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| 1 // Copyright 2011 The Chromium Authors. All rights reserved. | 1 // Copyright 2011 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "cc/scheduler/scheduler_state_machine.h" | 5 #include "cc/scheduler/scheduler_state_machine.h" |
| 6 | 6 |
| 7 #include "base/trace_event/trace_event.h" | 7 #include "base/trace_event/trace_event.h" |
| 8 #include "cc/scheduler/scheduler.h" | 8 #include "cc/scheduler/scheduler.h" |
| 9 #include "cc/test/begin_frame_args_test.h" | 9 #include "cc/test/begin_frame_args_test.h" |
| 10 #include "testing/gtest/include/gtest/gtest.h" | 10 #include "testing/gtest/include/gtest/gtest.h" |
| (...skipping 22 matching lines...) Expand all Loading... | |
| 33 EXPECT_ENUM_EQ(ActionToString, expected, state.NextAction()) \ | 33 EXPECT_ENUM_EQ(ActionToString, expected, state.NextAction()) \ |
| 34 << state.AsValue()->ToString() | 34 << state.AsValue()->ToString() |
| 35 | 35 |
| 36 #define EXPECT_ACTION_UPDATE_STATE(action) \ | 36 #define EXPECT_ACTION_UPDATE_STATE(action) \ |
| 37 EXPECT_ACTION(action); \ | 37 EXPECT_ACTION(action); \ |
| 38 if (action == SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE || \ | 38 if (action == SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE || \ |
| 39 action == SchedulerStateMachine::ACTION_DRAW_AND_SWAP_FORCED) { \ | 39 action == SchedulerStateMachine::ACTION_DRAW_AND_SWAP_FORCED) { \ |
| 40 EXPECT_IMPL_FRAME_STATE( \ | 40 EXPECT_IMPL_FRAME_STATE( \ |
| 41 SchedulerStateMachine::BEGIN_IMPL_FRAME_STATE_INSIDE_DEADLINE); \ | 41 SchedulerStateMachine::BEGIN_IMPL_FRAME_STATE_INSIDE_DEADLINE); \ |
| 42 } \ | 42 } \ |
| 43 WillPerformAction(&state, action); \ | 43 PerformAction(&state, action); \ |
| 44 if (action == SchedulerStateMachine::ACTION_NONE) { \ | 44 if (action == SchedulerStateMachine::ACTION_NONE) { \ |
| 45 if (state.begin_impl_frame_state() == \ | 45 if (state.begin_impl_frame_state() == \ |
| 46 SchedulerStateMachine::BEGIN_IMPL_FRAME_STATE_BEGIN_FRAME_STARTING) \ | 46 SchedulerStateMachine::BEGIN_IMPL_FRAME_STATE_BEGIN_FRAME_STARTING) \ |
| 47 state.OnBeginImplFrameDeadlinePending(); \ | 47 state.OnBeginImplFrameDeadlinePending(); \ |
| 48 if (state.begin_impl_frame_state() == \ | 48 if (state.begin_impl_frame_state() == \ |
| 49 SchedulerStateMachine::BEGIN_IMPL_FRAME_STATE_INSIDE_DEADLINE) \ | 49 SchedulerStateMachine::BEGIN_IMPL_FRAME_STATE_INSIDE_DEADLINE) \ |
| 50 state.OnBeginImplFrameIdle(); \ | 50 state.OnBeginImplFrameIdle(); \ |
| 51 } | 51 } |
| 52 | 52 |
| 53 #define SET_UP_STATE(state) \ | 53 #define SET_UP_STATE(state) \ |
| 54 state.SetVisible(true); \ | 54 state.SetVisible(true); \ |
| 55 EXPECT_ACTION_UPDATE_STATE( \ | 55 EXPECT_ACTION_UPDATE_STATE( \ |
| 56 SchedulerStateMachine::ACTION_BEGIN_OUTPUT_SURFACE_CREATION); \ | 56 SchedulerStateMachine::ACTION_BEGIN_OUTPUT_SURFACE_CREATION); \ |
| 57 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); \ | 57 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); \ |
| 58 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); \ | 58 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); \ |
| 59 state.SetCanDraw(true); | 59 state.SetCanDraw(true); |
| 60 | 60 |
| 61 namespace cc { | 61 namespace cc { |
| 62 | 62 |
| 63 namespace { | 63 namespace { |
| 64 | 64 |
| 65 void WillPerformAction(SchedulerStateMachine* sm, | |
| 66 SchedulerStateMachine::Action action) { | |
| 67 switch (action) { | |
| 68 case SchedulerStateMachine::ACTION_NONE: | |
| 69 return; | |
| 70 | |
| 71 case SchedulerStateMachine::ACTION_ACTIVATE_SYNC_TREE: | |
| 72 sm->WillActivate(); | |
| 73 return; | |
| 74 | |
| 75 case SchedulerStateMachine::ACTION_ANIMATE: | |
| 76 sm->WillAnimate(); | |
| 77 return; | |
| 78 | |
| 79 case SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME: | |
| 80 sm->WillSendBeginMainFrame(); | |
| 81 return; | |
| 82 | |
| 83 case SchedulerStateMachine::ACTION_COMMIT: { | |
| 84 bool commit_has_no_updates = false; | |
| 85 sm->WillCommit(commit_has_no_updates); | |
| 86 return; | |
| 87 } | |
| 88 | |
| 89 case SchedulerStateMachine::ACTION_DRAW_AND_SWAP_FORCED: | |
| 90 case SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE: { | |
| 91 bool did_request_swap = true; | |
| 92 sm->WillDraw(did_request_swap); | |
| 93 return; | |
| 94 } | |
| 95 | |
| 96 case SchedulerStateMachine::ACTION_DRAW_AND_SWAP_ABORT: { | |
| 97 bool did_request_swap = false; | |
| 98 sm->WillDraw(did_request_swap); | |
| 99 return; | |
| 100 } | |
| 101 | |
| 102 case SchedulerStateMachine::ACTION_BEGIN_OUTPUT_SURFACE_CREATION: | |
| 103 sm->WillBeginOutputSurfaceCreation(); | |
| 104 return; | |
| 105 | |
| 106 case SchedulerStateMachine::ACTION_PREPARE_TILES: | |
| 107 sm->WillPrepareTiles(); | |
| 108 return; | |
| 109 | |
| 110 case SchedulerStateMachine::ACTION_INVALIDATE_OUTPUT_SURFACE: | |
| 111 sm->WillInvalidateOutputSurface(); | |
| 112 return; | |
| 113 } | |
| 114 } | |
| 115 | |
| 116 const SchedulerStateMachine::BeginImplFrameState all_begin_impl_frame_states[] = | 65 const SchedulerStateMachine::BeginImplFrameState all_begin_impl_frame_states[] = |
| 117 {SchedulerStateMachine::BEGIN_IMPL_FRAME_STATE_IDLE, | 66 {SchedulerStateMachine::BEGIN_IMPL_FRAME_STATE_IDLE, |
| 118 SchedulerStateMachine::BEGIN_IMPL_FRAME_STATE_BEGIN_FRAME_STARTING, | 67 SchedulerStateMachine::BEGIN_IMPL_FRAME_STATE_BEGIN_FRAME_STARTING, |
| 119 SchedulerStateMachine::BEGIN_IMPL_FRAME_STATE_INSIDE_BEGIN_FRAME, | 68 SchedulerStateMachine::BEGIN_IMPL_FRAME_STATE_INSIDE_BEGIN_FRAME, |
| 120 SchedulerStateMachine::BEGIN_IMPL_FRAME_STATE_INSIDE_DEADLINE, }; | 69 SchedulerStateMachine::BEGIN_IMPL_FRAME_STATE_INSIDE_DEADLINE, }; |
| 121 | 70 |
| 122 const SchedulerStateMachine::BeginMainFrameState begin_main_frame_states[] = { | 71 const SchedulerStateMachine::BeginMainFrameState begin_main_frame_states[] = { |
| 123 SchedulerStateMachine::BEGIN_MAIN_FRAME_STATE_IDLE, | 72 SchedulerStateMachine::BEGIN_MAIN_FRAME_STATE_IDLE, |
| 124 SchedulerStateMachine::BEGIN_MAIN_FRAME_STATE_SENT, | 73 SchedulerStateMachine::BEGIN_MAIN_FRAME_STATE_SENT, |
