The data from ImageData is always of format RGBA8.
|
| // No conversion is needed if destination format is RGBA and type is USIGNED_BYTE and no Flip or Premultiply operation is required.
|
| @@ -3756,6 +3760,10 @@
|
| ec = SECURITY_ERR;
|
| return;
|
| }
|
| + if (!validateTexFuncFormatAndType("texImage2D", format, type, level))
|
| + return;
|
| + if (!validateSettableTexFormat("texImage2D", format))
|
| + return;
|
|
|
| WebGLTexture* texture = validateTextureBinding("texImage2D", target, true);
|
| // If possible, copy from the canvas element directly to the texture
|
| @@ -3897,6 +3905,10 @@
|
| ec = 0;
|
| if (isContextLost())
|
| return;
|
| + if (!validateTexFuncFormatAndType("texSubImage2D", format, type, level))
|
| + return;
|
| + if (!validateSettableTexFormat("texSubImage2D", format))
|
| + return;
|
| Vector<uint8_t> data;
|
| GraphicsContext3D::ImageExtractor imageExtractor(image, domSource, premultiplyAlpha, m_unpackColorspaceConversion == GraphicsContext3D::NONE);
|
| if (!imageExtractor.extractSucceeded()) {
|
| @@ -3958,6 +3970,10 @@
|
| return;
|
| if (!pixels)
|
| return;
|
| + if (!validateTexFuncFormatAndType("texSubImage2D", format, type, level))
|
| + return;
|
| + if (!validateSettableTexFormat("texSubImage2D", format))
|
| + return;
|
| Vector<uint8_t> data;
|
| bool needConversion = true;
|
| // The data from ImageData is always of format RGBA8.
|
| @@ -4006,6 +4022,10 @@
|
| ec = SECURITY_ERR;
|
| return;
|
| }
|
| + if (!validateTexFuncFormatAndType("texSubImage2D", format, type, level))
|
| + return;
|
| + if (!validateSettableTexFormat("texSubImage2D", format))
|
| + return;
|
| RefPtr<ImageData> imageData = canvas->getImageData();
|
| if (imageData)
|
| texSubImage2D(target, level, xoffset, yoffset, format, type, imageData.get(), ec);
|
|
|