| Index: gm/lightingshader.cpp
|
| diff --git a/gm/lightingshader.cpp b/gm/lightingshader.cpp
|
| index ad8823d27d68d69c08c256c7c01e929e82d10509..687968abb68663d7a95085bc9b79473db4d0ddcf 100644
|
| --- a/gm/lightingshader.cpp
|
| +++ b/gm/lightingshader.cpp
|
| @@ -105,12 +105,12 @@ public:
|
| LightingShaderGM() {
|
| this->setBGColor(sk_tool_utils::color_to_565(0xFFCCCCCC));
|
|
|
| - fLight.fColor = SkColorSetRGB(0xff, 0xff, 0xff);
|
| + fLight.fColor = SkColor3f::Make(1.0f, 1.0f, 1.0f);
|
| fLight.fDirection.fX = 0.0f;
|
| fLight.fDirection.fY = 0.0f;
|
| fLight.fDirection.fZ = 1.0f;
|
|
|
| - fAmbient = SkColorSetRGB(0x1f, 0x1f, 0x1f);
|
| + fAmbient = SkColor3f::Make(0.1f, 0.1f, 0.1f);
|
| }
|
|
|
| protected:
|
| @@ -171,7 +171,7 @@ private:
|
| SkBitmap fFrustumNormalMap;
|
|
|
| SkLightingShader::Light fLight;
|
| - SkColor fAmbient;
|
| + SkColor3f fAmbient;
|
|
|
| typedef GM INHERITED;
|
| };
|
|
|