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Issue 1265013003: Adds support for hittesting points on surface quads (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: fixing component build Created 5 years, 4 months ago
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1 // Copyright 2015 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #include "cc/surfaces/surface_hittest.h"
6
7 #include "cc/output/compositor_frame.h"
8 #include "cc/output/delegated_frame_data.h"
9 #include "cc/quads/draw_quad.h"
10 #include "cc/quads/surface_draw_quad.h"
11 #include "cc/surfaces/surface.h"
12 #include "cc/surfaces/surface_manager.h"
13 #include "ui/gfx/geometry/point.h"
14 #include "ui/gfx/transform.h"
15
16 namespace cc {
17 SurfaceHittest::SurfaceHittest(SurfaceManager* manager) : manager_(manager) {}
18
19 SurfaceHittest::~SurfaceHittest() {}
20
21 SurfaceId SurfaceHittest::Hittest(SurfaceId surface_id,
22 const gfx::Point& point) {
23 Surface* surface = manager_->GetSurfaceForId(surface_id);
24
25 const CompositorFrame* surface_frame = surface->GetEligibleFrame();
jbauman 2015/07/31 22:00:28 To avoid infinite recursion, this should check tha
lfg 2015/08/04 21:21:42 Done.
26 if (!surface_frame)
27 return surface_id;
28 const DelegatedFrameData* frame_data =
29 surface_frame->delegated_frame_data.get();
30
31 for (const auto& render_pass : frame_data->render_pass_list) {
jbauman 2015/07/31 22:00:28 It would probably be best to look at the root pass
lfg 2015/08/04 21:21:42 Done.
32 for (const auto& quad : render_pass->quad_list) {
jbauman 2015/07/31 22:00:28 This should go from the end of the list to the beg
lfg 2015/08/04 21:21:42 This is the only point I'm not sure about. For ren
33 if (quad->material == DrawQuad::SURFACE_CONTENT) {
34 const SurfaceDrawQuad* surface_quad =
35 SurfaceDrawQuad::MaterialCast(quad);
36 gfx::Transform root_to_surface_transform;
37 if (gfx::Transform(
38 render_pass->transform_to_root_target,
39 surface_quad->shared_quad_state->quad_to_target_transform)
40 .GetInverse(&root_to_surface_transform)) {
41 gfx::Point transformed_point(point);
42 root_to_surface_transform.TransformPoint(&transformed_point);
43
44 if (transformed_point.x() > 0 && transformed_point.y() > 0 &&
45 transformed_point.x() < surface_quad->rect.width() &&
46 transformed_point.y() < surface_quad->rect.height()) {
jbauman 2015/07/31 22:00:28 Should check clip rect as well.
lfg 2015/08/04 21:21:42 I've added the check to clip rect, but I'm wonderi
47 return Hittest(surface_quad->surface_id, transformed_point);
48 }
49 }
50 }
51 }
52 }
53
54 return surface_id;
55 }
56 } // namespace cc
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