| 125 SchedulerStateMachine::BEGIN_MAIN_FRAME_STATE_STARTED, | 74 SchedulerStateMachine::BEGIN_MAIN_FRAME_STATE_STARTED, |
| 126 SchedulerStateMachine::BEGIN_MAIN_FRAME_STATE_READY_TO_COMMIT, | 75 SchedulerStateMachine::BEGIN_MAIN_FRAME_STATE_READY_TO_COMMIT, |
| 127 SchedulerStateMachine::BEGIN_MAIN_FRAME_STATE_WAITING_FOR_ACTIVATION, | 76 SchedulerStateMachine::BEGIN_MAIN_FRAME_STATE_WAITING_FOR_ACTIVATION, |
| 128 SchedulerStateMachine::BEGIN_MAIN_FRAME_STATE_WAITING_FOR_DRAW}; | 77 SchedulerStateMachine::BEGIN_MAIN_FRAME_STATE_WAITING_FOR_DRAW}; |
| 129 | 78 |
| 130 // Exposes the protected state fields of the SchedulerStateMachine for testing | 79 // Exposes the protected state fields of the SchedulerStateMachine for testing |
| 131 class StateMachine : public SchedulerStateMachine { | 80 class StateMachine : public SchedulerStateMachine { |
| 132 public: | 81 public: |
| 133 explicit StateMachine(const SchedulerSettings& scheduler_settings) | 82 explicit StateMachine(const SchedulerSettings& scheduler_settings) |
| 134 : SchedulerStateMachine(scheduler_settings) {} | 83 : SchedulerStateMachine(scheduler_settings), |
| 84 draw_result_for_test_(DRAW_SUCCESS) {} | |
| 135 | 85 |
| 136 void CreateAndInitializeOutputSurfaceWithActivatedCommit() { | 86 void CreateAndInitializeOutputSurfaceWithActivatedCommit() { |
| 137 DidCreateAndInitializeOutputSurface(); | 87 DidCreateAndInitializeOutputSurface(); |
| 138 output_surface_state_ = OUTPUT_SURFACE_ACTIVE; | 88 output_surface_state_ = OUTPUT_SURFACE_ACTIVE; |
| 139 } | 89 } |
| 140 | 90 |
| 141 void SetBeginMainFrameState(BeginMainFrameState cs) { | 91 void SetBeginMainFrameState(BeginMainFrameState cs) { |
| 142 begin_main_frame_state_ = cs; | 92 begin_main_frame_state_ = cs; |
| 143 } | 93 } |
| 144 BeginMainFrameState BeginMainFrameState() const { | 94 BeginMainFrameState BeginMainFrameState() const { |
| (...skipping 21 matching lines...) Expand all Loading... | |
| 166 } | 116 } |
| 167 | 117 |
| 168 bool NeedsCommit() const { return needs_begin_main_frame_; } | 118 bool NeedsCommit() const { return needs_begin_main_frame_; } |
| 169 | 119 |
| 170 void SetNeedsAnimateForTest(bool needs_animate) { | 120 void SetNeedsAnimateForTest(bool needs_animate) { |
| 171 needs_animate_ = needs_animate; | 121 needs_animate_ = needs_animate; |
| 172 } | 122 } |
| 173 | 123 |
| 174 void SetNeedsRedraw(bool needs_redraw) { needs_redraw_ = needs_redraw; } | 124 void SetNeedsRedraw(bool needs_redraw) { needs_redraw_ = needs_redraw; } |
| 175 | 125 |
| 126 void SetDrawResultForTest(DrawResult draw_result) { | |
| 127 draw_result_for_test_ = draw_result; | |
| 128 } | |
| 129 DrawResult draw_result_for_test() { return draw_result_for_test_; } | |
| 130 | |
| 176 void SetNeedsForcedRedrawForTimeout(bool b) { | 131 void SetNeedsForcedRedrawForTimeout(bool b) { |
| 177 forced_redraw_state_ = FORCED_REDRAW_STATE_WAITING_FOR_COMMIT; | 132 forced_redraw_state_ = FORCED_REDRAW_STATE_WAITING_FOR_COMMIT; |
| 178 active_tree_needs_first_draw_ = true; | 133 active_tree_needs_first_draw_ = true; |
| 179 } | 134 } |
| 180 bool NeedsForcedRedrawForTimeout() const { | 135 bool NeedsForcedRedrawForTimeout() const { |
| 181 return forced_redraw_state_ != FORCED_REDRAW_STATE_IDLE; | 136 return forced_redraw_state_ != FORCED_REDRAW_STATE_IDLE; |
| 182 } | 137 } |
| 183 | 138 |
| 184 void SetActiveTreeNeedsFirstDraw(bool needs_first_draw) { | 139 void SetActiveTreeNeedsFirstDraw(bool needs_first_draw) { |
| 185 active_tree_needs_first_draw_ = needs_first_draw; | 140 active_tree_needs_first_draw_ = needs_first_draw; |
| 186 } | 141 } |
| 187 | 142 |
| 188 bool CanDraw() const { return can_draw_; } | 143 bool CanDraw() const { return can_draw_; } |
| 189 bool Visible() const { return visible_; } | 144 bool Visible() const { return visible_; } |
| 190 | 145 |
| 191 bool PendingActivationsShouldBeForced() const { | 146 bool PendingActivationsShouldBeForced() const { |
| 192 return SchedulerStateMachine::PendingActivationsShouldBeForced(); | 147 return SchedulerStateMachine::PendingActivationsShouldBeForced(); |
| 193 } | 148 } |
| 194 | 149 |
| 195 void SetHasPendingTree(bool has_pending_tree) { | 150 void SetHasPendingTree(bool has_pending_tree) { |
| 196 has_pending_tree_ = has_pending_tree; | 151 has_pending_tree_ = has_pending_tree; |
| 197 } | 152 } |
| 198 | 153 |
| 199 using SchedulerStateMachine::ShouldTriggerBeginImplFrameDeadlineImmediately; | 154 using SchedulerStateMachine::ShouldTriggerBeginImplFrameDeadlineImmediately; |
| 200 using SchedulerStateMachine::ProactiveBeginFrameWanted; | 155 using SchedulerStateMachine::ProactiveBeginFrameWanted; |
| 201 using SchedulerStateMachine::WillCommit; | 156 using SchedulerStateMachine::WillCommit; |
| 157 | |
| 158 protected: | |
| 159 DrawResult draw_result_for_test_; | |
| 202 }; | 160 }; |
| 203 | 161 |
| 162 void PerformAction(StateMachine* sm, SchedulerStateMachine::Action action) { | |
| 163 switch (action) { | |
| 164 case SchedulerStateMachine::ACTION_NONE: | |
| 165 return; | |
| 166 | |
| 167 case SchedulerStateMachine::ACTION_ACTIVATE_SYNC_TREE: | |
| 168 sm->WillActivate(); | |
| 169 return; | |
| 170 | |
| 171 case SchedulerStateMachine::ACTION_ANIMATE: | |
| 172 sm->WillAnimate(); | |
| 173 return; | |
| 174 | |
| 175 case SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME: | |
| 176 sm->WillSendBeginMainFrame(); | |
| 177 return; | |
| 178 | |
| 179 case SchedulerStateMachine::ACTION_COMMIT: { | |
| 180 bool commit_has_no_updates = false; | |
| 181 sm->WillCommit(commit_has_no_updates); | |
| 182 return; | |
| 183 } | |
| 184 | |
| 185 case SchedulerStateMachine::ACTION_DRAW_AND_SWAP_FORCED: | |
| 186 case SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE: { | |
| 187 bool did_request_swap = true; | |
| 188 sm->WillDraw(); | |
| 189 sm->DidDraw(did_request_swap, sm->draw_result_for_test()); | |
| 190 return; | |
| 191 } | |
| 192 | |
| 193 case SchedulerStateMachine::ACTION_DRAW_AND_SWAP_ABORT: { | |
| 194 bool did_request_swap = false; | |
| 195 sm->WillDraw(); | |
| 196 sm->DidDraw(did_request_swap, sm->draw_result_for_test()); | |
| 197 return; | |
| 198 } | |
| 199 | |
| 200 case SchedulerStateMachine::ACTION_BEGIN_OUTPUT_SURFACE_CREATION: | |
