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1 // Copyright 2012 the V8 project authors. All rights reserved. | 1 // Copyright 2012 the V8 project authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef V8_DEBUG_H_ | 5 #ifndef V8_DEBUG_DEBUG_H_ |
6 #define V8_DEBUG_H_ | 6 #define V8_DEBUG_DEBUG_H_ |
7 | 7 |
8 #include "src/allocation.h" | 8 #include "src/allocation.h" |
9 #include "src/arguments.h" | 9 #include "src/arguments.h" |
10 #include "src/assembler.h" | 10 #include "src/assembler.h" |
11 #include "src/base/atomicops.h" | 11 #include "src/base/atomicops.h" |
12 #include "src/base/platform/platform.h" | 12 #include "src/base/platform/platform.h" |
| 13 #include "src/debug/liveedit.h" |
13 #include "src/execution.h" | 14 #include "src/execution.h" |
14 #include "src/factory.h" | 15 #include "src/factory.h" |
15 #include "src/flags.h" | 16 #include "src/flags.h" |
16 #include "src/frames-inl.h" | 17 #include "src/frames-inl.h" |
17 #include "src/hashmap.h" | 18 #include "src/hashmap.h" |
18 #include "src/liveedit.h" | |
19 #include "src/runtime/runtime.h" | 19 #include "src/runtime/runtime.h" |
20 #include "src/string-stream.h" | 20 #include "src/string-stream.h" |
21 #include "src/v8threads.h" | 21 #include "src/v8threads.h" |
22 | 22 |
23 #include "include/v8-debug.h" | 23 #include "include/v8-debug.h" |
24 | 24 |
25 namespace v8 { | 25 namespace v8 { |
26 namespace internal { | 26 namespace internal { |
27 | 27 |
28 | 28 |
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49 BreakException = 0, | 49 BreakException = 0, |
50 BreakUncaughtException = 1 | 50 BreakUncaughtException = 1 |
51 }; | 51 }; |
52 | 52 |
53 | 53 |
54 // Type of exception break. | 54 // Type of exception break. |
55 enum BreakLocatorType { ALL_BREAK_LOCATIONS, CALLS_AND_RETURNS }; | 55 enum BreakLocatorType { ALL_BREAK_LOCATIONS, CALLS_AND_RETURNS }; |
56 | 56 |
57 | 57 |
58 // The different types of breakpoint position alignments. | 58 // The different types of breakpoint position alignments. |
59 // Must match Debug.BreakPositionAlignment in debug-debugger.js | 59 // Must match Debug.BreakPositionAlignment in debug.js |
60 enum BreakPositionAlignment { | 60 enum BreakPositionAlignment { |
61 STATEMENT_ALIGNED = 0, | 61 STATEMENT_ALIGNED = 0, |
62 BREAK_POSITION_ALIGNED = 1 | 62 BREAK_POSITION_ALIGNED = 1 |
63 }; | 63 }; |
64 | 64 |
65 | 65 |
66 class BreakLocation { | 66 class BreakLocation { |
67 public: | 67 public: |
68 // Find the break point at the supplied address, or the closest one before | 68 // Find the break point at the supplied address, or the closest one before |
69 // the address. | 69 // the address. |
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785 static void GenerateSlot(MacroAssembler* masm, RelocInfo::Mode mode, | 785 static void GenerateSlot(MacroAssembler* masm, RelocInfo::Mode mode, |
786 int call_argc = -1); | 786 int call_argc = -1); |
787 | 787 |
788 static void PatchDebugBreakSlot(Address pc, Handle<Code> code); | 788 static void PatchDebugBreakSlot(Address pc, Handle<Code> code); |
789 static void ClearDebugBreakSlot(Address pc); | 789 static void ClearDebugBreakSlot(Address pc); |
790 }; | 790 }; |
791 | 791 |
792 | 792 |
793 } } // namespace v8::internal | 793 } } // namespace v8::internal |
794 | 794 |
795 #endif // V8_DEBUG_H_ | 795 #endif // V8_DEBUG_DEBUG_H_ |
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