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1 // Copyright 2011 The Chromium Authors. All rights reserved. | 1 // Copyright 2011 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "cc/scheduler/scheduler_state_machine.h" | 5 #include "cc/scheduler/scheduler_state_machine.h" |
6 | 6 |
7 #include "base/trace_event/trace_event.h" | 7 #include "base/trace_event/trace_event.h" |
8 #include "cc/scheduler/scheduler.h" | 8 #include "cc/scheduler/scheduler.h" |
9 #include "cc/test/begin_frame_args_test.h" | 9 #include "cc/test/begin_frame_args_test.h" |
10 #include "testing/gtest/include/gtest/gtest.h" | 10 #include "testing/gtest/include/gtest/gtest.h" |
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33 EXPECT_ENUM_EQ(ActionToString, expected, state.NextAction()) \ | 33 EXPECT_ENUM_EQ(ActionToString, expected, state.NextAction()) \ |
34 << state.AsValue()->ToString() | 34 << state.AsValue()->ToString() |
35 | 35 |
36 #define EXPECT_ACTION_UPDATE_STATE(action) \ | 36 #define EXPECT_ACTION_UPDATE_STATE(action) \ |
37 EXPECT_ACTION(action); \ | 37 EXPECT_ACTION(action); \ |
38 if (action == SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE || \ | 38 if (action == SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE || \ |
39 action == SchedulerStateMachine::ACTION_DRAW_AND_SWAP_FORCED) { \ | 39 action == SchedulerStateMachine::ACTION_DRAW_AND_SWAP_FORCED) { \ |
40 EXPECT_IMPL_FRAME_STATE( \ | 40 EXPECT_IMPL_FRAME_STATE( \ |
41 SchedulerStateMachine::BEGIN_IMPL_FRAME_STATE_INSIDE_DEADLINE); \ | 41 SchedulerStateMachine::BEGIN_IMPL_FRAME_STATE_INSIDE_DEADLINE); \ |
42 } \ | 42 } \ |
43 WillPerformAction(&state, action); \ | 43 PerformAction(&state, action); \ |
44 if (action == SchedulerStateMachine::ACTION_NONE) { \ | 44 if (action == SchedulerStateMachine::ACTION_NONE) { \ |
45 if (state.begin_impl_frame_state() == \ | 45 if (state.begin_impl_frame_state() == \ |
46 SchedulerStateMachine::BEGIN_IMPL_FRAME_STATE_BEGIN_FRAME_STARTING) \ | 46 SchedulerStateMachine::BEGIN_IMPL_FRAME_STATE_BEGIN_FRAME_STARTING) \ |
47 state.OnBeginImplFrameDeadlinePending(); \ | 47 state.OnBeginImplFrameDeadlinePending(); \ |
48 if (state.begin_impl_frame_state() == \ | 48 if (state.begin_impl_frame_state() == \ |
49 SchedulerStateMachine::BEGIN_IMPL_FRAME_STATE_INSIDE_DEADLINE) \ | 49 SchedulerStateMachine::BEGIN_IMPL_FRAME_STATE_INSIDE_DEADLINE) \ |
50 state.OnBeginImplFrameIdle(); \ | 50 state.OnBeginImplFrameIdle(); \ |
51 } | 51 } |
52 | 52 |
53 #define SET_UP_STATE(state) \ | 53 #define SET_UP_STATE(state) \ |
54 state.SetVisible(true); \ | 54 state.SetVisible(true); \ |
55 EXPECT_ACTION_UPDATE_STATE( \ | 55 EXPECT_ACTION_UPDATE_STATE( \ |
56 SchedulerStateMachine::ACTION_BEGIN_OUTPUT_SURFACE_CREATION); \ | 56 SchedulerStateMachine::ACTION_BEGIN_OUTPUT_SURFACE_CREATION); \ |
57 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); \ | 57 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); \ |
58 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); \ | 58 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); \ |
59 state.SetCanDraw(true); | 59 state.SetCanDraw(true); |
60 | 60 |
61 namespace cc { | 61 namespace cc { |
62 | 62 |
63 namespace { | 63 namespace { |
64 | 64 |
65 void WillPerformAction(SchedulerStateMachine* sm, | |
66 SchedulerStateMachine::Action action) { | |
67 switch (action) { | |
68 case SchedulerStateMachine::ACTION_NONE: | |
69 return; | |
70 | |
71 case SchedulerStateMachine::ACTION_ACTIVATE_SYNC_TREE: | |
72 sm->WillActivate(); | |
73 return; | |
74 | |
75 case SchedulerStateMachine::ACTION_ANIMATE: | |
76 sm->WillAnimate(); | |
77 return; | |
78 | |
79 case SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME: | |
80 sm->WillSendBeginMainFrame(); | |
81 return; | |
82 | |
83 case SchedulerStateMachine::ACTION_COMMIT: { | |
84 bool commit_has_no_updates = false; | |
85 sm->WillCommit(commit_has_no_updates); | |
86 return; | |
87 } | |
88 | |
89 case SchedulerStateMachine::ACTION_DRAW_AND_SWAP_FORCED: | |
90 case SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE: { | |
91 bool did_request_swap = true; | |
92 sm->WillDraw(did_request_swap); | |
93 return; | |
94 } | |
95 | |
96 case SchedulerStateMachine::ACTION_DRAW_AND_SWAP_ABORT: { | |
97 bool did_request_swap = false; | |
98 sm->WillDraw(did_request_swap); | |
99 return; | |
100 } | |
101 | |
102 case SchedulerStateMachine::ACTION_BEGIN_OUTPUT_SURFACE_CREATION: | |
103 sm->WillBeginOutputSurfaceCreation(); | |
104 return; | |
105 | |
106 case SchedulerStateMachine::ACTION_PREPARE_TILES: | |
107 sm->WillPrepareTiles(); | |
108 return; | |
109 | |
110 case SchedulerStateMachine::ACTION_INVALIDATE_OUTPUT_SURFACE: | |
111 sm->WillInvalidateOutputSurface(); | |
112 return; | |
113 } | |
114 } | |
115 | |
116 const SchedulerStateMachine::BeginImplFrameState all_begin_impl_frame_states[] = | 65 const SchedulerStateMachine::BeginImplFrameState all_begin_impl_frame_states[] = |
117 {SchedulerStateMachine::BEGIN_IMPL_FRAME_STATE_IDLE, | 66 {SchedulerStateMachine::BEGIN_IMPL_FRAME_STATE_IDLE, |
118 SchedulerStateMachine::BEGIN_IMPL_FRAME_STATE_BEGIN_FRAME_STARTING, | 67 SchedulerStateMachine::BEGIN_IMPL_FRAME_STATE_BEGIN_FRAME_STARTING, |
119 SchedulerStateMachine::BEGIN_IMPL_FRAME_STATE_INSIDE_BEGIN_FRAME, | 68 SchedulerStateMachine::BEGIN_IMPL_FRAME_STATE_INSIDE_BEGIN_FRAME, |
120 SchedulerStateMachine::BEGIN_IMPL_FRAME_STATE_INSIDE_DEADLINE, }; | 69 SchedulerStateMachine::BEGIN_IMPL_FRAME_STATE_INSIDE_DEADLINE, }; |
121 | 70 |
122 const SchedulerStateMachine::BeginMainFrameState begin_main_frame_states[] = { | 71 const SchedulerStateMachine::BeginMainFrameState begin_main_frame_states[] = { |
123 SchedulerStateMachine::BEGIN_MAIN_FRAME_STATE_IDLE, | 72 SchedulerStateMachine::BEGIN_MAIN_FRAME_STATE_IDLE, |
124 SchedulerStateMachine::BEGIN_MAIN_FRAME_STATE_SENT, | 73 SchedulerStateMachine::BEGIN_MAIN_FRAME_STATE_SENT, |
125 SchedulerStateMachine::BEGIN_MAIN_FRAME_STATE_STARTED, | 74 SchedulerStateMachine::BEGIN_MAIN_FRAME_STATE_STARTED, |