| 201 sm->WillBeginOutputSurfaceCreation(); | |
| 202 return; | |
| 203 | |
| 204 case SchedulerStateMachine::ACTION_PREPARE_TILES: | |
| 205 sm->WillPrepareTiles(); | |
| 206 return; | |
| 207 | |
| 208 case SchedulerStateMachine::ACTION_INVALIDATE_OUTPUT_SURFACE: | |
| 209 sm->WillInvalidateOutputSurface(); | |
| 210 return; | |
| 211 } | |
| 212 } | |
| 213 | |
| 204 TEST(SchedulerStateMachineTest, BeginFrameNeeded) { | 214 TEST(SchedulerStateMachineTest, BeginFrameNeeded) { |
| 205 SchedulerSettings default_scheduler_settings; | 215 SchedulerSettings default_scheduler_settings; |
| 206 StateMachine state(default_scheduler_settings); | 216 StateMachine state(default_scheduler_settings); |
| 207 state.SetVisible(true); | 217 state.SetVisible(true); |
| 208 EXPECT_ACTION_UPDATE_STATE( | 218 EXPECT_ACTION_UPDATE_STATE( |
| 209 SchedulerStateMachine::ACTION_BEGIN_OUTPUT_SURFACE_CREATION); | 219 SchedulerStateMachine::ACTION_BEGIN_OUTPUT_SURFACE_CREATION); |
| 210 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 220 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
| 211 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); | 221 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); |
| 212 state.SetBeginMainFrameState( | 222 state.SetBeginMainFrameState( |
| 213 SchedulerStateMachine::BEGIN_MAIN_FRAME_STATE_IDLE); | 223 SchedulerStateMachine::BEGIN_MAIN_FRAME_STATE_IDLE); |
| (...skipping 185 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... | |
| 399 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_ANIMATE); | 409 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_ANIMATE); |
| 400 EXPECT_ACTION_UPDATE_STATE( | 410 EXPECT_ACTION_UPDATE_STATE( |
| 401 SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE); | 411 SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE); |
| 402 state.DidSwapBuffers(); | 412 state.DidSwapBuffers(); |
| 403 state.DidSwapBuffersComplete(); | 413 state.DidSwapBuffersComplete(); |
| 404 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 414 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
| 405 EXPECT_MAIN_FRAME_STATE(SchedulerStateMachine::BEGIN_MAIN_FRAME_STATE_IDLE); | 415 EXPECT_MAIN_FRAME_STATE(SchedulerStateMachine::BEGIN_MAIN_FRAME_STATE_IDLE); |
| 406 } | 416 } |
| 407 | 417 |
| 408 TEST(SchedulerStateMachineTest, | 418 TEST(SchedulerStateMachineTest, |
| 409 TestFailedDrawForAnimationCheckerboardSetsNeedsCommitAndDoesNotDrawAgain) { | 419 FailedDrawForAnimationCheckerboardSetsNeedsCommitAndRetriesDraw) { |
| 410 SchedulerSettings default_scheduler_settings; | |
| 411 StateMachine state(default_scheduler_settings); | |
| 412 SET_UP_STATE(state) | |
| 413 state.SetNeedsRedraw(true); | |
| 414 EXPECT_TRUE(state.RedrawPending()); | |
| 415 EXPECT_TRUE(state.BeginFrameNeeded()); | |
| 416 state.OnBeginImplFrame(); | |
| 417 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_ANIMATE); | |
| 418 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | |
| 419 state.OnBeginImplFrameDeadline(); | |
| 420 | |
| 421 // We're drawing now. | |
| 422 EXPECT_ACTION_UPDATE_STATE( | |
| 423 SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE); | |
| 424 state.DidSwapBuffers(); | |
| 425 state.DidSwapBuffersComplete(); | |
| 426 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | |
| 427 | |
| 428 EXPECT_FALSE(state.RedrawPending()); | |
| 429 EXPECT_FALSE(state.CommitPending()); | |
| 430 | |
| 431 // Failing the draw makes us require a commit. | |
| 432 state.DidDrawIfPossibleCompleted(DRAW_ABORTED_CHECKERBOARD_ANIMATIONS); | |
| 433 state.OnBeginImplFrame(); | |
| 434 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_ANIMATE); | |
| 435 EXPECT_ACTION_UPDATE_STATE( | |
| 436 SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME); | |
| 437 EXPECT_TRUE(state.RedrawPending()); | |
| 438 EXPECT_TRUE(state.CommitPending()); | |
| 439 } | |
| 440 | |
| 441 TEST(SchedulerStateMachineTest, TestFailedDrawForMissingHighResNeedsCommit) { | |
| 442 SchedulerSettings default_scheduler_settings; | 420 SchedulerSettings default_scheduler_settings; |
| 443 StateMachine state(default_scheduler_settings); | 421 StateMachine state(default_scheduler_settings); |
| 444 SET_UP_STATE(state) | 422 SET_UP_STATE(state) |
| 445 state.SetNeedsRedraw(true); | 423 state.SetNeedsRedraw(true); |
| 446 EXPECT_TRUE(state.RedrawPending()); | 424 EXPECT_TRUE(state.RedrawPending()); |
| 447 EXPECT_TRUE(state.BeginFrameNeeded()); | 425 EXPECT_TRUE(state.BeginFrameNeeded()); |
| 448 | 426 |
| 427 // Start a frame. | |
| 449 state.OnBeginImplFrame(); | 428 state.OnBeginImplFrame(); |
| 450 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_ANIMATE); | 429 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_ANIMATE); |
| 451 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 430 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
| 431 state.OnBeginImplFrameDeadlinePending(); | |
| 432 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | |
| 433 EXPECT_FALSE(state.CommitPending()); | |
| 434 | |
| 435 // Failing a draw triggers request for a new BeginMainFrame. | |
| 452 state.OnBeginImplFrameDeadline(); | 436 state.OnBeginImplFrameDeadline(); |
| 437 state.SetDrawResultForTest(DRAW_ABORTED_CHECKERBOARD_ANIMATIONS); | |
| 453 EXPECT_ACTION_UPDATE_STATE( | 438 EXPECT_ACTION_UPDATE_STATE( |
| 454 SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE); | 439 SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE); |
| 455 state.DidSwapBuffers(); | 440 state.DidSwapBuffers(); |
| 441 EXPECT_ACTION_UPDATE_STATE( | |
| 442 SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME); | |
| 443 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | |
| 444 state.OnBeginImplFrameIdle(); | |
| 445 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | |
| 456 state.DidSwapBuffersComplete(); | 446 state.DidSwapBuffersComplete(); |
|
sunnyps
2015/11/20 23:34:07
Do we actually swap when a draw is aborted due to
brianderson
2015/11/21 01:25:30
Missed this. You are correct. Let me fix this test
| |
| 457 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 447 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
