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1 // Copyright 2015 The Chromium Authors. All rights reserved. | 1 // Copyright 2015 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "config.h" | 5 #include "config.h" |
6 #include "modules/webgl/WebGL2RenderingContext.h" | 6 #include "modules/webgl/WebGL2RenderingContext.h" |
7 | 7 |
8 #include "core/frame/LocalFrame.h" | 8 #include "core/frame/LocalFrame.h" |
9 #include "core/frame/Settings.h" | 9 #include "core/frame/Settings.h" |
10 #include "core/loader/FrameLoader.h" | 10 #include "core/loader/FrameLoader.h" |
11 #include "core/loader/FrameLoaderClient.h" | 11 #include "core/loader/FrameLoaderClient.h" |
12 #include "modules/webgl/CHROMIUMSubscribeUniform.h" | 12 #include "modules/webgl/CHROMIUMSubscribeUniform.h" |
13 #include "modules/webgl/EXTTextureFilterAnisotropic.h" | 13 #include "modules/webgl/EXTTextureFilterAnisotropic.h" |
14 #include "modules/webgl/OESTextureFloatLinear.h" | 14 #include "modules/webgl/OESTextureFloatLinear.h" |
| 15 #include "modules/webgl/WebGLCompressedTextureASTC.h" |
15 #include "modules/webgl/WebGLCompressedTextureATC.h" | 16 #include "modules/webgl/WebGLCompressedTextureATC.h" |
16 #include "modules/webgl/WebGLCompressedTextureETC1.h" | 17 #include "modules/webgl/WebGLCompressedTextureETC1.h" |
17 #include "modules/webgl/WebGLCompressedTexturePVRTC.h" | 18 #include "modules/webgl/WebGLCompressedTexturePVRTC.h" |
18 #include "modules/webgl/WebGLCompressedTextureS3TC.h" | 19 #include "modules/webgl/WebGLCompressedTextureS3TC.h" |
19 #include "modules/webgl/WebGLContextAttributeHelpers.h" | 20 #include "modules/webgl/WebGLContextAttributeHelpers.h" |
20 #include "modules/webgl/WebGLContextEvent.h" | 21 #include "modules/webgl/WebGLContextEvent.h" |
21 #include "modules/webgl/WebGLDebugRendererInfo.h" | 22 #include "modules/webgl/WebGLDebugRendererInfo.h" |
22 #include "modules/webgl/WebGLDebugShaders.h" | 23 #include "modules/webgl/WebGLDebugShaders.h" |
23 #include "modules/webgl/WebGLLoseContext.h" | 24 #include "modules/webgl/WebGLLoseContext.h" |
24 #include "platform/graphics/gpu/DrawingBuffer.h" | 25 #include "platform/graphics/gpu/DrawingBuffer.h" |
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72 { | 73 { |
73 | 74 |
74 } | 75 } |
75 | 76 |
76 void WebGL2RenderingContext::registerContextExtensions() | 77 void WebGL2RenderingContext::registerContextExtensions() |
77 { | 78 { |
78 // Register extensions. | 79 // Register extensions. |
79 registerExtension<CHROMIUMSubscribeUniform>(m_chromiumSubscribeUniform); | 80 registerExtension<CHROMIUMSubscribeUniform>(m_chromiumSubscribeUniform); |
80 registerExtension<EXTTextureFilterAnisotropic>(m_extTextureFilterAnisotropic
); | 81 registerExtension<EXTTextureFilterAnisotropic>(m_extTextureFilterAnisotropic
); |
81 registerExtension<OESTextureFloatLinear>(m_oesTextureFloatLinear); | 82 registerExtension<OESTextureFloatLinear>(m_oesTextureFloatLinear); |
| 83 registerExtension<WebGLCompressedTextureASTC>(m_webglCompressedTextureASTC); |
82 registerExtension<WebGLCompressedTextureATC>(m_webglCompressedTextureATC); | 84 registerExtension<WebGLCompressedTextureATC>(m_webglCompressedTextureATC); |
83 registerExtension<WebGLCompressedTextureETC1>(m_webglCompressedTextureETC1); | 85 registerExtension<WebGLCompressedTextureETC1>(m_webglCompressedTextureETC1); |
84 registerExtension<WebGLCompressedTexturePVRTC>(m_webglCompressedTexturePVRTC
); | 86 registerExtension<WebGLCompressedTexturePVRTC>(m_webglCompressedTexturePVRTC
); |
85 registerExtension<WebGLCompressedTextureS3TC>(m_webglCompressedTextureS3TC); | 87 registerExtension<WebGLCompressedTextureS3TC>(m_webglCompressedTextureS3TC); |
86 registerExtension<WebGLDebugRendererInfo>(m_webglDebugRendererInfo); | 88 registerExtension<WebGLDebugRendererInfo>(m_webglDebugRendererInfo); |
87 registerExtension<WebGLDebugShaders>(m_webglDebugShaders); | 89 registerExtension<WebGLDebugShaders>(m_webglDebugShaders); |
88 registerExtension<WebGLLoseContext>(m_webglLoseContext); | 90 registerExtension<WebGLLoseContext>(m_webglLoseContext); |
89 } | 91 } |
90 | 92 |
91 DEFINE_TRACE(WebGL2RenderingContext) | 93 DEFINE_TRACE(WebGL2RenderingContext) |
92 { | 94 { |
93 visitor->trace(m_chromiumSubscribeUniform); | 95 visitor->trace(m_chromiumSubscribeUniform); |
94 visitor->trace(m_extTextureFilterAnisotropic); | 96 visitor->trace(m_extTextureFilterAnisotropic); |
95 visitor->trace(m_oesTextureFloatLinear); | 97 visitor->trace(m_oesTextureFloatLinear); |
| 98 visitor->trace(m_webglCompressedTextureASTC); |
96 visitor->trace(m_webglCompressedTextureATC); | 99 visitor->trace(m_webglCompressedTextureATC); |
97 visitor->trace(m_webglCompressedTextureETC1); | 100 visitor->trace(m_webglCompressedTextureETC1); |
98 visitor->trace(m_webglCompressedTexturePVRTC); | 101 visitor->trace(m_webglCompressedTexturePVRTC); |
99 visitor->trace(m_webglCompressedTextureS3TC); | 102 visitor->trace(m_webglCompressedTextureS3TC); |
100 visitor->trace(m_webglDebugRendererInfo); | 103 visitor->trace(m_webglDebugRendererInfo); |
101 visitor->trace(m_webglDebugShaders); | 104 visitor->trace(m_webglDebugShaders); |
102 visitor->trace(m_webglLoseContext); | 105 visitor->trace(m_webglLoseContext); |
103 WebGL2RenderingContextBase::trace(visitor); | 106 WebGL2RenderingContextBase::trace(visitor); |
104 } | 107 } |
105 | 108 |
106 } // namespace blink | 109 } // namespace blink |
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