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| 1 // Copyright 2015 The Chromium Authors. All rights reserved. | |
| 2 // Use of this source code is governed by a BSD-style license that can be | |
| 3 // found in the LICENSE file. | |
| 4 | |
| 5 #include <iostream> | |
|
jbauman
2015/08/05 23:33:22
Remove this.
lfg
2015/08/06 18:28:12
Oops. Done.
| |
| 6 | |
| 7 #include "cc/surfaces/surface_hittest.h" | |
| 8 | |
| 9 #include "cc/output/compositor_frame.h" | |
| 10 #include "cc/output/delegated_frame_data.h" | |
| 11 #include "cc/quads/draw_quad.h" | |
| 12 #include "cc/quads/render_pass_draw_quad.h" | |
| 13 #include "cc/quads/surface_draw_quad.h" | |
| 14 #include "cc/surfaces/surface.h" | |
| 15 #include "cc/surfaces/surface_manager.h" | |
| 16 #include "ui/gfx/geometry/point.h" | |
| 17 #include "ui/gfx/transform.h" | |
| 18 | |
| 19 namespace cc { | |
| 20 namespace { | |
| 21 const RenderPass* GetRootRenderPass(SurfaceManager* manager, | |
| 22 SurfaceId surface_id) { | |
| 23 Surface* surface = manager->GetSurfaceForId(surface_id); | |
| 24 | |
| 25 const CompositorFrame* surface_frame = surface->GetEligibleFrame(); | |
| 26 if (!surface_frame) | |
| 27 return nullptr; | |
| 28 | |
| 29 const DelegatedFrameData* frame_data = | |
| 30 surface_frame->delegated_frame_data.get(); | |
| 31 return frame_data->render_pass_list.empty() | |
| 32 ? nullptr | |
| 33 : frame_data->render_pass_list.back(); | |
| 34 } | |
| 35 } | |
| 36 | |
| 37 SurfaceHittest::SurfaceHittest(SurfaceManager* manager) : manager_(manager) {} | |
| 38 | |
| 39 SurfaceHittest::~SurfaceHittest() {} | |
| 40 | |
| 41 SurfaceId SurfaceHittest::Hittest(SurfaceId surface_id, | |
| 42 const gfx::Point& point, | |
| 43 gfx::Point* transformed_point) { | |
| 44 SurfaceId hittest_surface_id = surface_id; | |
| 45 | |
| 46 if (transformed_point) | |
| 47 *transformed_point = point; | |
| 48 | |
| 49 hittest_surface_id = | |
| 50 HittestInternal(surface_id, GetRootRenderPass(manager_, surface_id), | |
| 51 point, transformed_point); | |
| 52 | |
| 53 referenced_surfaces_.clear(); | |
| 54 | |
| 55 return hittest_surface_id; | |
| 56 } | |
| 57 | |
| 58 SurfaceId SurfaceHittest::HittestInternal(SurfaceId surface_id, | |
| 59 const RenderPass* render_pass, | |
| 60 const gfx::Point& point, | |
| 61 gfx::Point* out_transformed_point) { | |
| 62 gfx::Transform transform_from_root_target; | |
| 63 if (!render_pass || | |
| 64 !render_pass->transform_to_root_target.GetInverse( | |
| 65 &transform_from_root_target)) { | |
| 66 return surface_id; | |
| 67 } | |
| 68 | |
| 69 gfx::Point point_in_target_space(point); | |
| 70 transform_from_root_target.TransformPoint(&point_in_target_space); | |
| 71 | |
| 72 for (const auto* quad : render_pass->quad_list) { | |
| 73 // First we test against the clip_rect. The clip_rect is in target space, so | |
| 74 // we can test the point directly. | |
| 75 if (!quad->shared_quad_state->is_clipped || | |
| 76 (point_in_target_space.x() > quad->shared_quad_state->clip_rect.x() && | |
|
jbauman
2015/08/05 23:33:22
quad->shared_quad_state->clip_rect.Contains(point_
lfg
2015/08/06 18:28:12
Done. Just a note: in the previous code I was also
| |
| 77 point_in_target_space.y() > quad->shared_quad_state->clip_rect.y() && | |
| 78 point_in_target_space.x() <= | |
| 79 quad->shared_quad_state->clip_rect.x() + | |
| 80 quad->shared_quad_state->clip_rect.width() && | |
| 81 point_in_target_space.y() <= | |
| 82 quad->shared_quad_state->clip_rect.y() + | |
| 83 quad->shared_quad_state->clip_rect.height())) { | |
| 84 // We now transform the point to content space and test if it hits the | |
| 85 // rect. | |
| 86 gfx::Transform target_to_quad_transform; | |
| 87 if (quad->shared_quad_state->quad_to_target_transform.GetInverse( | |
| 88 &target_to_quad_transform)) { | |
| 89 gfx::Point transformed_point(point_in_target_space); | |
| 90 target_to_quad_transform.TransformPoint(&transformed_point); | |
| 91 | |
| 92 if (transformed_point.x() > quad->rect.x() && | |
|
jbauman
2015/08/05 23:33:22
Contains here too.