| 458 EXPECT_FALSE(state.RedrawPending()); | |
| 459 EXPECT_FALSE(state.CommitPending()); | |
| 460 | 448 |
| 461 // Missing high res content requires a commit (but not a redraw) | 449 // It's okay to attempt more draws just in case additional raster |
| 462 state.DidDrawIfPossibleCompleted(DRAW_ABORTED_MISSING_HIGH_RES_CONTENT); | 450 // finishes and the requested commit wasn't actually necessary. |
| 451 EXPECT_TRUE(state.CommitPending()); | |
| 452 EXPECT_TRUE(state.RedrawPending()); | |
| 463 state.OnBeginImplFrame(); | 453 state.OnBeginImplFrame(); |
| 454 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_ANIMATE); | |
| 455 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | |
| 456 state.OnBeginImplFrameDeadlinePending(); | |
| 457 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | |
| 458 state.OnBeginImplFrameDeadline(); | |
| 459 state.SetDrawResultForTest(DRAW_ABORTED_CHECKERBOARD_ANIMATIONS); | |
| 464 EXPECT_ACTION_UPDATE_STATE( | 460 EXPECT_ACTION_UPDATE_STATE( |
| 465 SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME); | 461 SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE); |
| 466 EXPECT_FALSE(state.RedrawPending()); | 462 state.DidSwapBuffers(); |
| 467 EXPECT_TRUE(state.CommitPending()); | 463 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
| 464 state.OnBeginImplFrameIdle(); | |
| 465 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | |
| 466 state.DidSwapBuffersComplete(); | |
| 467 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | |
| 468 } | 468 } |
| 469 | 469 |
| 470 TEST(SchedulerStateMachineTest, | 470 TEST(SchedulerStateMachineTest, FailedDrawForMissingHighResNeedsCommit) { |
| 471 TestsetNeedsRedrawDuringFailedDrawDoesNotRemoveNeedsRedraw) { | |
| 472 SchedulerSettings default_scheduler_settings; | 471 SchedulerSettings default_scheduler_settings; |
| 473 StateMachine state(default_scheduler_settings); | 472 StateMachine state(default_scheduler_settings); |
| 474 SET_UP_STATE(state) | 473 SET_UP_STATE(state) |
| 475 state.SetNeedsRedraw(true); | 474 state.SetNeedsRedraw(true); |
| 476 EXPECT_TRUE(state.RedrawPending()); | 475 EXPECT_TRUE(state.RedrawPending()); |
| 477 EXPECT_TRUE(state.BeginFrameNeeded()); | 476 EXPECT_TRUE(state.BeginFrameNeeded()); |
| 477 | |
| 478 // Start a frame. | |
| 478 state.OnBeginImplFrame(); | 479 state.OnBeginImplFrame(); |
| 479 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_ANIMATE); | 480 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_ANIMATE); |
| 480 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 481 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
| 482 state.OnBeginImplFrameDeadlinePending(); | |
| 483 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | |
| 484 EXPECT_FALSE(state.CommitPending()); | |
| 485 | |
| 486 // Failing a draw triggers because of high res tiles missing | |
| 487 // request for a new BeginMainFrame. | |
| 481 state.OnBeginImplFrameDeadline(); | 488 state.OnBeginImplFrameDeadline(); |
| 482 | 489 state.SetDrawResultForTest(DRAW_ABORTED_MISSING_HIGH_RES_CONTENT); |
| 483 // We're drawing now. | |
| 484 EXPECT_ACTION_UPDATE_STATE( | 490 EXPECT_ACTION_UPDATE_STATE( |
| 485 SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE); | 491 SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE); |
| 486 state.DidSwapBuffers(); | 492 state.DidSwapBuffers(); |
| 493 EXPECT_ACTION_UPDATE_STATE( | |
| 494 SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME); | |
| 495 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | |
| 496 state.OnBeginImplFrameIdle(); | |
| 497 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | |
| 487 state.DidSwapBuffersComplete(); | 498 state.DidSwapBuffersComplete(); |
| 488 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 499 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
| 500 | |
| 501 // It doesn't request a draw until we get a new commit though. | |
| 502 EXPECT_TRUE(state.CommitPending()); | |
| 489 EXPECT_FALSE(state.RedrawPending()); | 503 EXPECT_FALSE(state.RedrawPending()); |
| 490 EXPECT_FALSE(state.CommitPending()); | 504 state.OnBeginImplFrame(); |
| 491 | 505 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
| 492 // While still in the same BeginMainFrame callback on the main thread, | 506 state.OnBeginImplFrameDeadlinePending(); |
| 493 // set needs redraw again. This should not redraw. | 507 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
| 494 state.SetNeedsRedraw(true); | 508 state.OnBeginImplFrameDeadline(); |
| 509 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | |
| 510 state.OnBeginImplFrameIdle(); | |
| 495 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 511 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
| 496 | 512 |
| 497 // Failing the draw for animation checkerboards makes us require a commit. | 513 // Finish the commit and activation. |
| 498 state.DidDrawIfPossibleCompleted(DRAW_ABORTED_CHECKERBOARD_ANIMATIONS); | 514 state.NotifyBeginMainFrameStarted(); |
| 515 state.NotifyReadyToCommit(); | |
| 516 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_COMMIT); | |
| 517 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | |
| 518 state.NotifyReadyToActivate(); | |
| 519 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_ACTIVATE_SYNC_TREE); | |
| 520 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | |
| 521 EXPECT_TRUE(state.RedrawPending()); | |
| 522 | |
| 523 // Verify we draw with the new frame. | |
| 499 state.OnBeginImplFrame(); | 524 state.OnBeginImplFrame(); |
| 500 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_ANIMATE); | 525 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_ANIMATE); |
| 526 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | |
| 527 state.OnBeginImplFrameDeadlinePending(); | |
| 528 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | |
| 529 state.OnBeginImplFrameDeadline(); | |
| 530 state.SetDrawResultForTest(DRAW_SUCCESS); | |
| 501 EXPECT_ACTION_UPDATE_STATE( | 531 EXPECT_ACTION_UPDATE_STATE( |
| 502 SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME); | 532 SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE); |
