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| 1 /* | 1 /* |
| 2 * Copyright (C) 2009 Apple Inc. All rights reserved. | 2 * Copyright (C) 2009 Apple Inc. All rights reserved. |
| 3 * | 3 * |
| 4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
| 5 * modification, are permitted provided that the following conditions | 5 * modification, are permitted provided that the following conditions |
| 6 * are met: | 6 * are met: |
| 7 * 1. Redistributions of source code must retain the above copyright | 7 * 1. Redistributions of source code must retain the above copyright |
| 8 * notice, this list of conditions and the following disclaimer. | 8 * notice, this list of conditions and the following disclaimer. |
| 9 * 2. Redistributions in binary form must reproduce the above copyright | 9 * 2. Redistributions in binary form must reproduce the above copyright |
| 10 * notice, this list of conditions and the following disclaimer in the | 10 * notice, this list of conditions and the following disclaimer in the |
| (...skipping 61 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 72 RefPtrWillBeMember<OESTextureFloatLinear> m_oesTextureFloatLinear; | 72 RefPtrWillBeMember<OESTextureFloatLinear> m_oesTextureFloatLinear; |
| 73 RefPtrWillBeMember<OESTextureHalfFloat> m_oesTextureHalfFloat; | 73 RefPtrWillBeMember<OESTextureHalfFloat> m_oesTextureHalfFloat; |
| 74 RefPtrWillBeMember<OESTextureHalfFloatLinear> m_oesTextureHalfFloatLinear; | 74 RefPtrWillBeMember<OESTextureHalfFloatLinear> m_oesTextureHalfFloatLinear; |
| 75 RefPtrWillBeMember<OESStandardDerivatives> m_oesStandardDerivatives; | 75 RefPtrWillBeMember<OESStandardDerivatives> m_oesStandardDerivatives; |
| 76 RefPtrWillBeMember<OESVertexArrayObject> m_oesVertexArrayObject; | 76 RefPtrWillBeMember<OESVertexArrayObject> m_oesVertexArrayObject; |
| 77 RefPtrWillBeMember<OESElementIndexUint> m_oesElementIndexUint; | 77 RefPtrWillBeMember<OESElementIndexUint> m_oesElementIndexUint; |
| 78 RefPtrWillBeMember<WebGLLoseContext> m_webglLoseContext; | 78 RefPtrWillBeMember<WebGLLoseContext> m_webglLoseContext; |
| 79 RefPtrWillBeMember<WebGLDebugRendererInfo> m_webglDebugRendererInfo; | 79 RefPtrWillBeMember<WebGLDebugRendererInfo> m_webglDebugRendererInfo; |
| 80 RefPtrWillBeMember<WebGLDebugShaders> m_webglDebugShaders; | 80 RefPtrWillBeMember<WebGLDebugShaders> m_webglDebugShaders; |
| 81 RefPtrWillBeMember<WebGLDrawBuffers> m_webglDrawBuffers; | 81 RefPtrWillBeMember<WebGLDrawBuffers> m_webglDrawBuffers; |
| 82 RefPtrWillBeMember<WebGLCompressedTextureASTC> m_webglCompressedTextureASTC; |
| 82 RefPtrWillBeMember<WebGLCompressedTextureATC> m_webglCompressedTextureATC; | 83 RefPtrWillBeMember<WebGLCompressedTextureATC> m_webglCompressedTextureATC; |
| 83 RefPtrWillBeMember<WebGLCompressedTextureETC1> m_webglCompressedTextureETC1; | 84 RefPtrWillBeMember<WebGLCompressedTextureETC1> m_webglCompressedTextureETC1; |
| 84 RefPtrWillBeMember<WebGLCompressedTexturePVRTC> m_webglCompressedTexturePVRT
C; | 85 RefPtrWillBeMember<WebGLCompressedTexturePVRTC> m_webglCompressedTexturePVRT
C; |
| 85 RefPtrWillBeMember<WebGLCompressedTextureS3TC> m_webglCompressedTextureS3TC; | 86 RefPtrWillBeMember<WebGLCompressedTextureS3TC> m_webglCompressedTextureS3TC; |
| 86 RefPtrWillBeMember<WebGLDepthTexture> m_webglDepthTexture; | 87 RefPtrWillBeMember<WebGLDepthTexture> m_webglDepthTexture; |
| 87 }; | 88 }; |
| 88 | 89 |
| 89 DEFINE_TYPE_CASTS(WebGLRenderingContext, CanvasRenderingContext, context, | 90 DEFINE_TYPE_CASTS(WebGLRenderingContext, CanvasRenderingContext, context, |
| 90 context->is3d() && WebGLRenderingContextBase::getWebGLVersion(context) == 1, | 91 context->is3d() && WebGLRenderingContextBase::getWebGLVersion(context) == 1, |
| 91 context.is3d() && WebGLRenderingContextBase::getWebGLVersion(&context) == 1)
; | 92 context.is3d() && WebGLRenderingContextBase::getWebGLVersion(&context) == 1)
; |
| 92 | 93 |
| 93 } // namespace blink | 94 } // namespace blink |
| 94 | 95 |
| 95 #endif // WebGLRenderingContext_h | 96 #endif // WebGLRenderingContext_h |
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