126 SchedulerStateMachine::BEGIN_MAIN_FRAME_STATE_READY_TO_COMMIT, | 75 SchedulerStateMachine::BEGIN_MAIN_FRAME_STATE_READY_TO_COMMIT, |
127 SchedulerStateMachine::BEGIN_MAIN_FRAME_STATE_WAITING_FOR_ACTIVATION, | 76 SchedulerStateMachine::BEGIN_MAIN_FRAME_STATE_WAITING_FOR_ACTIVATION, |
128 SchedulerStateMachine::BEGIN_MAIN_FRAME_STATE_WAITING_FOR_DRAW}; | 77 SchedulerStateMachine::BEGIN_MAIN_FRAME_STATE_WAITING_FOR_DRAW}; |
129 | 78 |
130 // Exposes the protected state fields of the SchedulerStateMachine for testing | 79 // Exposes the protected state fields of the SchedulerStateMachine for testing |
131 class StateMachine : public SchedulerStateMachine { | 80 class StateMachine : public SchedulerStateMachine { |
132 public: | 81 public: |
133 explicit StateMachine(const SchedulerSettings& scheduler_settings) | 82 explicit StateMachine(const SchedulerSettings& scheduler_settings) |
134 : SchedulerStateMachine(scheduler_settings) {} | 83 : SchedulerStateMachine(scheduler_settings), |
84 draw_result_for_test_(DRAW_SUCCESS) {} | |
135 | 85 |
136 void CreateAndInitializeOutputSurfaceWithActivatedCommit() { | 86 void CreateAndInitializeOutputSurfaceWithActivatedCommit() { |
137 DidCreateAndInitializeOutputSurface(); | 87 DidCreateAndInitializeOutputSurface(); |
138 output_surface_state_ = OUTPUT_SURFACE_ACTIVE; | 88 output_surface_state_ = OUTPUT_SURFACE_ACTIVE; |
139 } | 89 } |
140 | 90 |
141 void SetBeginMainFrameState(BeginMainFrameState cs) { | 91 void SetBeginMainFrameState(BeginMainFrameState cs) { |
142 begin_main_frame_state_ = cs; | 92 begin_main_frame_state_ = cs; |
143 } | 93 } |
144 BeginMainFrameState BeginMainFrameState() const { | 94 BeginMainFrameState BeginMainFrameState() const { |
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166 } | 116 } |
167 | 117 |
168 bool NeedsCommit() const { return needs_begin_main_frame_; } | 118 bool NeedsCommit() const { return needs_begin_main_frame_; } |
169 | 119 |
170 void SetNeedsAnimateForTest(bool needs_animate) { | 120 void SetNeedsAnimateForTest(bool needs_animate) { |
171 needs_animate_ = needs_animate; | 121 needs_animate_ = needs_animate; |
172 } | 122 } |
173 | 123 |
174 void SetNeedsRedraw(bool needs_redraw) { needs_redraw_ = needs_redraw; } | 124 void SetNeedsRedraw(bool needs_redraw) { needs_redraw_ = needs_redraw; } |
175 | 125 |
126 void SetDrawResultForTest(DrawResult draw_result) { | |
127 draw_result_for_test_ = draw_result; | |
128 } | |
129 DrawResult draw_result_for_test() { return draw_result_for_test_; } | |
130 | |
176 void SetNeedsForcedRedrawForTimeout(bool b) { | 131 void SetNeedsForcedRedrawForTimeout(bool b) { |
177 forced_redraw_state_ = FORCED_REDRAW_STATE_WAITING_FOR_COMMIT; | 132 forced_redraw_state_ = FORCED_REDRAW_STATE_WAITING_FOR_COMMIT; |
178 active_tree_needs_first_draw_ = true; | 133 active_tree_needs_first_draw_ = true; |
179 } | 134 } |
180 bool NeedsForcedRedrawForTimeout() const { | 135 bool NeedsForcedRedrawForTimeout() const { |
181 return forced_redraw_state_ != FORCED_REDRAW_STATE_IDLE; | 136 return forced_redraw_state_ != FORCED_REDRAW_STATE_IDLE; |
182 } | 137 } |
183 | 138 |
184 void SetActiveTreeNeedsFirstDraw(bool needs_first_draw) { | 139 void SetActiveTreeNeedsFirstDraw(bool needs_first_draw) { |
185 active_tree_needs_first_draw_ = needs_first_draw; | 140 active_tree_needs_first_draw_ = needs_first_draw; |
186 } | 141 } |
187 | 142 |
188 bool CanDraw() const { return can_draw_; } | 143 bool CanDraw() const { return can_draw_; } |
189 bool Visible() const { return visible_; } | 144 bool Visible() const { return visible_; } |
190 | 145 |
191 bool PendingActivationsShouldBeForced() const { | 146 bool PendingActivationsShouldBeForced() const { |
192 return SchedulerStateMachine::PendingActivationsShouldBeForced(); | 147 return SchedulerStateMachine::PendingActivationsShouldBeForced(); |
193 } | 148 } |
194 | 149 |
195 void SetHasPendingTree(bool has_pending_tree) { | 150 void SetHasPendingTree(bool has_pending_tree) { |
196 has_pending_tree_ = has_pending_tree; | 151 has_pending_tree_ = has_pending_tree; |
197 } | 152 } |
198 | 153 |
199 using SchedulerStateMachine::ShouldTriggerBeginImplFrameDeadlineImmediately; | 154 using SchedulerStateMachine::ShouldTriggerBeginImplFrameDeadlineImmediately; |
200 using SchedulerStateMachine::ProactiveBeginFrameWanted; | 155 using SchedulerStateMachine::ProactiveBeginFrameWanted; |
201 using SchedulerStateMachine::WillCommit; | 156 using SchedulerStateMachine::WillCommit; |
157 | |
158 protected: | |
159 DrawResult draw_result_for_test_; | |
202 }; | 160 }; |
203 | 161 |
162 void PerformAction(StateMachine* sm, SchedulerStateMachine::Action action) { | |
163 switch (action) { | |
164 case SchedulerStateMachine::ACTION_NONE: | |
165 return; | |
166 | |
167 case SchedulerStateMachine::ACTION_ACTIVATE_SYNC_TREE: | |
168 sm->WillActivate(); | |
169 return; | |
170 | |
171 case SchedulerStateMachine::ACTION_ANIMATE: | |
172 sm->WillAnimate(); | |
173 return; | |
174 | |
175 case SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME: | |
176 sm->WillSendBeginMainFrame(); | |
177 return; | |
178 | |
179 case SchedulerStateMachine::ACTION_COMMIT: { | |
180 bool commit_has_no_updates = false; | |
181 sm->WillCommit(commit_has_no_updates); | |
182 return; | |
183 } | |
184 | |
185 case SchedulerStateMachine::ACTION_DRAW_AND_SWAP_FORCED: | |
186 case SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE: { | |
187 bool did_request_swap = true; | |
188 sm->WillDraw(); | |
189 sm->DidDraw(did_request_swap, sm->draw_result_for_test()); | |
190 return; | |
191 } | |
192 | |
193 case SchedulerStateMachine::ACTION_DRAW_AND_SWAP_ABORT: { | |
194 bool did_request_swap = false; | |
195 sm->WillDraw(); | |
196 sm->DidDraw(did_request_swap, sm->draw_result_for_test()); | |
197 return; | |
198 } | |
199 | |
200 case SchedulerStateMachine::ACTION_BEGIN_OUTPUT_SURFACE_CREATION: | |
201 sm->WillBeginOutputSurfaceCreation(); | |