| 503 EXPECT_TRUE(state.RedrawPending()); | 533 state.DidSwapBuffers(); |
| 534 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | |
| 535 state.OnBeginImplFrameIdle(); | |
| 536 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | |
| 504 } | 537 } |
| 505 | 538 |
| 506 TEST(SchedulerStateMachineTest, | 539 TEST(SchedulerStateMachineTest, |
| 507 TestFailedDrawsEventuallyForceDrawAfterNextCommit) { | 540 TestFailedDrawsEventuallyForceDrawAfterNextCommit) { |
| 508 SchedulerSettings scheduler_settings; | 541 SchedulerSettings scheduler_settings; |
| 509 scheduler_settings.maximum_number_of_failed_draws_before_draw_is_forced = 1; | 542 scheduler_settings.maximum_number_of_failed_draws_before_draw_is_forced = 1; |
| 510 StateMachine state(scheduler_settings); | 543 StateMachine state(scheduler_settings); |
| 511 SET_UP_STATE(state) | 544 SET_UP_STATE(state) |
| 512 | 545 |
| 513 // Start a commit. | 546 // Start a commit. |
| 514 state.SetNeedsBeginMainFrame(); | 547 state.SetNeedsBeginMainFrame(); |
| 515 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 548 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
| 516 state.OnBeginImplFrame(); | 549 state.OnBeginImplFrame(); |
| 517 EXPECT_ACTION_UPDATE_STATE( | 550 EXPECT_ACTION_UPDATE_STATE( |
| 518 SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME); | 551 SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME); |
| 519 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 552 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
| 520 EXPECT_TRUE(state.CommitPending()); | 553 EXPECT_TRUE(state.CommitPending()); |
| 521 | 554 |
| 522 // Then initiate a draw. | 555 // Then initiate a draw that fails. |
| 523 state.SetNeedsRedraw(true); | 556 state.SetNeedsRedraw(true); |
| 524 state.OnBeginImplFrameDeadline(); | 557 state.OnBeginImplFrameDeadline(); |
| 525 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_ANIMATE); | 558 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_ANIMATE); |
| 559 state.SetDrawResultForTest(DRAW_ABORTED_CHECKERBOARD_ANIMATIONS); | |
| 526 EXPECT_ACTION_UPDATE_STATE( | 560 EXPECT_ACTION_UPDATE_STATE( |
| 527 SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE); | 561 SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE); |
| 528 | |
| 529 // Fail the draw. | |
| 530 state.DidDrawIfPossibleCompleted(DRAW_ABORTED_CHECKERBOARD_ANIMATIONS); | |
| 531 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 562 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
| 532 EXPECT_TRUE(state.BeginFrameNeeded()); | 563 EXPECT_TRUE(state.BeginFrameNeeded()); |
| 533 EXPECT_TRUE(state.RedrawPending()); | 564 EXPECT_TRUE(state.RedrawPending()); |
| 534 // But the commit is ongoing. | |
| 535 EXPECT_TRUE(state.CommitPending()); | 565 EXPECT_TRUE(state.CommitPending()); |
| 536 | 566 |
| 537 // Finish the commit. Note, we should not yet be forcing a draw, but should | 567 // Finish the commit. Note, we should not yet be forcing a draw, but should |
| 538 // continue the commit as usual. | 568 // continue the commit as usual. |
| 539 state.NotifyBeginMainFrameStarted(); | 569 state.NotifyBeginMainFrameStarted(); |
| 540 state.NotifyReadyToCommit(); | 570 state.NotifyReadyToCommit(); |
| 541 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_COMMIT); | 571 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_COMMIT); |
| 542 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 572 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
| 543 EXPECT_TRUE(state.RedrawPending()); | 573 EXPECT_TRUE(state.RedrawPending()); |
| 544 | 574 |
| (...skipping 11 matching lines...) Expand all Loading... | |
| 556 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 586 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
| 557 state.OnBeginImplFrameDeadline(); | 587 state.OnBeginImplFrameDeadline(); |
| 558 EXPECT_ACTION_UPDATE_STATE( | 588 EXPECT_ACTION_UPDATE_STATE( |
| 559 SchedulerStateMachine::ACTION_DRAW_AND_SWAP_FORCED); | 589 SchedulerStateMachine::ACTION_DRAW_AND_SWAP_FORCED); |
| 560 state.DidSwapBuffers(); | 590 state.DidSwapBuffers(); |
| 561 state.DidSwapBuffersComplete(); | 591 state.DidSwapBuffersComplete(); |
| 562 } | 592 } |
| 563 | 593 |
| 564 TEST(SchedulerStateMachineTest, TestFailedDrawsDoNotRestartForcedDraw) { | 594 TEST(SchedulerStateMachineTest, TestFailedDrawsDoNotRestartForcedDraw) { |
| 565 SchedulerSettings scheduler_settings; | 595 SchedulerSettings scheduler_settings; |
| 566 int draw_limit = 1; | 596 int draw_limit = 2; |
| 567 scheduler_settings.maximum_number_of_failed_draws_before_draw_is_forced = | 597 scheduler_settings.maximum_number_of_failed_draws_before_draw_is_forced = |
| 568 draw_limit; | 598 draw_limit; |
| 569 StateMachine state(scheduler_settings); | 599 StateMachine state(scheduler_settings); |
| 570 SET_UP_STATE(state) | 600 SET_UP_STATE(state) |
| 571 | 601 |
| 572 // Start a commit. | 602 // Start a commit. |
| 573 state.SetNeedsBeginMainFrame(); | 603 state.SetNeedsBeginMainFrame(); |
| 574 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 604 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
| 575 state.OnBeginImplFrame(); | 605 state.OnBeginImplFrame(); |
| 576 EXPECT_ACTION_UPDATE_STATE( | 606 EXPECT_ACTION_UPDATE_STATE( |
| 577 SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME); | 607 SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME); |
| 578 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 608 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
| 579 EXPECT_TRUE(state.CommitPending()); | 609 EXPECT_TRUE(state.CommitPending()); |
| 580 | 610 |
| 581 // Then initiate a draw. | 611 // Then initiate a draw. |
| 582 state.SetNeedsRedraw(true); | 612 state.SetNeedsRedraw(true); |
| 583 state.OnBeginImplFrameDeadline(); | 613 state.OnBeginImplFrameDeadline(); |
| 584 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_ANIMATE); | 614 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_ANIMATE); |
| 585 EXPECT_ACTION_UPDATE_STATE( | 615 EXPECT_ACTION_UPDATE_STATE( |
| 586 SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE); | 616 SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE); |