lfg
2015/08/06 18:28:12
Done.
| |
| 93 transformed_point.y() > quad->rect.y() && | |
| 94 transformed_point.x() <= quad->rect.x() + quad->rect.width() && | |
| 95 transformed_point.y() <= quad->rect.y() + quad->rect.height()) { | |
| 96 if (quad->material == DrawQuad::SURFACE_CONTENT) { | |
| 97 // We've hit a SurfaceDrawQuad, we need to recurse into this | |
| 98 // Surface. | |
| 99 const SurfaceDrawQuad* surface_quad = | |
| 100 SurfaceDrawQuad::MaterialCast(quad); | |
| 101 | |
| 102 // To avoid an infinite recursion, we need to skip the surface if | |
| 103 // it's already been referenced. | |
| 104 if (referenced_surfaces_.find(surface_quad->surface_id) != | |
| 105 referenced_surfaces_.end()) | |
| 106 continue; | |
| 107 referenced_surfaces_.insert(surface_quad->surface_id); | |
|
jbauman
2015/08/05 23:33:22
The root surface could still have a reference to i
lfg
2015/08/06 18:28:12
I've fixed it when moving to use referenced passes
| |
| 108 | |
| 109 if (out_transformed_point) | |
| 110 *out_transformed_point = transformed_point; | |
| 111 | |
| 112 const RenderPass* last_pass = | |
| 113 GetRootRenderPass(manager_, surface_quad->surface_id); | |
| 114 return HittestInternal(surface_quad->surface_id, last_pass, | |
| 115 transformed_point, out_transformed_point); | |
| 116 } else if (quad->material == DrawQuad::RENDER_PASS) { | |
| 117 // We've hit a RenderPassDrawQuad, we need to recurse into this | |
| 118 // RenderPass. | |
| 119 const RenderPassDrawQuad* render_quad = | |
| 120 RenderPassDrawQuad::MaterialCast(quad); | |
| 121 | |
| 122 Surface* surface = manager_->GetSurfaceForId(surface_id); | |
| 123 const CompositorFrame* surface_frame = | |
| 124 surface->GetEligibleFrame(); | |
| 125 DCHECK(surface_frame); | |
| 126 const DelegatedFrameData* frame_data = | |
| 127 surface_frame->delegated_frame_data.get(); | |
| 128 | |
| 129 const RenderPass* quad_render_pass; | |
| 130 for (const auto* render_pass : frame_data->render_pass_list) { | |
| 131 if (render_pass->id == render_quad->render_pass_id) { | |
| 132 quad_render_pass = render_pass; | |
|
jbauman
2015/08/05 23:33:22
It's possible that two passes could have RenderPas
lfg
2015/08/06 18:28:12
Done.
| |
| 133 break; | |
| 134 } | |
| 135 } | |
| 136 | |
| 137 return HittestInternal(surface_id, quad_render_pass, | |
|
jbauman
2015/08/05 23:33:22
Just thought of one last possible issue - it's pos
lfg
2015/08/06 18:28:12
Done. This was a bit more complicated, as I have t
| |
| 138 point_in_target_space, | |
| 139 out_transformed_point); | |
| 140 } else { | |
| 141 // We've hit a different type of quad in the current Surface, | |
| 142 // there's no need to iterate anymore, this is the quad that | |
| 143 // receives the event; | |
| 144 return surface_id; | |
| 145 } | |
| 146 } | |
| 147 } | |
| 148 } | |
| 149 } | |
| 150 | |
| 151 return surface_id; | |
| 152 } | |
| 153 } // namespace cc | |
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