| OLD | NEW |
| 1 | 1 |
| 2 /* | 2 /* |
| 3 * Copyright 2015 Google Inc. | 3 * Copyright 2015 Google Inc. |
| 4 * | 4 * |
| 5 * Use of this source code is governed by a BSD-style license that can be | 5 * Use of this source code is governed by a BSD-style license that can be |
| 6 * found in the LICENSE file. | 6 * found in the LICENSE file. |
| 7 */ | 7 */ |
| 8 #include "SampleCode.h" | 8 #include "SampleCode.h" |
| 9 #include "Resources.h" | 9 #include "Resources.h" |
| 10 | 10 |
| 11 #include "SkCanvas.h" | 11 #include "SkCanvas.h" |
| 12 #include "SkImageDecoder.h" | 12 #include "SkImageDecoder.h" |
| 13 #include "SkLightingShader.h" | 13 #include "SkLightingShader.h" |
| 14 | 14 |
| 15 //////////////////////////////////////////////////////////////////////////// | 15 //////////////////////////////////////////////////////////////////////////// |
| 16 | 16 |
| 17 class LightingView : public SampleView { | 17 class LightingView : public SampleView { |
| 18 public: | 18 public: |
| 19 SkAutoTUnref<SkShader> fShader; | 19 SkAutoTUnref<SkShader> fShader; |
| 20 SkBitmap fDiffuseBitmap; | 20 SkBitmap fDiffuseBitmap; |
| 21 SkBitmap fNormalBitmap; | 21 SkBitmap fNormalBitmap; |
| 22 SkScalar fLightAngle; | 22 SkScalar fLightAngle; |
| 23 int fColorFactor; | 23 SkScalar fColorFactor; |
| 24 SkColor fAmbientColor; | 24 SkColor3f fAmbientColor; |
| 25 | 25 |
| 26 LightingView() { | 26 LightingView() { |
| 27 SkString diffusePath = GetResourcePath("brickwork-texture.jpg"); | 27 SkString diffusePath = GetResourcePath("brickwork-texture.jpg"); |
| 28 SkImageDecoder::DecodeFile(diffusePath.c_str(), &fDiffuseBitmap); | 28 SkImageDecoder::DecodeFile(diffusePath.c_str(), &fDiffuseBitmap); |
| 29 SkString normalPath = GetResourcePath("brickwork_normal-map.jpg"); | 29 SkString normalPath = GetResourcePath("brickwork_normal-map.jpg"); |
| 30 SkImageDecoder::DecodeFile(normalPath.c_str(), &fNormalBitmap); | 30 SkImageDecoder::DecodeFile(normalPath.c_str(), &fNormalBitmap); |
| 31 | 31 |
| 32 fLightAngle = 0.0f; | 32 fLightAngle = 0.0f; |
| 33 fColorFactor = 0; | 33 fColorFactor = 0.0f; |
| 34 | 34 |
| 35 SkLightingShader::Light light; | 35 SkLightingShader::Light light; |
| 36 light.fColor = SkColorSetRGB(0xff, 0xff, 0xff); | 36 light.fColor = SkColor3f::Make(1.0f, 1.0f, 1.0f); |
| 37 light.fDirection.fX = SkScalarSin(fLightAngle)*SkScalarSin(SK_ScalarPI*0
.25f); | 37 light.fDirection.fX = SkScalarSin(fLightAngle)*SkScalarSin(SK_ScalarPI*0
.25f); |
| 38 light.fDirection.fY = SkScalarCos(fLightAngle)*SkScalarSin(SK_ScalarPI*0
.25f); | 38 light.fDirection.fY = SkScalarCos(fLightAngle)*SkScalarSin(SK_ScalarPI*0
.25f); |
| 39 light.fDirection.fZ = SkScalarCos(SK_ScalarPI*0.25f); | 39 light.fDirection.fZ = SkScalarCos(SK_ScalarPI*0.25f); |
| 40 | 40 |
| 41 fAmbientColor = SkColorSetRGB(0x1f, 0x1f, 0x1f); | 41 fAmbientColor = SkColor3f::Make(0.1f, 0.1f, 0.1f); |
| 42 | 42 |