| 587 | 617 |
| 588 // Fail the draw enough times to force a redraw, | 618 // Fail the draw enough times to force a redraw. |
| 589 // then once more for good measure. | 619 for (int i = 0; i < draw_limit; ++i) { |
| 590 for (int i = 0; i < draw_limit + 1; ++i) | 620 state.SetNeedsRedraw(true); |
| 591 state.DidDrawIfPossibleCompleted(DRAW_ABORTED_CHECKERBOARD_ANIMATIONS); | 621 state.OnBeginImplFrame(); |
| 592 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 622 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_ANIMATE); |
| 623 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | |
| 624 state.OnBeginImplFrameDeadlinePending(); | |
| 625 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | |
| 626 state.OnBeginImplFrameDeadline(); | |
| 627 state.SetDrawResultForTest(DRAW_ABORTED_CHECKERBOARD_ANIMATIONS); | |
| 628 EXPECT_ACTION_UPDATE_STATE( | |
| 629 SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE); | |
| 630 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | |
| 631 state.OnBeginImplFrameIdle(); | |
| 632 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | |
| 633 } | |
| 634 | |
| 593 EXPECT_TRUE(state.BeginFrameNeeded()); | 635 EXPECT_TRUE(state.BeginFrameNeeded()); |
| 594 EXPECT_TRUE(state.RedrawPending()); | 636 EXPECT_TRUE(state.RedrawPending()); |
| 595 // But the commit is ongoing. | 637 // But the commit is ongoing. |
| 596 EXPECT_TRUE(state.CommitPending()); | 638 EXPECT_TRUE(state.CommitPending()); |
| 597 EXPECT_TRUE(state.ForcedRedrawState() == | 639 EXPECT_TRUE(state.ForcedRedrawState() == |
| 598 SchedulerStateMachine::FORCED_REDRAW_STATE_WAITING_FOR_COMMIT); | 640 SchedulerStateMachine::FORCED_REDRAW_STATE_WAITING_FOR_COMMIT); |
| 599 | 641 |
| 600 state.NotifyBeginMainFrameStarted(); | 642 state.NotifyBeginMainFrameStarted(); |
| 601 state.NotifyReadyToCommit(); | 643 state.NotifyReadyToCommit(); |
| 602 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_COMMIT); | 644 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_COMMIT); |
| 603 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 645 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
| 604 EXPECT_TRUE(state.RedrawPending()); | 646 EXPECT_TRUE(state.RedrawPending()); |
| 605 EXPECT_FALSE(state.CommitPending()); | 647 EXPECT_FALSE(state.CommitPending()); |
| 606 | 648 |
| 607 // Now force redraw should be in waiting for activation | 649 // Now force redraw should be in waiting for activation |
| 608 EXPECT_TRUE(state.ForcedRedrawState() == | 650 EXPECT_TRUE(state.ForcedRedrawState() == |
| 609 SchedulerStateMachine::FORCED_REDRAW_STATE_WAITING_FOR_ACTIVATION); | 651 SchedulerStateMachine::FORCED_REDRAW_STATE_WAITING_FOR_ACTIVATION); |
| 610 | 652 |
| 611 // After failing additional draws, we should still be in a forced | 653 // After failing additional draws, we should still be in a forced |
| 612 // redraw, but not back in WAITING_FOR_COMMIT. | 654 // redraw, but not back in WAITING_FOR_COMMIT. |
| 613 for (int i = 0; i < draw_limit + 1; ++i) | 655 for (int i = 0; i < draw_limit; ++i) { |
| 614 state.DidDrawIfPossibleCompleted(DRAW_ABORTED_CHECKERBOARD_ANIMATIONS); | 656 state.SetNeedsRedraw(true); |
| 657 state.OnBeginImplFrame(); | |
| 658 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_ANIMATE); | |
| 659 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | |
| 660 state.OnBeginImplFrameDeadlinePending(); | |
| 661 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | |
| 662 state.OnBeginImplFrameDeadline(); | |
| 663 state.SetDrawResultForTest(DRAW_ABORTED_CHECKERBOARD_ANIMATIONS); | |
| 664 EXPECT_ACTION_UPDATE_STATE( | |
| 665 SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE); | |
| 666 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | |
| 667 state.OnBeginImplFrameIdle(); | |
| 668 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | |
| 669 } | |
| 615 EXPECT_TRUE(state.RedrawPending()); | 670 EXPECT_TRUE(state.RedrawPending()); |
| 616 EXPECT_TRUE(state.ForcedRedrawState() == | 671 EXPECT_TRUE(state.ForcedRedrawState() == |
| 617 SchedulerStateMachine::FORCED_REDRAW_STATE_WAITING_FOR_ACTIVATION); | 672 SchedulerStateMachine::FORCED_REDRAW_STATE_WAITING_FOR_ACTIVATION); |
| 618 } | 673 } |
| 619 | 674 |
| 620 TEST(SchedulerStateMachineTest, TestFailedDrawIsRetriedInNextBeginImplFrame) { | 675 TEST(SchedulerStateMachineTest, TestFailedDrawIsRetriedInNextBeginImplFrame) { |
| 621 SchedulerSettings default_scheduler_settings; | 676 SchedulerSettings default_scheduler_settings; |
| 622 StateMachine state(default_scheduler_settings); | 677 StateMachine state(default_scheduler_settings); |
| 623 SET_UP_STATE(state) | 678 SET_UP_STATE(state) |
| 624 | 679 |
| 625 // Start a draw. | 680 // Start a draw. |
| 626 state.SetNeedsRedraw(true); | 681 state.SetNeedsRedraw(true); |
| 627 EXPECT_TRUE(state.BeginFrameNeeded()); | 682 EXPECT_TRUE(state.BeginFrameNeeded()); |
| 628 state.OnBeginImplFrame(); | 683 state.OnBeginImplFrame(); |
| 629 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_ANIMATE); | 684 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_ANIMATE); |
| 630 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 685 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
| 631 state.OnBeginImplFrameDeadline(); | 686 state.OnBeginImplFrameDeadline(); |
| 632 EXPECT_TRUE(state.RedrawPending()); | 687 EXPECT_TRUE(state.RedrawPending()); |
| 688 state.SetDrawResultForTest(DRAW_ABORTED_CHECKERBOARD_ANIMATIONS); | |
| 633 EXPECT_ACTION_UPDATE_STATE( | 689 EXPECT_ACTION_UPDATE_STATE( |
| 634 SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE); | 690 SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE); |
| 635 | 691 |
| 636 // Failing the draw for animation checkerboards makes us require a commit. | 692 // Failing the draw for animation checkerboards makes us require a commit. |
| 637 state.DidDrawIfPossibleCompleted(DRAW_ABORTED_CHECKERBOARD_ANIMATIONS); | |
| 638 EXPECT_ACTION_UPDATE_STATE( | 693 EXPECT_ACTION_UPDATE_STATE( |
| 639 SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME); | 694 SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME); |
