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Side by Side Diff: cc/output/program_binding.h

Issue 12665005: cc: Use highp precision for texture coords if available and needed (Closed) Base URL: http://git.chromium.org/chromium/src.git@highp2
Patch Set: Be conservative on Android Created 7 years, 9 months ago
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1 // Copyright 2011 The Chromium Authors. All rights reserved. 1 // Copyright 2011 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef CC_OUTPUT_PROGRAM_BINDING_H_ 5 #ifndef CC_OUTPUT_PROGRAM_BINDING_H_
6 #define CC_OUTPUT_PROGRAM_BINDING_H_ 6 #define CC_OUTPUT_PROGRAM_BINDING_H_
7 7
8 #include <string> 8 #include <string>
9 9
10 #include "base/logging.h" 10 #include "base/logging.h"
11 #include "cc/output/shader.h"
11 12
12 namespace WebKit { class WebGraphicsContext3D; } 13 namespace WebKit { class WebGraphicsContext3D; }
13 14
14 namespace cc { 15 namespace cc {
15 16
16 class ProgramBindingBase { 17 class ProgramBindingBase {
17 public: 18 public:
18 ProgramBindingBase(); 19 ProgramBindingBase();
19 ~ProgramBindingBase(); 20 ~ProgramBindingBase();
20 21
(...skipping 18 matching lines...) Expand all
39 40
40 unsigned program_; 41 unsigned program_;
41 unsigned vertex_shader_id_; 42 unsigned vertex_shader_id_;
42 unsigned fragment_shader_id_; 43 unsigned fragment_shader_id_;
43 bool initialized_; 44 bool initialized_;
44 }; 45 };
45 46
46 template <class VertexShader, class FragmentShader> 47 template <class VertexShader, class FragmentShader>
47 class ProgramBinding : public ProgramBindingBase { 48 class ProgramBinding : public ProgramBindingBase {
48 public: 49 public:
49 explicit ProgramBinding(WebKit::WebGraphicsContext3D* context) { 50 explicit ProgramBinding(WebKit::WebGraphicsContext3D* context,
50 ProgramBindingBase::Init(context, 51 TexCoordPrecision precision) {
51 vertex_shader_.getShaderString(), 52 ProgramBindingBase::Init(
52 fragment_shader_.getShaderString()); 53 context,
54 vertex_shader_.getShaderString(),
55 fragment_shader_.getShaderString(precision));
53 } 56 }
54 57
55 void Initialize(WebKit::WebGraphicsContext3D* context, 58 void Initialize(WebKit::WebGraphicsContext3D* context,
56 bool using_bind_uniform) { 59 bool using_bind_uniform) {
57 DCHECK(context); 60 DCHECK(context);
58 DCHECK(!initialized_); 61 DCHECK(!initialized_);
59 62
60 if (IsContextLost(context)) 63 if (IsContextLost(context))
61 return; 64 return;
62 65
(...skipping 18 matching lines...) Expand all
81 const FragmentShader& fragment_shader() const { return fragment_shader_; } 84 const FragmentShader& fragment_shader() const { return fragment_shader_; }
82 85
83 private: 86 private:
84 VertexShader vertex_shader_; 87 VertexShader vertex_shader_;
85 FragmentShader fragment_shader_; 88 FragmentShader fragment_shader_;
86 }; 89 };
87 90
88 } // namespace cc 91 } // namespace cc
89 92
90 #endif // CC_OUTPUT_PROGRAM_BINDING_H_ 93 #endif // CC_OUTPUT_PROGRAM_BINDING_H_
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