202 return; | |
203 | |
204 case SchedulerStateMachine::ACTION_PREPARE_TILES: | |
205 sm->WillPrepareTiles(); | |
206 return; | |
207 | |
208 case SchedulerStateMachine::ACTION_INVALIDATE_OUTPUT_SURFACE: | |
209 sm->WillInvalidateOutputSurface(); | |
210 return; | |
211 } | |
212 } | |
213 | |
204 TEST(SchedulerStateMachineTest, BeginFrameNeeded) { | 214 TEST(SchedulerStateMachineTest, BeginFrameNeeded) { |
205 SchedulerSettings default_scheduler_settings; | 215 SchedulerSettings default_scheduler_settings; |
206 StateMachine state(default_scheduler_settings); | 216 StateMachine state(default_scheduler_settings); |
207 state.SetVisible(true); | 217 state.SetVisible(true); |
208 EXPECT_ACTION_UPDATE_STATE( | 218 EXPECT_ACTION_UPDATE_STATE( |
209 SchedulerStateMachine::ACTION_BEGIN_OUTPUT_SURFACE_CREATION); | 219 SchedulerStateMachine::ACTION_BEGIN_OUTPUT_SURFACE_CREATION); |
210 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 220 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
211 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); | 221 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); |
212 state.SetBeginMainFrameState( | 222 state.SetBeginMainFrameState( |
213 SchedulerStateMachine::BEGIN_MAIN_FRAME_STATE_IDLE); | 223 SchedulerStateMachine::BEGIN_MAIN_FRAME_STATE_IDLE); |
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399 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_ANIMATE); | 409 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_ANIMATE); |
400 EXPECT_ACTION_UPDATE_STATE( | 410 EXPECT_ACTION_UPDATE_STATE( |
401 SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE); | 411 SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE); |
402 state.DidSwapBuffers(); | 412 state.DidSwapBuffers(); |
403 state.DidSwapBuffersComplete(); | 413 state.DidSwapBuffersComplete(); |
404 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 414 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
405 EXPECT_MAIN_FRAME_STATE(SchedulerStateMachine::BEGIN_MAIN_FRAME_STATE_IDLE); | 415 EXPECT_MAIN_FRAME_STATE(SchedulerStateMachine::BEGIN_MAIN_FRAME_STATE_IDLE); |
406 } | 416 } |
407 | 417 |
408 TEST(SchedulerStateMachineTest, | 418 TEST(SchedulerStateMachineTest, |
409 TestFailedDrawForAnimationCheckerboardSetsNeedsCommitAndDoesNotDrawAgain) { | 419 FailedDrawForAnimationCheckerboardSetsNeedsCommitAndRetriesDraw) { |
410 SchedulerSettings default_scheduler_settings; | |
411 StateMachine state(default_scheduler_settings); | |
412 SET_UP_STATE(state) | |
413 state.SetNeedsRedraw(true); | |
414 EXPECT_TRUE(state.RedrawPending()); | |
415 EXPECT_TRUE(state.BeginFrameNeeded()); | |
416 state.OnBeginImplFrame(); | |
417 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_ANIMATE); | |
418 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | |
419 state.OnBeginImplFrameDeadline(); | |
420 | |
421 // We're drawing now. | |
422 EXPECT_ACTION_UPDATE_STATE( | |
423 SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE); | |
424 state.DidSwapBuffers(); | |
425 state.DidSwapBuffersComplete(); | |
426 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | |
427 | |
428 EXPECT_FALSE(state.RedrawPending()); | |
429 EXPECT_FALSE(state.CommitPending()); | |
430 | |
431 // Failing the draw makes us require a commit. | |
432 state.DidDrawIfPossibleCompleted(DRAW_ABORTED_CHECKERBOARD_ANIMATIONS); | |
433 state.OnBeginImplFrame(); | |
434 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_ANIMATE); | |
435 EXPECT_ACTION_UPDATE_STATE( | |
436 SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME); | |
437 EXPECT_TRUE(state.RedrawPending()); | |
438 EXPECT_TRUE(state.CommitPending()); | |
439 } | |
440 | |
441 TEST(SchedulerStateMachineTest, TestFailedDrawForMissingHighResNeedsCommit) { | |
442 SchedulerSettings default_scheduler_settings; | 420 SchedulerSettings default_scheduler_settings; |
443 StateMachine state(default_scheduler_settings); | 421 StateMachine state(default_scheduler_settings); |
444 SET_UP_STATE(state) | 422 SET_UP_STATE(state) |
445 state.SetNeedsRedraw(true); | 423 state.SetNeedsRedraw(true); |
446 EXPECT_TRUE(state.RedrawPending()); | 424 EXPECT_TRUE(state.RedrawPending()); |
447 EXPECT_TRUE(state.BeginFrameNeeded()); | 425 EXPECT_TRUE(state.BeginFrameNeeded()); |
448 | 426 |
427 // Start a frame. | |
449 state.OnBeginImplFrame(); | 428 state.OnBeginImplFrame(); |
450 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_ANIMATE); | 429 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_ANIMATE); |
451 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 430 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
431 state.OnBeginImplFrameDeadlinePending(); | |
432 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | |
433 EXPECT_FALSE(state.CommitPending()); | |
434 | |
435 // Failing a draw triggers request for a new BeginMainFrame. | |
452 state.OnBeginImplFrameDeadline(); | 436 state.OnBeginImplFrameDeadline(); |
437 state.SetDrawResultForTest(DRAW_ABORTED_CHECKERBOARD_ANIMATIONS); | |
453 EXPECT_ACTION_UPDATE_STATE( | 438 EXPECT_ACTION_UPDATE_STATE( |
454 SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE); | 439 SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE); |
455 state.DidSwapBuffers(); | 440 state.DidSwapBuffers(); |
441 EXPECT_ACTION_UPDATE_STATE( | |
442 SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME); | |
443 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | |
444 state.OnBeginImplFrameIdle(); | |
445 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | |
456 state.DidSwapBuffersComplete(); | 446 state.DidSwapBuffersComplete(); |
sunnyps
2015/11/20 23:34:07
Do we actually swap when a draw is aborted due to
brianderson
2015/11/21 01:25:30
Missed this. You are correct. Let me fix this test
| |
457 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 447 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
458 EXPECT_FALSE(state.RedrawPending()); | |
459 EXPECT_FALSE(state.CommitPending()); | |
