Chromium Code Reviews| Index: src/gpu/gl/builders/GrGLProgramBuilder.cpp |
| diff --git a/src/gpu/gl/builders/GrGLProgramBuilder.cpp b/src/gpu/gl/builders/GrGLProgramBuilder.cpp |
| index 9c0e7ab526f5f940e56257a9e8c15c6d542959bd..e3003b4ac6aa2c2748ad1d21ad9a5cd5c2109396 100644 |
| --- a/src/gpu/gl/builders/GrGLProgramBuilder.cpp |
| +++ b/src/gpu/gl/builders/GrGLProgramBuilder.cpp |
| @@ -179,6 +179,43 @@ const GrGLContextInfo& GrGLProgramBuilder::ctxInfo() const { |
| return fGpu->ctxInfo(); |
| } |
| +template <> |
| +void GrGLProgramBuilder::emitSamplers(const GrProcessor& processor, |
|
joshualitt
2015/08/03 14:06:02
This should be GrFragmentProcessor& so it doesn't
wangyix
2015/08/03 16:12:47
Removed this function for the time being; Was disc
|
| + GrGLProcessor::TextureSamplerArray* outSamplers, |
| + GrGLInstalledProc<GrGLFragmentProcessor>* ifp) { |
| + SkDEBUGCODE(ifp->fSamplersIdx = fSamplerUniforms.count();) |
| + int numTextures = processor.numTextures(); |
| + int samplerUniformsOffset = fSamplerUniforms.count(); |
| + UniformHandle* localSamplerUniforms = fSamplerUniforms.push_back_n(numTextures); |
| + SkString name; |
| + for (int t = 0; t < numTextures; ++t) { |
| + name.printf("Sampler%d", samplerUniformsOffset + t); |
| + localSamplerUniforms[t] = this->addUniform(GrGLProgramBuilder::kFragment_Visibility, |
| + kSampler2D_GrSLType, kDefault_GrSLPrecision, |
| + name.c_str()); |
| + SkNEW_APPEND_TO_TARRAY(outSamplers, GrGLProcessor::TextureSampler, |
| + (localSamplerUniforms[t], processor.textureAccess(t))); |
| + } |
| + |
| + // recursively emit the samplers of this processor's child processors |
| + const GrFragmentProcessor& fp = processor.cast<GrFragmentProcessor>(); |
| + for (int i = 0; i < fp.numChildProcessors(); ++i) { |
| + this->emitSamplers(*fp.childProcessor(i), outSamplers, ifp); |
| + } |
| +} |
| + |
| +void appendGrFPCoordTransforms(const GrFragmentProcessor* processor, |
|
joshualitt
2015/08/03 14:06:02
static void append_gr_fp_coord_transforms
wangyix
2015/08/03 16:12:47
Done.
|
| + SkTArray<const GrCoordTransform*, true>* procCoords) { |
| + // add the coord transforms of this processor |
| + for (int i = 0; i < processor->numTransforms(); ++i) { |
| + procCoords->push_back(&processor->coordTransform(i)); |
| + } |
| + // recursively add the coord transforms of this processor's child processors |
| + for (int i = 0; i < processor->numChildProcessors(); ++i) { |
| + appendGrFPCoordTransforms(processor->childProcessor(i), procCoords); |
| + } |
| +} |
| + |
| bool GrGLProgramBuilder::emitAndInstallProcs(GrGLSLExpr4* inputColor, GrGLSLExpr4* inputCoverage) { |
| // First we loop over all of the installed processors and collect coord transforms. These will |
| // be sent to the GrGLPrimitiveProcessor in its emitCode function |
| @@ -189,11 +226,10 @@ bool GrGLProgramBuilder::emitAndInstallProcs(GrGLSLExpr4* inputColor, GrGLSLExpr |
| for (int i = 0; i < this->pipeline().numFragmentStages(); i++) { |
| const GrFragmentProcessor* processor = this->pipeline().getFragmentStage(i).processor(); |
| SkSTArray<2, const GrCoordTransform*, true>& procCoords = fCoordTransforms.push_back(); |
| - for (int t = 0; t < processor->numTransforms(); t++) { |
| - procCoords.push_back(&processor->coordTransform(t)); |
| - } |
| - totalTextures += processor->numTextures(); |
| + appendGrFPCoordTransforms(processor, &procCoords); |
| + |
| + totalTextures += processor->numTexturesIncludeChildProcs(); |
| if (totalTextures >= maxTextureUnits) { |
| GrCapsDebugf(fGpu->caps(), "Program would use too many texture units\n"); |
| return false; |
| @@ -284,7 +320,7 @@ void GrGLProgramBuilder::emitAndInstallProc(const GrPendingFragmentStage& fs, |
| const GrFragmentProcessor& fp = *fs.processor(); |
| ifp->fGLProc.reset(fp.createGLInstance()); |
| - SkSTArray<4, GrGLProcessor::TextureSampler> samplers(fp.numTextures()); |
| + SkSTArray<4, GrGLProcessor::TextureSampler> samplers(fp.numTexturesIncludeChildProcs()); |
| this->emitSamplers(fp, &samplers, ifp); |
| GrGLFragmentProcessor::EmitArgs args(this, fp, outColor, inColor, fOutCoords[index], samplers); |