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Side by Side Diff: src/core/SkBlitter.cpp

Issue 1265033002: IWYU: 'core' target, files starting A-C. (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Rebase (a file was deleted). Created 5 years, 4 months ago
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1 /* 1 /*
2 * Copyright 2006 The Android Open Source Project 2 * Copyright 2006 The Android Open Source Project
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "SkBlitter.h" 8 #include "SkBlitter.h"
9 #include "SkAntiRun.h" 9 #include "SkAntiRun.h"
10 #include "SkColor.h" 10 #include "SkColor.h"
11 #include "SkColorFilter.h" 11 #include "SkColorFilter.h"
12 #include "SkCoreBlitters.h"
13 #include "SkFilterShader.h" 12 #include "SkFilterShader.h"
14 #include "SkReadBuffer.h" 13 #include "SkReadBuffer.h"
15 #include "SkWriteBuffer.h" 14 #include "SkWriteBuffer.h"
16 #include "SkMask.h" 15 #include "SkMask.h"
17 #include "SkMaskFilter.h" 16 #include "SkMaskFilter.h"
18 #include "SkString.h" 17 #include "SkString.h"
19 #include "SkTLazy.h" 18 #include "SkTLazy.h"
20 #include "SkUtils.h" 19 #include "SkUtils.h"
21 #include "SkXfermode.h" 20 #include "SkXfermode.h"
22 #include "SkXfermodeInterpretation.h" 21 #include "SkXfermodeInterpretation.h"
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969 fShaderContext->~Context(); 968 fShaderContext->~Context();
970 SkShader::Context* ctx = fShader->createContext(rec, (void*)fShaderContext); 969 SkShader::Context* ctx = fShader->createContext(rec, (void*)fShaderContext);
971 if (NULL == ctx) { 970 if (NULL == ctx) {
972 // Need a valid context in fShaderContext's storage, so we can later (or our caller) call 971 // Need a valid context in fShaderContext's storage, so we can later (or our caller) call
973 // the in-place destructor. 972 // the in-place destructor.
974 SkNEW_PLACEMENT_ARGS(fShaderContext, SkZeroShaderContext, (*fShader, rec )); 973 SkNEW_PLACEMENT_ARGS(fShaderContext, SkZeroShaderContext, (*fShader, rec ));
975 return false; 974 return false;
976 } 975 }
977 return true; 976 return true;
978 } 977 }
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