| 640 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 695 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
| 641 EXPECT_TRUE(state.RedrawPending()); | 696 EXPECT_TRUE(state.RedrawPending()); |
| 642 | 697 |
| 643 // We should not be trying to draw again now, but we have a commit pending. | 698 // We should not be trying to draw again now, but we have a commit pending. |
| 644 EXPECT_TRUE(state.BeginFrameNeeded()); | 699 EXPECT_TRUE(state.BeginFrameNeeded()); |
| 645 state.OnBeginImplFrame(); | 700 state.OnBeginImplFrame(); |
| 646 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_ANIMATE); | 701 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_ANIMATE); |
| 647 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 702 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
| (...skipping 17 matching lines...) Expand all Loading... | |
| 665 // Draw the first frame. | 720 // Draw the first frame. |
| 666 EXPECT_TRUE(state.BeginFrameNeeded()); | 721 EXPECT_TRUE(state.BeginFrameNeeded()); |
| 667 state.OnBeginImplFrame(); | 722 state.OnBeginImplFrame(); |
| 668 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_ANIMATE); | 723 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_ANIMATE); |
| 669 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 724 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
| 670 | 725 |
| 671 state.OnBeginImplFrameDeadline(); | 726 state.OnBeginImplFrameDeadline(); |
| 672 EXPECT_ACTION_UPDATE_STATE( | 727 EXPECT_ACTION_UPDATE_STATE( |
| 673 SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE); | 728 SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE); |
| 674 state.DidSwapBuffers(); | 729 state.DidSwapBuffers(); |
| 675 state.DidDrawIfPossibleCompleted(DRAW_SUCCESS); | |
| 676 state.DidSwapBuffersComplete(); | 730 state.DidSwapBuffersComplete(); |
| 677 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 731 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
| 678 | 732 |
| 679 // Before the next BeginImplFrame, set needs redraw again. | 733 // Before the next BeginImplFrame, set needs redraw again. |
| 680 // This should not redraw until the next BeginImplFrame. | 734 // This should not redraw until the next BeginImplFrame. |
| 681 state.SetNeedsRedraw(true); | 735 state.SetNeedsRedraw(true); |
| 682 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 736 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
| 683 | 737 |
| 684 // Move to another frame. This should now draw. | 738 // Move to another frame. This should now draw. |
| 685 EXPECT_TRUE(state.BeginFrameNeeded()); | 739 EXPECT_TRUE(state.BeginFrameNeeded()); |
| 686 state.OnBeginImplFrame(); | 740 state.OnBeginImplFrame(); |
| 687 | 741 |
| 688 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_ANIMATE); | 742 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_ANIMATE); |
| 689 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 743 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
| 690 | 744 |
| 691 state.OnBeginImplFrameDeadline(); | 745 state.OnBeginImplFrameDeadline(); |
| 692 EXPECT_ACTION_UPDATE_STATE( | 746 EXPECT_ACTION_UPDATE_STATE( |
| 693 SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE); | 747 SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE); |
| 694 state.DidSwapBuffers(); | 748 state.DidSwapBuffers(); |
| 695 state.DidDrawIfPossibleCompleted(DRAW_SUCCESS); | |
| 696 state.DidSwapBuffersComplete(); | 749 state.DidSwapBuffersComplete(); |
| 697 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 750 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
| 698 | 751 |
| 699 // We just swapped, so we should proactively request another BeginImplFrame. | 752 // We just swapped, so we should proactively request another BeginImplFrame. |
| 700 EXPECT_TRUE(state.BeginFrameNeeded()); | 753 EXPECT_TRUE(state.BeginFrameNeeded()); |
| 701 } | 754 } |
| 702 | 755 |
| 703 TEST(SchedulerStateMachineTest, TestNextActionDrawsOnBeginImplFrame) { | 756 TEST(SchedulerStateMachineTest, TestNextActionDrawsOnBeginImplFrame) { |
| 704 SchedulerSettings default_scheduler_settings; | 757 SchedulerSettings default_scheduler_settings; |
| 705 | 758 |
| (...skipping 218 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... | |
| 924 EXPECT_ACTION_UPDATE_STATE( | 977 EXPECT_ACTION_UPDATE_STATE( |
| 925 SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME); | 978 SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME); |
| 926 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 979 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
| 927 | 980 |
| 928 state.OnBeginImplFrameDeadline(); | 981 state.OnBeginImplFrameDeadline(); |
| 929 | 982 |
| 930 EXPECT_TRUE(state.active_tree_needs_first_draw()); | 983 EXPECT_TRUE(state.active_tree_needs_first_draw()); |
| 931 EXPECT_ACTION_UPDATE_STATE( | 984 EXPECT_ACTION_UPDATE_STATE( |
| 932 SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE); | 985 SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE); |
| 933 state.DidSwapBuffers(); | 986 state.DidSwapBuffers(); |
| 934 state.DidDrawIfPossibleCompleted(DRAW_SUCCESS); | |
| 935 state.DidSwapBuffersComplete(); | 987 state.DidSwapBuffersComplete(); |
| 936 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 988 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
| 937 } | 989 } |
| 938 | 990 |
| 939 TEST(SchedulerStateMachineTest, TestFullCycle) { | 991 TEST(SchedulerStateMachineTest, TestFullCycle) { |
| 940 SchedulerSettings default_scheduler_settings; | 992 SchedulerSettings default_scheduler_settings; |
| 941 StateMachine state(default_scheduler_settings); | 993 StateMachine state(default_scheduler_settings); |
| 942 SET_UP_STATE(state) | 994 SET_UP_STATE(state) |
| 943 | 995 |
| 944 // Start clean and set commit. | 996 // Start clean and set commit. |
| (...skipping 24 matching lines...) Expand all Loading... | |
| 969 | 1021 |
| 970 // Expect to do nothing until BeginImplFrame deadline | 1022 // Expect to do nothing until BeginImplFrame deadline |
| 971 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 1023 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
| 972 | 1024 |
| 973 // At BeginImplFrame deadline, draw. | 1025 // At BeginImplFrame deadline, draw. |
