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1 /* | 1 /* |
2 * Copyright 2013 Google Inc. | 2 * Copyright 2013 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "gm.h" | 8 #include "gm.h" |
| 9 #include "SkBlurMaskFilter.h" |
9 #include "SkColorFilter.h" | 10 #include "SkColorFilter.h" |
10 #include "SkBlurMaskFilter.h" | 11 #include "SkPath.h" |
11 | 12 |
12 namespace skiagm { | 13 namespace skiagm { |
13 | 14 |
14 /** | 15 /** |
15 * This test exercises bug 1719. An anti-aliased blurred path is rendered throug
h a soft clip. On | 16 * This test exercises bug 1719. An anti-aliased blurred path is rendered throug
h a soft clip. On |
16 * the GPU a scratch texture was used to hold the original path mask as well as
the blurred path | 17 * the GPU a scratch texture was used to hold the original path mask as well as
the blurred path |
17 * result. The same texture is then incorrectly used to generate the soft clip m
ask for the draw. | 18 * result. The same texture is then incorrectly used to generate the soft clip m
ask for the draw. |
18 * Thus the same texture is used for both the blur mask and soft mask in a singl
e draw. | 19 * Thus the same texture is used for both the blur mask and soft mask in a singl
e draw. |
19 * | 20 * |
20 * The correct image should look like a thin stroked round rect. | 21 * The correct image should look like a thin stroked round rect. |
(...skipping 72 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
93 private: | 94 private: |
94 | 95 |
95 typedef GM INHERITED; | 96 typedef GM INHERITED; |
96 }; | 97 }; |
97 | 98 |
98 ////////////////////////////////////////////////////////////////////////////// | 99 ////////////////////////////////////////////////////////////////////////////// |
99 | 100 |
100 DEF_GM(return new SkBug1719GM;) | 101 DEF_GM(return new SkBug1719GM;) |
101 | 102 |
102 } | 103 } |
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