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1 // Copyright 2015 The Chromium Authors. All rights reserved. | |
2 // Use of this source code is governed by a BSD-style license that can be | |
3 // found in the LICENSE file. | |
4 | |
5 #include <iostream> | |
jbauman
2015/08/05 23:33:22
Remove this.
lfg
2015/08/06 18:28:12
Oops. Done.
| |
6 | |
7 #include "cc/surfaces/surface_hittest.h" | |
8 | |
9 #include "cc/output/compositor_frame.h" | |
10 #include "cc/output/delegated_frame_data.h" | |
11 #include "cc/quads/draw_quad.h" | |
12 #include "cc/quads/render_pass_draw_quad.h" | |
13 #include "cc/quads/surface_draw_quad.h" | |
14 #include "cc/surfaces/surface.h" | |
15 #include "cc/surfaces/surface_manager.h" | |
16 #include "ui/gfx/geometry/point.h" | |
17 #include "ui/gfx/transform.h" | |
18 | |
19 namespace cc { | |
20 namespace { | |
21 const RenderPass* GetRootRenderPass(SurfaceManager* manager, | |
22 SurfaceId surface_id) { | |
23 Surface* surface = manager->GetSurfaceForId(surface_id); | |
24 | |
25 const CompositorFrame* surface_frame = surface->GetEligibleFrame(); | |
26 if (!surface_frame) | |
27 return nullptr; | |
28 | |
29 const DelegatedFrameData* frame_data = | |
30 surface_frame->delegated_frame_data.get(); | |
31 return frame_data->render_pass_list.empty() | |
32 ? nullptr | |
33 : frame_data->render_pass_list.back(); | |
34 } | |
35 } | |
36 | |
37 SurfaceHittest::SurfaceHittest(SurfaceManager* manager) : manager_(manager) {} | |
38 | |
39 SurfaceHittest::~SurfaceHittest() {} | |
40 | |
41 SurfaceId SurfaceHittest::Hittest(SurfaceId surface_id, | |
42 const gfx::Point& point, | |
43 gfx::Point* transformed_point) { | |
44 SurfaceId hittest_surface_id = surface_id; | |
45 | |
46 if (transformed_point) | |
47 *transformed_point = point; | |
48 | |
49 hittest_surface_id = | |
50 HittestInternal(surface_id, GetRootRenderPass(manager_, surface_id), | |
51 point, transformed_point); | |
52 | |
53 referenced_surfaces_.clear(); | |
54 | |
55 return hittest_surface_id; | |
56 } | |
57 | |
58 SurfaceId SurfaceHittest::HittestInternal(SurfaceId surface_id, | |
59 const RenderPass* render_pass, | |
60 const gfx::Point& point, | |
61 gfx::Point* out_transformed_point) { | |
62 gfx::Transform transform_from_root_target; | |
63 if (!render_pass || | |
64 !render_pass->transform_to_root_target.GetInverse( | |
65 &transform_from_root_target)) { | |
66 return surface_id; | |
67 } | |
68 | |
69 gfx::Point point_in_target_space(point); | |
70 transform_from_root_target.TransformPoint(&point_in_target_space); | |
71 | |
72 for (const auto* quad : render_pass->quad_list) { | |
73 // First we test against the clip_rect. The clip_rect is in target space, so | |
74 // we can test the point directly. | |
75 if (!quad->shared_quad_state->is_clipped || | |
76 (point_in_target_space.x() > quad->shared_quad_state->clip_rect.x() && | |
jbauman
2015/08/05 23:33:22
quad->shared_quad_state->clip_rect.Contains(point_
lfg
2015/08/06 18:28:12
Done. Just a note: in the previous code I was also
| |
77 point_in_target_space.y() > quad->shared_quad_state->clip_rect.y() && | |
78 point_in_target_space.x() <= | |
79 quad->shared_quad_state->clip_rect.x() + | |
80 quad->shared_quad_state->clip_rect.width() && | |
81 point_in_target_space.y() <= | |
82 quad->shared_quad_state->clip_rect.y() + | |
83 quad->shared_quad_state->clip_rect.height())) { | |
84 // We now transform the point to content space and test if it hits the | |
85 // rect. | |
86 gfx::Transform target_to_quad_transform; | |
87 if (quad->shared_quad_state->quad_to_target_transform.GetInverse( | |
88 &target_to_quad_transform)) { | |
89 gfx::Point transformed_point(point_in_target_space); | |
90 target_to_quad_transform.TransformPoint(&transformed_point); | |
91 | |
92 if (transformed_point.x() > quad->rect.x() && | |
jbauman
2015/08/05 23:33:22
Contains here too.