| 974 state.OnBeginImplFrameDeadline(); | 1026 state.OnBeginImplFrameDeadline(); |
| 975 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_ANIMATE); | 1027 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_ANIMATE); |
| 976 EXPECT_ACTION_UPDATE_STATE( | 1028 EXPECT_ACTION_UPDATE_STATE( |
| 977 SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE); | 1029 SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE); |
| 978 state.DidSwapBuffers(); | 1030 state.DidSwapBuffers(); |
| 979 state.DidDrawIfPossibleCompleted(DRAW_SUCCESS); | |
| 980 state.DidSwapBuffersComplete(); | 1031 state.DidSwapBuffersComplete(); |
| 981 | 1032 |
| 982 // Should be synchronized, no draw needed, no action needed. | 1033 // Should be synchronized, no draw needed, no action needed. |
| 983 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 1034 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
| 984 EXPECT_MAIN_FRAME_STATE(SchedulerStateMachine::BEGIN_MAIN_FRAME_STATE_IDLE); | 1035 EXPECT_MAIN_FRAME_STATE(SchedulerStateMachine::BEGIN_MAIN_FRAME_STATE_IDLE); |
| 985 EXPECT_FALSE(state.needs_redraw()); | 1036 EXPECT_FALSE(state.needs_redraw()); |
| 986 } | 1037 } |
| 987 | 1038 |
| 988 TEST(SchedulerStateMachineTest, CommitWithoutDrawWithPendingTree) { | 1039 TEST(SchedulerStateMachineTest, CommitWithoutDrawWithPendingTree) { |
| 989 SchedulerSettings default_scheduler_settings; | 1040 SchedulerSettings default_scheduler_settings; |
| (...skipping 118 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... | |
| 1108 // Haven't draw since last commit, do not begin new main frame. | 1159 // Haven't draw since last commit, do not begin new main frame. |
| 1109 state.OnBeginImplFrame(); | 1160 state.OnBeginImplFrame(); |
| 1110 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_ANIMATE); | 1161 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_ANIMATE); |
| 1111 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 1162 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
| 1112 | 1163 |
| 1113 // At BeginImplFrame deadline, draw. This draws unblocks BeginMainFrame. | 1164 // At BeginImplFrame deadline, draw. This draws unblocks BeginMainFrame. |
| 1114 state.OnBeginImplFrameDeadline(); | 1165 state.OnBeginImplFrameDeadline(); |
| 1115 EXPECT_ACTION_UPDATE_STATE( | 1166 EXPECT_ACTION_UPDATE_STATE( |
| 1116 SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE); | 1167 SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE); |
| 1117 state.DidSwapBuffers(); | 1168 state.DidSwapBuffers(); |
| 1118 state.DidDrawIfPossibleCompleted(DRAW_SUCCESS); | |
| 1119 state.DidSwapBuffersComplete(); | 1169 state.DidSwapBuffersComplete(); |
| 1120 | 1170 |
| 1121 // Now will be able to start main frame. | 1171 // Now will be able to start main frame. |
| 1122 EXPECT_MAIN_FRAME_STATE(SchedulerStateMachine::BEGIN_MAIN_FRAME_STATE_IDLE); | 1172 EXPECT_MAIN_FRAME_STATE(SchedulerStateMachine::BEGIN_MAIN_FRAME_STATE_IDLE); |
| 1123 EXPECT_FALSE(state.needs_redraw()); | 1173 EXPECT_FALSE(state.needs_redraw()); |
| 1124 EXPECT_ACTION_UPDATE_STATE( | 1174 EXPECT_ACTION_UPDATE_STATE( |
| 1125 SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME); | 1175 SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME); |
| 1126 } | 1176 } |
| 1127 | 1177 |
| 1128 TEST(SchedulerStateMachineTest, TestFullCycleWithCommitRequestInbetween) { | 1178 TEST(SchedulerStateMachineTest, TestFullCycleWithCommitRequestInbetween) { |
| (...skipping 31 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... | |
| 1160 | 1210 |
| 1161 // Expect to do nothing until BeginImplFrame deadline. | 1211 // Expect to do nothing until BeginImplFrame deadline. |
| 1162 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 1212 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
| 1163 | 1213 |
| 1164 // At BeginImplFrame deadline, draw. | 1214 // At BeginImplFrame deadline, draw. |
| 1165 state.OnBeginImplFrameDeadline(); | 1215 state.OnBeginImplFrameDeadline(); |
| 1166 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_ANIMATE); | 1216 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_ANIMATE); |
| 1167 EXPECT_ACTION_UPDATE_STATE( | 1217 EXPECT_ACTION_UPDATE_STATE( |
| 1168 SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE); | 1218 SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE); |
| 1169 state.DidSwapBuffers(); | 1219 state.DidSwapBuffers(); |
| 1170 state.DidDrawIfPossibleCompleted(DRAW_SUCCESS); | |
| 1171 state.DidSwapBuffersComplete(); | 1220 state.DidSwapBuffersComplete(); |
| 1172 | 1221 |
| 1173 // Should be synchronized, no draw needed, no action needed. | 1222 // Should be synchronized, no draw needed, no action needed. |
| 1174 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 1223 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
| 1175 EXPECT_MAIN_FRAME_STATE(SchedulerStateMachine::BEGIN_MAIN_FRAME_STATE_IDLE); | 1224 EXPECT_MAIN_FRAME_STATE(SchedulerStateMachine::BEGIN_MAIN_FRAME_STATE_IDLE); |
| 1176 EXPECT_FALSE(state.needs_redraw()); | 1225 EXPECT_FALSE(state.needs_redraw()); |
| 1177 | 1226 |
| 1178 // Next BeginImplFrame should initiate second commit. | 1227 // Next BeginImplFrame should initiate second commit. |
| 1179 state.OnBeginImplFrame(); | 1228 state.OnBeginImplFrame(); |
| 1180 EXPECT_ACTION_UPDATE_STATE( | 1229 EXPECT_ACTION_UPDATE_STATE( |
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| 2129 EXPECT_FALSE(state.ProactiveBeginFrameWanted()); | 2178 EXPECT_FALSE(state.ProactiveBeginFrameWanted()); |
| 2130 bool commit_has_no_updates = true; | 2179 bool commit_has_no_updates = true; |
| 2131 state.WillCommit(commit_has_no_updates); | 2180 state.WillCommit(commit_has_no_updates); |
| 2132 EXPECT_TRUE(state.ProactiveBeginFrameWanted()); | 2181 EXPECT_TRUE(state.ProactiveBeginFrameWanted()); |
| 2133 state.OnBeginImplFrame(); | 2182 state.OnBeginImplFrame(); |
| 2134 EXPECT_FALSE(state.ProactiveBeginFrameWanted()); | 2183 EXPECT_FALSE(state.ProactiveBeginFrameWanted()); |
| 2135 } | 2184 } |
| 2136 | 2185 |
| 2137 } // namespace | 2186 } // namespace |
| 2138 } // namespace cc | 2187 } // namespace cc |
| OLD | NEW |