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| 1 // Copyright 2012 the V8 project authors. All rights reserved. | 1 // Copyright 2012 the V8 project authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #ifndef V8_DEBUG_H_ | 5 #ifndef V8_DEBUG_DEBUG_H_ |
| 6 #define V8_DEBUG_H_ | 6 #define V8_DEBUG_DEBUG_H_ |
| 7 | 7 |
| 8 #include "src/allocation.h" | 8 #include "src/allocation.h" |
| 9 #include "src/arguments.h" | 9 #include "src/arguments.h" |
| 10 #include "src/assembler.h" | 10 #include "src/assembler.h" |
| 11 #include "src/base/atomicops.h" | 11 #include "src/base/atomicops.h" |
| 12 #include "src/base/platform/platform.h" | 12 #include "src/base/platform/platform.h" |
| 13 #include "src/debug/liveedit.h" |
| 13 #include "src/execution.h" | 14 #include "src/execution.h" |
| 14 #include "src/factory.h" | 15 #include "src/factory.h" |
| 15 #include "src/flags.h" | 16 #include "src/flags.h" |
| 16 #include "src/frames-inl.h" | 17 #include "src/frames-inl.h" |
| 17 #include "src/hashmap.h" | 18 #include "src/hashmap.h" |
| 18 #include "src/liveedit.h" | |
| 19 #include "src/runtime/runtime.h" | 19 #include "src/runtime/runtime.h" |
| 20 #include "src/string-stream.h" | 20 #include "src/string-stream.h" |
| 21 #include "src/v8threads.h" | 21 #include "src/v8threads.h" |
| 22 | 22 |
| 23 #include "include/v8-debug.h" | 23 #include "include/v8-debug.h" |
| 24 | 24 |
| 25 namespace v8 { | 25 namespace v8 { |
| 26 namespace internal { | 26 namespace internal { |
| 27 | 27 |
| 28 | 28 |
| (...skipping 20 matching lines...) Expand all Loading... |
| 49 BreakException = 0, | 49 BreakException = 0, |
| 50 BreakUncaughtException = 1 | 50 BreakUncaughtException = 1 |
| 51 }; | 51 }; |
| 52 | 52 |
| 53 | 53 |
| 54 // Type of exception break. | 54 // Type of exception break. |
| 55 enum BreakLocatorType { ALL_BREAK_LOCATIONS, CALLS_AND_RETURNS }; | 55 enum BreakLocatorType { ALL_BREAK_LOCATIONS, CALLS_AND_RETURNS }; |
| 56 | 56 |
| 57 | 57 |
| 58 // The different types of breakpoint position alignments. | 58 // The different types of breakpoint position alignments. |
| 59 // Must match Debug.BreakPositionAlignment in debug-debugger.js | 59 // Must match Debug.BreakPositionAlignment in debug.js |
| 60 enum BreakPositionAlignment { | 60 enum BreakPositionAlignment { |
| 61 STATEMENT_ALIGNED = 0, | 61 STATEMENT_ALIGNED = 0, |
| 62 BREAK_POSITION_ALIGNED = 1 | 62 BREAK_POSITION_ALIGNED = 1 |
| 63 }; | 63 }; |
| 64 | 64 |
| 65 | 65 |
| 66 class BreakLocation { | 66 class BreakLocation { |
| 67 public: | 67 public: |
| 68 // Find the break point at the supplied address, or the closest one before | 68 // Find the break point at the supplied address, or the closest one before |
| 69 // the address. | 69 // the address. |
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| 785 static void GenerateSlot(MacroAssembler* masm, RelocInfo::Mode mode, | 785 static void GenerateSlot(MacroAssembler* masm, RelocInfo::Mode mode, |
| 786 int call_argc = -1); | 786 int call_argc = -1); |
| 787 | 787 |
| 788 static void PatchDebugBreakSlot(Address pc, Handle<Code> code); | 788 static void PatchDebugBreakSlot(Address pc, Handle<Code> code); |
| 789 static void ClearDebugBreakSlot(Address pc); | 789 static void ClearDebugBreakSlot(Address pc); |
| 790 }; | 790 }; |
| 791 | 791 |
| 792 | 792 |
| 793 } } // namespace v8::internal | 793 } } // namespace v8::internal |
| 794 | 794 |
| 795 #endif // V8_DEBUG_H_ | 795 #endif // V8_DEBUG_DEBUG_H_ |
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