460 | 448 |
461 // Missing high res content requires a commit (but not a redraw) | 449 // It's okay to attempt more draws just in case additional raster |
462 state.DidDrawIfPossibleCompleted(DRAW_ABORTED_MISSING_HIGH_RES_CONTENT); | 450 // finishes and the requested commit wasn't actually necessary. |
451 EXPECT_TRUE(state.CommitPending()); | |
452 EXPECT_TRUE(state.RedrawPending()); | |
463 state.OnBeginImplFrame(); | 453 state.OnBeginImplFrame(); |
454 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_ANIMATE); | |
455 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | |
456 state.OnBeginImplFrameDeadlinePending(); | |
457 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | |
458 state.OnBeginImplFrameDeadline(); | |
459 state.SetDrawResultForTest(DRAW_ABORTED_CHECKERBOARD_ANIMATIONS); | |
464 EXPECT_ACTION_UPDATE_STATE( | 460 EXPECT_ACTION_UPDATE_STATE( |
465 SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME); | 461 SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE); |
466 EXPECT_FALSE(state.RedrawPending()); | 462 state.DidSwapBuffers(); |
467 EXPECT_TRUE(state.CommitPending()); | 463 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
464 state.OnBeginImplFrameIdle(); | |
465 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | |
466 state.DidSwapBuffersComplete(); | |
467 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | |
468 } | 468 } |
469 | 469 |
470 TEST(SchedulerStateMachineTest, | 470 TEST(SchedulerStateMachineTest, FailedDrawForMissingHighResNeedsCommit) { |
471 TestsetNeedsRedrawDuringFailedDrawDoesNotRemoveNeedsRedraw) { | |
472 SchedulerSettings default_scheduler_settings; | 471 SchedulerSettings default_scheduler_settings; |
473 StateMachine state(default_scheduler_settings); | 472 StateMachine state(default_scheduler_settings); |
474 SET_UP_STATE(state) | 473 SET_UP_STATE(state) |
475 state.SetNeedsRedraw(true); | 474 state.SetNeedsRedraw(true); |
476 EXPECT_TRUE(state.RedrawPending()); | 475 EXPECT_TRUE(state.RedrawPending()); |
477 EXPECT_TRUE(state.BeginFrameNeeded()); | 476 EXPECT_TRUE(state.BeginFrameNeeded()); |
477 | |
478 // Start a frame. | |
478 state.OnBeginImplFrame(); | 479 state.OnBeginImplFrame(); |
479 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_ANIMATE); | 480 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_ANIMATE); |
480 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 481 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
482 state.OnBeginImplFrameDeadlinePending(); | |
483 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | |
484 EXPECT_FALSE(state.CommitPending()); | |
485 | |
486 // Failing a draw triggers because of high res tiles missing | |
487 // request for a new BeginMainFrame. | |
481 state.OnBeginImplFrameDeadline(); | 488 state.OnBeginImplFrameDeadline(); |
482 | 489 state.SetDrawResultForTest(DRAW_ABORTED_MISSING_HIGH_RES_CONTENT); |
483 // We're drawing now. | |
484 EXPECT_ACTION_UPDATE_STATE( | 490 EXPECT_ACTION_UPDATE_STATE( |
485 SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE); | 491 SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE); |
486 state.DidSwapBuffers(); | 492 state.DidSwapBuffers(); |
493 EXPECT_ACTION_UPDATE_STATE( | |
494 SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME); | |
495 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | |
496 state.OnBeginImplFrameIdle(); | |
497 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | |
487 state.DidSwapBuffersComplete(); | 498 state.DidSwapBuffersComplete(); |
488 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 499 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
500 | |
501 // It doesn't request a draw until we get a new commit though. | |
502 EXPECT_TRUE(state.CommitPending()); | |
489 EXPECT_FALSE(state.RedrawPending()); | 503 EXPECT_FALSE(state.RedrawPending()); |
490 EXPECT_FALSE(state.CommitPending()); | 504 state.OnBeginImplFrame(); |
491 | 505 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
492 // While still in the same BeginMainFrame callback on the main thread, | 506 state.OnBeginImplFrameDeadlinePending(); |
493 // set needs redraw again. This should not redraw. | 507 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
494 state.SetNeedsRedraw(true); | 508 state.OnBeginImplFrameDeadline(); |
509 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | |
510 state.OnBeginImplFrameIdle(); | |
495 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 511 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
496 | 512 |
497 // Failing the draw for animation checkerboards makes us require a commit. | 513 // Finish the commit and activation. |
498 state.DidDrawIfPossibleCompleted(DRAW_ABORTED_CHECKERBOARD_ANIMATIONS); | 514 state.NotifyBeginMainFrameStarted(); |
515 state.NotifyReadyToCommit(); | |
516 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_COMMIT); | |
517 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | |
518 state.NotifyReadyToActivate(); | |
519 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_ACTIVATE_SYNC_TREE); | |
520 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | |
521 EXPECT_TRUE(state.RedrawPending()); | |
522 | |
523 // Verify we draw with the new frame. | |
499 state.OnBeginImplFrame(); | 524 state.OnBeginImplFrame(); |
500 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_ANIMATE); | 525 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_ANIMATE); |
526 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | |
527 state.OnBeginImplFrameDeadlinePending(); | |
528 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | |
529 state.OnBeginImplFrameDeadline(); | |
530 state.SetDrawResultForTest(DRAW_SUCCESS); | |
501 EXPECT_ACTION_UPDATE_STATE( | 531 EXPECT_ACTION_UPDATE_STATE( |
502 SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME); | 532 SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE); |
503 EXPECT_TRUE(state.RedrawPending()); | 533 state.DidSwapBuffers(); |