lfg
2015/08/06 18:28:12
Done.
| |
93 transformed_point.y() > quad->rect.y() && | |
94 transformed_point.x() <= quad->rect.x() + quad->rect.width() && | |
95 transformed_point.y() <= quad->rect.y() + quad->rect.height()) { | |
96 if (quad->material == DrawQuad::SURFACE_CONTENT) { | |
97 // We've hit a SurfaceDrawQuad, we need to recurse into this | |
98 // Surface. | |
99 const SurfaceDrawQuad* surface_quad = | |
100 SurfaceDrawQuad::MaterialCast(quad); | |
101 | |
102 // To avoid an infinite recursion, we need to skip the surface if | |
103 // it's already been referenced. | |
104 if (referenced_surfaces_.find(surface_quad->surface_id) != | |
105 referenced_surfaces_.end()) | |
106 continue; | |
107 referenced_surfaces_.insert(surface_quad->surface_id); | |
jbauman
2015/08/05 23:33:22
The root surface could still have a reference to i
lfg
2015/08/06 18:28:12
I've fixed it when moving to use referenced passes
| |
108 | |
109 if (out_transformed_point) | |
110 *out_transformed_point = transformed_point; | |
111 | |
112 const RenderPass* last_pass = | |
113 GetRootRenderPass(manager_, surface_quad->surface_id); | |
114 return HittestInternal(surface_quad->surface_id, last_pass, | |
115 transformed_point, out_transformed_point); | |
116 } else if (quad->material == DrawQuad::RENDER_PASS) { | |
117 // We've hit a RenderPassDrawQuad, we need to recurse into this | |
118 // RenderPass. | |
119 const RenderPassDrawQuad* render_quad = | |
120 RenderPassDrawQuad::MaterialCast(quad); | |
121 | |
122 Surface* surface = manager_->GetSurfaceForId(surface_id); | |
123 const CompositorFrame* surface_frame = | |
124 surface->GetEligibleFrame(); | |
125 DCHECK(surface_frame); | |
126 const DelegatedFrameData* frame_data = | |
127 surface_frame->delegated_frame_data.get(); | |
128 | |
129 const RenderPass* quad_render_pass; | |
130 for (const auto* render_pass : frame_data->render_pass_list) { | |
131 if (render_pass->id == render_quad->render_pass_id) { | |
132 quad_render_pass = render_pass; | |
jbauman
2015/08/05 23:33:22
It's possible that two passes could have RenderPas
lfg
2015/08/06 18:28:12
Done.
| |
133 break; | |
134 } | |
135 } | |
136 | |
137 return HittestInternal(surface_id, quad_render_pass, | |
jbauman
2015/08/05 23:33:22
Just thought of one last possible issue - it's pos
lfg
2015/08/06 18:28:12
Done. This was a bit more complicated, as I have t
| |
138 point_in_target_space, | |
139 out_transformed_point); | |
140 } else { | |
141 // We've hit a different type of quad in the current Surface, | |
142 // there's no need to iterate anymore, this is the quad that | |
143 // receives the event; | |
144 return surface_id; | |
145 } | |
146 } | |
147 } | |
148 } | |
149 } | |
150 | |
151 return surface_id; | |
152 } | |
153 } // namespace cc | |
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