| 43 fShader.reset(SkLightingShader::Create(fDiffuseBitmap, fNormalBitmap, | 43 fShader.reset(SkLightingShader::Create(fDiffuseBitmap, fNormalBitmap, |
| 44 light, fAmbientColor, nullptr)); | 44 light, fAmbientColor, nullptr)); |
| 45 } | 45 } |
| 46 | 46 |
| 47 virtual ~LightingView() {} | 47 virtual ~LightingView() {} |
| 48 | 48 |
| 49 protected: | 49 protected: |
| 50 // overrides from SkEventSink | 50 // overrides from SkEventSink |
| 51 bool onQuery(SkEvent* evt) override { | 51 bool onQuery(SkEvent* evt) override { |
| 52 if (SampleCode::TitleQ(*evt)) { | 52 if (SampleCode::TitleQ(*evt)) { |
| 53 SampleCode::TitleR(evt, "Lighting"); | 53 SampleCode::TitleR(evt, "Lighting"); |
| 54 return true; | 54 return true; |
| 55 } | 55 } |
| 56 return this->INHERITED::onQuery(evt); | 56 return this->INHERITED::onQuery(evt); |
| 57 } | 57 } |
| 58 | 58 |
| 59 void onDrawContent(SkCanvas* canvas) override { | 59 void onDrawContent(SkCanvas* canvas) override { |
| 60 fLightAngle += 0.015f; | 60 fLightAngle += 0.015f; |
| 61 fColorFactor++; | 61 fColorFactor += 0.01f; |
| 62 if (fColorFactor > 1.0f) { |
| 63 fColorFactor = 0.0f; |
| 64 } |
| 62 | 65 |
| 63 SkLightingShader::Light light; | 66 SkLightingShader::Light light; |
| 64 light.fColor = SkColorSetRGB(0xff, 0xff, (fColorFactor >> 1) & 0xff); | 67 light.fColor = SkColor3f::Make(1.0f, 1.0f, fColorFactor); |
| 65 light.fDirection.fX = SkScalarSin(fLightAngle)*SkScalarSin(SK_ScalarPI*0
.25f); | 68 light.fDirection.fX = SkScalarSin(fLightAngle)*SkScalarSin(SK_ScalarPI*0
.25f); |
| 66 light.fDirection.fY = SkScalarCos(fLightAngle)*SkScalarSin(SK_ScalarPI*0
.25f); | 69 light.fDirection.fY = SkScalarCos(fLightAngle)*SkScalarSin(SK_ScalarPI*0
.25f); |
| 67 light.fDirection.fZ = SkScalarCos(SK_ScalarPI*0.25f); | 70 light.fDirection.fZ = SkScalarCos(SK_ScalarPI*0.25f); |
| 68 | 71 |
| 69 fShader.reset(SkLightingShader::Create(fDiffuseBitmap, fNormalBitmap, | 72 fShader.reset(SkLightingShader::Create(fDiffuseBitmap, fNormalBitmap, |
| 70 light, fAmbientColor, nullptr)); | 73 light, fAmbientColor, nullptr)); |
| 71 | 74 |
| 72 SkPaint paint; | 75 SkPaint paint; |
| 73 paint.setShader(fShader); | 76 paint.setShader(fShader); |
| 74 paint.setColor(SK_ColorBLACK); | 77 paint.setColor(SK_ColorBLACK); |
| (...skipping 12 matching lines...) Expand all Loading... |
| 87 } | 90 } |
| 88 | 91 |
| 89 private: | 92 private: |
| 90 typedef SampleView INHERITED; | 93 typedef SampleView INHERITED; |
| 91 }; | 94 }; |
| 92 | 95 |
| 93 ////////////////////////////////////////////////////////////////////////////// | 96 ////////////////////////////////////////////////////////////////////////////// |
| 94 | 97 |
| 95 static SkView* MyFactory() { return new LightingView; } | 98 static SkView* MyFactory() { return new LightingView; } |
| 96 static SkViewRegister reg(MyFactory); | 99 static SkViewRegister reg(MyFactory); |
| OLD | NEW |