534 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | |
535 state.OnBeginImplFrameIdle(); | |
536 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | |
504 } | 537 } |
505 | 538 |
506 TEST(SchedulerStateMachineTest, | 539 TEST(SchedulerStateMachineTest, |
507 TestFailedDrawsEventuallyForceDrawAfterNextCommit) { | 540 TestFailedDrawsEventuallyForceDrawAfterNextCommit) { |
508 SchedulerSettings scheduler_settings; | 541 SchedulerSettings scheduler_settings; |
509 scheduler_settings.maximum_number_of_failed_draws_before_draw_is_forced = 1; | 542 scheduler_settings.maximum_number_of_failed_draws_before_draw_is_forced = 1; |
510 StateMachine state(scheduler_settings); | 543 StateMachine state(scheduler_settings); |
511 SET_UP_STATE(state) | 544 SET_UP_STATE(state) |
512 | 545 |
513 // Start a commit. | 546 // Start a commit. |
514 state.SetNeedsBeginMainFrame(); | 547 state.SetNeedsBeginMainFrame(); |
515 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 548 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
516 state.OnBeginImplFrame(); | 549 state.OnBeginImplFrame(); |
517 EXPECT_ACTION_UPDATE_STATE( | 550 EXPECT_ACTION_UPDATE_STATE( |
518 SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME); | 551 SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME); |
519 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 552 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
520 EXPECT_TRUE(state.CommitPending()); | 553 EXPECT_TRUE(state.CommitPending()); |
521 | 554 |
522 // Then initiate a draw. | 555 // Then initiate a draw that fails. |
523 state.SetNeedsRedraw(true); | 556 state.SetNeedsRedraw(true); |
524 state.OnBeginImplFrameDeadline(); | 557 state.OnBeginImplFrameDeadline(); |
525 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_ANIMATE); | 558 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_ANIMATE); |
559 state.SetDrawResultForTest(DRAW_ABORTED_CHECKERBOARD_ANIMATIONS); | |
526 EXPECT_ACTION_UPDATE_STATE( | 560 EXPECT_ACTION_UPDATE_STATE( |
527 SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE); | 561 SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE); |
528 | |
529 // Fail the draw. | |
530 state.DidDrawIfPossibleCompleted(DRAW_ABORTED_CHECKERBOARD_ANIMATIONS); | |
531 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 562 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
532 EXPECT_TRUE(state.BeginFrameNeeded()); | 563 EXPECT_TRUE(state.BeginFrameNeeded()); |
533 EXPECT_TRUE(state.RedrawPending()); | 564 EXPECT_TRUE(state.RedrawPending()); |
534 // But the commit is ongoing. | |
535 EXPECT_TRUE(state.CommitPending()); | 565 EXPECT_TRUE(state.CommitPending()); |
536 | 566 |
537 // Finish the commit. Note, we should not yet be forcing a draw, but should | 567 // Finish the commit. Note, we should not yet be forcing a draw, but should |
538 // continue the commit as usual. | 568 // continue the commit as usual. |
539 state.NotifyBeginMainFrameStarted(); | 569 state.NotifyBeginMainFrameStarted(); |
540 state.NotifyReadyToCommit(); | 570 state.NotifyReadyToCommit(); |
541 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_COMMIT); | 571 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_COMMIT); |
542 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 572 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
543 EXPECT_TRUE(state.RedrawPending()); | 573 EXPECT_TRUE(state.RedrawPending()); |
544 | 574 |
(...skipping 11 matching lines...) Expand all Loading... | |
556 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 586 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
557 state.OnBeginImplFrameDeadline(); | 587 state.OnBeginImplFrameDeadline(); |
558 EXPECT_ACTION_UPDATE_STATE( | 588 EXPECT_ACTION_UPDATE_STATE( |
559 SchedulerStateMachine::ACTION_DRAW_AND_SWAP_FORCED); | 589 SchedulerStateMachine::ACTION_DRAW_AND_SWAP_FORCED); |
560 state.DidSwapBuffers(); | 590 state.DidSwapBuffers(); |
561 state.DidSwapBuffersComplete(); | 591 state.DidSwapBuffersComplete(); |
562 } | 592 } |
563 | 593 |
564 TEST(SchedulerStateMachineTest, TestFailedDrawsDoNotRestartForcedDraw) { | 594 TEST(SchedulerStateMachineTest, TestFailedDrawsDoNotRestartForcedDraw) { |
565 SchedulerSettings scheduler_settings; | 595 SchedulerSettings scheduler_settings; |
566 int draw_limit = 1; | 596 int draw_limit = 2; |
567 scheduler_settings.maximum_number_of_failed_draws_before_draw_is_forced = | 597 scheduler_settings.maximum_number_of_failed_draws_before_draw_is_forced = |
568 draw_limit; | 598 draw_limit; |
569 StateMachine state(scheduler_settings); | 599 StateMachine state(scheduler_settings); |
570 SET_UP_STATE(state) | 600 SET_UP_STATE(state) |
571 | 601 |
572 // Start a commit. | 602 // Start a commit. |
573 state.SetNeedsBeginMainFrame(); | 603 state.SetNeedsBeginMainFrame(); |
574 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 604 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
575 state.OnBeginImplFrame(); | 605 state.OnBeginImplFrame(); |
576 EXPECT_ACTION_UPDATE_STATE( | 606 EXPECT_ACTION_UPDATE_STATE( |
577 SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME); | 607 SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME); |
578 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 608 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
579 EXPECT_TRUE(state.CommitPending()); | 609 EXPECT_TRUE(state.CommitPending()); |
580 | 610 |
581 // Then initiate a draw. | 611 // Then initiate a draw. |
582 state.SetNeedsRedraw(true); | 612 state.SetNeedsRedraw(true); |
583 state.OnBeginImplFrameDeadline(); | 613 state.OnBeginImplFrameDeadline(); |
584 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_ANIMATE); | 614 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_ANIMATE); |
585 EXPECT_ACTION_UPDATE_STATE( | 615 EXPECT_ACTION_UPDATE_STATE( |
586 SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE); | 616 SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE); |
587 | 617 |
588 // Fail the draw enough times to force a redraw, | 618 // Fail the draw enough times to force a redraw. |
589 // then once more for good measure. | 619 for (int i = 0; i < draw_limit; ++i) { |
590 for (int i = 0; i < draw_limit + 1; ++i) | 620 state.SetNeedsRedraw(true); |
591 state.DidDrawIfPossibleCompleted(DRAW_ABORTED_CHECKERBOARD_ANIMATIONS); | 621 state.OnBeginImplFrame(); |
592 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 622 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_ANIMATE); |
623 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | |
624 state.OnBeginImplFrameDeadlinePending(); | |
625 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | |
626 state.OnBeginImplFrameDeadline(); | |
627 state.SetDrawResultForTest(DRAW_ABORTED_CHECKERBOARD_ANIMATIONS); | |
628 EXPECT_ACTION_UPDATE_STATE( | |
629 SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE); | |
630 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | |
631 state.OnBeginImplFrameIdle(); | |
632 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | |
633 } | |
634 | |
593 EXPECT_TRUE(state.BeginFrameNeeded()); | 635 EXPECT_TRUE(state.BeginFrameNeeded()); |
594 EXPECT_TRUE(state.RedrawPending()); | 636 EXPECT_TRUE(state.RedrawPending()); |
595 // But the commit is ongoing. | 637 // But the commit is ongoing. |
596 EXPECT_TRUE(state.CommitPending()); | 638 EXPECT_TRUE(state.CommitPending()); |
597 EXPECT_TRUE(state.ForcedRedrawState() == | 639 EXPECT_TRUE(state.ForcedRedrawState() == |
598 SchedulerStateMachine::FORCED_REDRAW_STATE_WAITING_FOR_COMMIT); | 640 SchedulerStateMachine::FORCED_REDRAW_STATE_WAITING_FOR_COMMIT); |
599 | 641 |
600 state.NotifyBeginMainFrameStarted(); | 642 state.NotifyBeginMainFrameStarted(); |
601 state.NotifyReadyToCommit(); | 643 state.NotifyReadyToCommit(); |
602 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_COMMIT); | 644 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_COMMIT); |
603 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 645 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
604 EXPECT_TRUE(state.RedrawPending()); | 646 EXPECT_TRUE(state.RedrawPending()); |
605 EXPECT_FALSE(state.CommitPending()); | 647 EXPECT_FALSE(state.CommitPending()); |
606 | 648 |
607 // Now force redraw should be in waiting for activation | 649 // Now force redraw should be in waiting for activation |
608 EXPECT_TRUE(state.ForcedRedrawState() == | 650 EXPECT_TRUE(state.ForcedRedrawState() == |
609 SchedulerStateMachine::FORCED_REDRAW_STATE_WAITING_FOR_ACTIVATION); | 651 SchedulerStateMachine::FORCED_REDRAW_STATE_WAITING_FOR_ACTIVATION); |
610 | 652 |
611 // After failing additional draws, we should still be in a forced | 653 // After failing additional draws, we should still be in a forced |
612 // redraw, but not back in WAITING_FOR_COMMIT. | 654 // redraw, but not back in WAITING_FOR_COMMIT. |
613 for (int i = 0; i < draw_limit + 1; ++i) | 655 for (int i = 0; i < draw_limit; ++i) { |
614 state.DidDrawIfPossibleCompleted(DRAW_ABORTED_CHECKERBOARD_ANIMATIONS); | 656 state.SetNeedsRedraw(true); |
657 state.OnBeginImplFrame(); | |
658 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_ANIMATE); | |
659 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | |
660 state.OnBeginImplFrameDeadlinePending(); | |
661 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | |
662 state.OnBeginImplFrameDeadline(); | |
663 state.SetDrawResultForTest(DRAW_ABORTED_CHECKERBOARD_ANIMATIONS); | |
664 EXPECT_ACTION_UPDATE_STATE( | |
665 SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE); | |
666 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | |
667 state.OnBeginImplFrameIdle(); | |
668 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | |
669 } | |
615 EXPECT_TRUE(state.RedrawPending()); | 670 EXPECT_TRUE(state.RedrawPending()); |
616 EXPECT_TRUE(state.ForcedRedrawState() == | 671 EXPECT_TRUE(state.ForcedRedrawState() == |
617 SchedulerStateMachine::FORCED_REDRAW_STATE_WAITING_FOR_ACTIVATION); | 672 SchedulerStateMachine::FORCED_REDRAW_STATE_WAITING_FOR_ACTIVATION); |
618 } | 673 } |
619 | 674 |
620 TEST(SchedulerStateMachineTest, TestFailedDrawIsRetriedInNextBeginImplFrame) { | 675 TEST(SchedulerStateMachineTest, TestFailedDrawIsRetriedInNextBeginImplFrame) { |
621 SchedulerSettings default_scheduler_settings; | 676 SchedulerSettings default_scheduler_settings; |
622 StateMachine state(default_scheduler_settings); | 677 StateMachine state(default_scheduler_settings); |
623 SET_UP_STATE(state) | 678 SET_UP_STATE(state) |
624 | 679 |
625 // Start a draw. | 680 // Start a draw. |
626 state.SetNeedsRedraw(true); | 681 state.SetNeedsRedraw(true); |
627 EXPECT_TRUE(state.BeginFrameNeeded()); | 682 EXPECT_TRUE(state.BeginFrameNeeded()); |
628 state.OnBeginImplFrame(); | 683 state.OnBeginImplFrame(); |
629 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_ANIMATE); | 684 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_ANIMATE); |
630 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 685 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
631 state.OnBeginImplFrameDeadline(); | 686 state.OnBeginImplFrameDeadline(); |
632 EXPECT_TRUE(state.RedrawPending()); | 687 EXPECT_TRUE(state.RedrawPending()); |
688 state.SetDrawResultForTest(DRAW_ABORTED_CHECKERBOARD_ANIMATIONS); | |
633 EXPECT_ACTION_UPDATE_STATE( | 689 EXPECT_ACTION_UPDATE_STATE( |
634 SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE); | 690 SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE); |
635 | 691 |
636 // Failing the draw for animation checkerboards makes us require a commit. | 692 // Failing the draw for animation checkerboards makes us require a commit. |
637 state.DidDrawIfPossibleCompleted(DRAW_ABORTED_CHECKERBOARD_ANIMATIONS); | |
638 EXPECT_ACTION_UPDATE_STATE( | 693 EXPECT_ACTION_UPDATE_STATE( |
639 SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME); | 694 SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME); |
640 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 695 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
641 EXPECT_TRUE(state.RedrawPending()); | 696 EXPECT_TRUE(state.RedrawPending()); |
642 | 697 |
643 // We should not be trying to draw again now, but we have a commit pending. | 698 // We should not be trying to draw again now, but we have a commit pending. |
644 EXPECT_TRUE(state.BeginFrameNeeded()); | 699 EXPECT_TRUE(state.BeginFrameNeeded()); |
645 state.OnBeginImplFrame(); | 700 state.OnBeginImplFrame(); |
646 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_ANIMATE); | 701 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_ANIMATE); |
647 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 702 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
(...skipping 17 matching lines...) Expand all Loading... | |
665 // Draw the first frame. | 720 // Draw the first frame. |
666 EXPECT_TRUE(state.BeginFrameNeeded()); | 721 EXPECT_TRUE(state.BeginFrameNeeded()); |
667 state.OnBeginImplFrame(); | 722 state.OnBeginImplFrame(); |
668 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_ANIMATE); | 723 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_ANIMATE); |
669 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 724 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
670 | 725 |
671 state.OnBeginImplFrameDeadline(); | 726 state.OnBeginImplFrameDeadline(); |
672 EXPECT_ACTION_UPDATE_STATE( | 727 EXPECT_ACTION_UPDATE_STATE( |
673 SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE); | 728 SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE); |
674 state.DidSwapBuffers(); | 729 state.DidSwapBuffers(); |
675 state.DidDrawIfPossibleCompleted(DRAW_SUCCESS); | |
676 state.DidSwapBuffersComplete(); | 730 state.DidSwapBuffersComplete(); |
677 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 731 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
678 | 732 |
679 // Before the next BeginImplFrame, set needs redraw again. | 733 // Before the next BeginImplFrame, set needs redraw again. |
680 // This should not redraw until the next BeginImplFrame. | 734 // This should not redraw until the next BeginImplFrame. |
681 state.SetNeedsRedraw(true); | 735 state.SetNeedsRedraw(true); |
682 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 736 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
683 | 737 |
684 // Move to another frame. This should now draw. | 738 // Move to another frame. This should now draw. |
685 EXPECT_TRUE(state.BeginFrameNeeded()); | 739 EXPECT_TRUE(state.BeginFrameNeeded()); |
686 state.OnBeginImplFrame(); | 740 state.OnBeginImplFrame(); |
687 | 741 |
688 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_ANIMATE); | 742 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_ANIMATE); |
689 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 743 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
690 | 744 |
691 state.OnBeginImplFrameDeadline(); | 745 state.OnBeginImplFrameDeadline(); |
692 EXPECT_ACTION_UPDATE_STATE( | 746 EXPECT_ACTION_UPDATE_STATE( |
693 SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE); | 747 SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE); |
694 state.DidSwapBuffers(); | 748 state.DidSwapBuffers(); |
695 state.DidDrawIfPossibleCompleted(DRAW_SUCCESS); | |
696 state.DidSwapBuffersComplete(); | 749 state.DidSwapBuffersComplete(); |
697 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 750 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
698 | 751 |
699 // We just swapped, so we should proactively request another BeginImplFrame. | 752 // We just swapped, so we should proactively request another BeginImplFrame. |
700 EXPECT_TRUE(state.BeginFrameNeeded()); | 753 EXPECT_TRUE(state.BeginFrameNeeded()); |
701 } | 754 } |
702 | 755 |
703 TEST(SchedulerStateMachineTest, TestNextActionDrawsOnBeginImplFrame) { | 756 TEST(SchedulerStateMachineTest, TestNextActionDrawsOnBeginImplFrame) { |
704 SchedulerSettings default_scheduler_settings; | 757 SchedulerSettings default_scheduler_settings; |
705 | 758 |
(...skipping 218 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... | |
924 EXPECT_ACTION_UPDATE_STATE( | 977 EXPECT_ACTION_UPDATE_STATE( |
925 SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME); | 978 SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME); |
926 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 979 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
927 | 980 |
928 state.OnBeginImplFrameDeadline(); | 981 state.OnBeginImplFrameDeadline(); |
929 | 982 |
930 EXPECT_TRUE(state.active_tree_needs_first_draw()); | 983 EXPECT_TRUE(state.active_tree_needs_first_draw()); |
931 EXPECT_ACTION_UPDATE_STATE( | 984 EXPECT_ACTION_UPDATE_STATE( |
932 SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE); | 985 SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE); |
933 state.DidSwapBuffers(); | 986 state.DidSwapBuffers(); |
934 state.DidDrawIfPossibleCompleted(DRAW_SUCCESS); | |
935 state.DidSwapBuffersComplete(); | 987 state.DidSwapBuffersComplete(); |
936 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 988 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
937 } | 989 } |
938 | 990 |
939 TEST(SchedulerStateMachineTest, TestFullCycle) { | 991 TEST(SchedulerStateMachineTest, TestFullCycle) { |
940 SchedulerSettings default_scheduler_settings; | 992 SchedulerSettings default_scheduler_settings; |
941 StateMachine state(default_scheduler_settings); | 993 StateMachine state(default_scheduler_settings); |
942 SET_UP_STATE(state) | 994 SET_UP_STATE(state) |
943 | 995 |
944 // Start clean and set commit. | 996 // Start clean and set commit. |
(...skipping 24 matching lines...) Expand all Loading... | |
969 | 1021 |
970 // Expect to do nothing until BeginImplFrame deadline | 1022 // Expect to do nothing until BeginImplFrame deadline |
971 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 1023 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
972 | 1024 |
973 // At BeginImplFrame deadline, draw. | 1025 // At BeginImplFrame deadline, draw. |
974 state.OnBeginImplFrameDeadline(); | 1026 state.OnBeginImplFrameDeadline(); |
975 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_ANIMATE); | 1027 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_ANIMATE); |
976 EXPECT_ACTION_UPDATE_STATE( | 1028 EXPECT_ACTION_UPDATE_STATE( |
977 SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE); | 1029 SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE); |
978 state.DidSwapBuffers(); | 1030 state.DidSwapBuffers(); |
979 state.DidDrawIfPossibleCompleted(DRAW_SUCCESS); | |
980 state.DidSwapBuffersComplete(); | 1031 state.DidSwapBuffersComplete(); |
981 | 1032 |
982 // Should be synchronized, no draw needed, no action needed. | 1033 // Should be synchronized, no draw needed, no action needed. |
983 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 1034 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
984 EXPECT_MAIN_FRAME_STATE(SchedulerStateMachine::BEGIN_MAIN_FRAME_STATE_IDLE); | 1035 EXPECT_MAIN_FRAME_STATE(SchedulerStateMachine::BEGIN_MAIN_FRAME_STATE_IDLE); |
985 EXPECT_FALSE(state.needs_redraw()); | 1036 EXPECT_FALSE(state.needs_redraw()); |
986 } | 1037 } |
987 | 1038 |
988 TEST(SchedulerStateMachineTest, CommitWithoutDrawWithPendingTree) { | 1039 TEST(SchedulerStateMachineTest, CommitWithoutDrawWithPendingTree) { |
989 SchedulerSettings default_scheduler_settings; | 1040 SchedulerSettings default_scheduler_settings; |
(...skipping 118 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... | |
1108 // Haven't draw since last commit, do not begin new main frame. | 1159 // Haven't draw since last commit, do not begin new main frame. |
1109 state.OnBeginImplFrame(); | 1160 state.OnBeginImplFrame(); |
1110 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_ANIMATE); | 1161 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_ANIMATE); |
1111 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 1162 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
1112 | 1163 |
1113 // At BeginImplFrame deadline, draw. This draws unblocks BeginMainFrame. | 1164 // At BeginImplFrame deadline, draw. This draws unblocks BeginMainFrame. |
1114 state.OnBeginImplFrameDeadline(); | 1165 state.OnBeginImplFrameDeadline(); |
1115 EXPECT_ACTION_UPDATE_STATE( | 1166 EXPECT_ACTION_UPDATE_STATE( |
1116 SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE); | 1167 SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE); |
1117 state.DidSwapBuffers(); | 1168 state.DidSwapBuffers(); |
1118 state.DidDrawIfPossibleCompleted(DRAW_SUCCESS); | |
1119 state.DidSwapBuffersComplete(); | 1169 state.DidSwapBuffersComplete(); |
1120 | 1170 |
1121 // Now will be able to start main frame. | 1171 // Now will be able to start main frame. |
1122 EXPECT_MAIN_FRAME_STATE(SchedulerStateMachine::BEGIN_MAIN_FRAME_STATE_IDLE); | 1172 EXPECT_MAIN_FRAME_STATE(SchedulerStateMachine::BEGIN_MAIN_FRAME_STATE_IDLE); |
1123 EXPECT_FALSE(state.needs_redraw()); | 1173 EXPECT_FALSE(state.needs_redraw()); |
1124 EXPECT_ACTION_UPDATE_STATE( | 1174 EXPECT_ACTION_UPDATE_STATE( |
1125 SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME); | 1175 SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME); |
1126 } | 1176 } |
1127 | 1177 |
1128 TEST(SchedulerStateMachineTest, TestFullCycleWithCommitRequestInbetween) { | 1178 TEST(SchedulerStateMachineTest, TestFullCycleWithCommitRequestInbetween) { |
(...skipping 31 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... | |
1160 | 1210 |
1161 // Expect to do nothing until BeginImplFrame deadline. | 1211 // Expect to do nothing until BeginImplFrame deadline. |
1162 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 1212 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
1163 | 1213 |
1164 // At BeginImplFrame deadline, draw. | 1214 // At BeginImplFrame deadline, draw. |
1165 state.OnBeginImplFrameDeadline(); | 1215 state.OnBeginImplFrameDeadline(); |
1166 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_ANIMATE); | 1216 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_ANIMATE); |
1167 EXPECT_ACTION_UPDATE_STATE( | 1217 EXPECT_ACTION_UPDATE_STATE( |
1168 SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE); | 1218 SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE); |
1169 state.DidSwapBuffers(); | 1219 state.DidSwapBuffers(); |
1170 state.DidDrawIfPossibleCompleted(DRAW_SUCCESS); | |
1171 state.DidSwapBuffersComplete(); | 1220 state.DidSwapBuffersComplete(); |
1172 | 1221 |
1173 // Should be synchronized, no draw needed, no action needed. | 1222 // Should be synchronized, no draw needed, no action needed. |
1174 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 1223 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
1175 EXPECT_MAIN_FRAME_STATE(SchedulerStateMachine::BEGIN_MAIN_FRAME_STATE_IDLE); | 1224 EXPECT_MAIN_FRAME_STATE(SchedulerStateMachine::BEGIN_MAIN_FRAME_STATE_IDLE); |
1176 EXPECT_FALSE(state.needs_redraw()); | 1225 EXPECT_FALSE(state.needs_redraw()); |
1177 | 1226 |
1178 // Next BeginImplFrame should initiate second commit. | 1227 // Next BeginImplFrame should initiate second commit. |
1179 state.OnBeginImplFrame(); | 1228 state.OnBeginImplFrame(); |
1180 EXPECT_ACTION_UPDATE_STATE( | 1229 EXPECT_ACTION_UPDATE_STATE( |
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2129 EXPECT_FALSE(state.ProactiveBeginFrameWanted()); | 2178 EXPECT_FALSE(state.ProactiveBeginFrameWanted()); |
2130 bool commit_has_no_updates = true; | 2179 bool commit_has_no_updates = true; |
2131 state.WillCommit(commit_has_no_updates); | 2180 state.WillCommit(commit_has_no_updates); |
2132 EXPECT_TRUE(state.ProactiveBeginFrameWanted()); | 2181 EXPECT_TRUE(state.ProactiveBeginFrameWanted()); |
2133 state.OnBeginImplFrame(); | 2182 state.OnBeginImplFrame(); |
2134 EXPECT_FALSE(state.ProactiveBeginFrameWanted()); | 2183 EXPECT_FALSE(state.ProactiveBeginFrameWanted()); |
2135 } | 2184 } |
2136 | 2185 |
2137 } // namespace | 2186 } // namespace |
2138 } // namespace cc | 2187 } // namespace cc |
OLD | NEW |